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Nexus Mods Profile

  1. I solved the issue! It's caused by not having a GECKcustom.INI in your Fallout3 /games/ folder, usually caused by not launching the GECK without FOSE/NVSE beforehand. Hope this helps others. SuBNeRoCL
  2. Hello all, I am posting this here in hopes someone with the knowledge of this problem could help me find the solution. Basically, when viewing the landscape from certain angles I can see the border of the bordering cell. This is really beginning to confuse me as I haven't had this problem before, and even more frustrating when it's preventing me from creating the areas I need to make. Here is an image of what's happening: http://i.imgur.com/fQ6swfi.jpg Any help would be greatly appreciated! Thank you, SuBNeRoCL
  3. Hey mindboggles, I don't have enough information on the angles, but here is all I know: For recover idle animations from knocked-down state: IsLeftUp will return 1 if the quadruped's left side is facing upward. Else, 0, if their right side is facing up. IsFacingUp is used to determine whether a biped is on their back or on their stomach, for instance. If they are on their back during a knockdown state, or looking up at the sky while knocked down, it will return a value of 1. Else, or 0, if they are facing the ground or on their stomach. These more or less rely on angles of 180 degrees from the specific body part of the creature/actor. "IsLeftUp" considers the left arm's angle (When the quadruped is on it's side) while "IsFacingUp" takes into consideration the view/head angle of the biped. Forgive me if I was incoherent, I'm really tired. Cheers :smile:
  4. Yes, the songs are held in the radio's quest, in the "Radio" tab. Unless it has changed from the past two games.
  5. Sadly, the functions required for such a mod aren't available. The classes that contain the required information have not been decoded. If they were available, I would definitely not mind scripting such a mod/feature. Sorry to be the bearer of bad news :sad:
  6. Hey Geoff, To increase the recharge time increase the "Regen Rate" value under "Clip Rounds". From what I can tell, decimal values aren't accepted. Hope this helps! :)
  7. I was thinking about something similar as well! Do you mean adding new features to your mod (Like, what do you want next?) If so, I really like that idea! I also thought a "Suggestions" tab (similar to "Bug Reports") would be cool, too. Where users can request or suggest features for the mod.
  8. Sorry, I understand what you are doing now. It appeared to be scripted at first. I am always on defense with my work after multiple people have actually stolen my work. From the title I took it as something similar to my mod as it removes textures and replaces them with an alpha when the aim AnimGroup is played. (The "making other textures disappear when seen through it" is what I misconceived.) Though now that I remember, I did have that issue myself. If a mesh has a gradient that is transparent, is placed over another mesh with alpha, the area with the gradient will cause the mesh with alpha in back of it to be invisible. Forgive me.
  9. Scriptname <What you want the script to be named> ref Weap_PlayerWeapon int Weap_ClipRounds Ref Weap_EquippedAmmo Begin OnEquip Let Weap_PlayerWeapon := Player.GetEquippedObject 5 Let Weap_ClipRounds := Player.GetWeaponClipRounds Weap_PlayerWeapon Let Weap_EquippedAmmo := Player.GetEquippedAmmo end Begin OnFire If Player.GetItemCount Weap_EquippedAmmo >= Weap_ClipRounds <tab>Player.SetPlayerCurrentAmmoRounds Weap_ClipRounds Elseif Player.GetItemCount Weap_EquippedAmmo < Weap_ClipRounds <tab>; Do nothing endif end This should work, save it as an object script and apply it to the weapon, it should work on anything. I haven't tested it in-game yet, so tell me how it goes :smile: Replace the brackets. And by the way, it requires NVSE. Have a good one :smile:
  10. In response to post #25820789. #25821294 is also a reply to the same post. Not sure if there will be a preload, though. Since you can extract the BSA archives... If Fallout 4 uses them.
  11. Now, I have been looking for this for a while, Tailor maid is just too limited. I tried doing this myself but the way I wanted it, but I don't think its so easy for a person new to cutting/ripping armors. I tried to remove and make Cass' armor standalone-s, so you could wear them over your armor. There was a mod for the jacket, but it was short-sleeved, "Wasteland Freelancer Armors" by micalov, he said he would update it in 2012, but never did. Many people in the comments wanted it so, I tried it myself... but the skeleton and shading didn't work out as it was missing in Nifskope... I was thinking the Necklace (As a seam hider) and the jacket, both as accessories I'm not sure if this is relatively simple to do, as I tried it myself and was not sure if I had to use the vanilla body mesh because of the sleeves interfering with the arms. There were no tutorials for making stuff like this, and its hard since i'm sort of new to Blender lol. If someone can do this, it would be greatly appreciated!
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