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DirtyWeaselMedia

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About DirtyWeaselMedia

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    Youtube - https://www.youtube.com/c/DirtyWeaselMedia
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  1. Thanks for the update gentlemen. I have many questions rolling around my brain, but I'm willing to wait for the release of Vortex to satisfy them. If you need another tester, count me in!
  2. Michael is great video producer who puts an amazing amount of work into his tutorials and Let's Plays. He's also a good friend. I'm glad that he is getting some recognition for all the effort he's put in to helping the modding community.
  3. Thanks for all the hard work in getting this out. So far, it mostly works without a hitch. The only thing I've noticed is that you are unable to configure the Tools to recognize SSEedit. It's probably looking for TES5edit.exe... I must be strange in that I wanted Wrye Bash and xedit on day one.
  4. In response to post #43574445. Glad to see the new page up and running. You also answered my question regarding an update for NMM to handle the SE. Nice work guys, just in time.
  5. Probably not the answer you want to hear, but it is what it is... You need to start afresh. With that many un-managed mods shown in MO, you are bound to have errors. I don't know how you installed them previously, but you need to uninstall them. (Or, do a fresh install of the game.) Then you can start over with MO. I highly recommend referring to the STEP Guide for MO to understand how it works: http://wiki.step-project.com/Guide:Mod_Organizer#tab=Welcome If you prefer videos, I'll suggest Gamerpoets series of videos on MO setup and use: https://www.youtube.com/playlist?list=PLlN8weLk86XjVOwlGpeKFnHLlBLlwo73A
  6. Michael from Gamerpoets has the most current video on the topic...
  7. You can, but stability will be compromised. I do it for testing purposes, but when I'm convinced I want the mod on a permanent basis I do a merge/bash patch. I doesn't take that much effort, and it helps in so many ways.
  8. Cleaning your DLC's is something that is recommended by most complete guides, including mine. There are a number of helpful tutorials out there, both on Youtube and elsewhere. Cleaning individual mods should be done with caution, as some authors require that some dirty edits remain so the mod will work correctly. LOOT can be an excellent tool to help you determine which need cleaning, but be sure to read each mod page fully before cleaning. For instance, take Vurt's Wasteland Flora Overhaul, you can clean the ITMs but not the UDRs.
  9. Don't know if you are using NMM or Mod Organizer, but I thought you could use some help. I have a series on Youtube on MO for FNV. It might give you some insight even if you don't use MO. I did three videos that cover UI mods in depth... #5 - DarnUI, UIO, and MCM: https://youtu.be/0i9psmCdjQY #6 - Project Nevada, Weapon Mod Menu, OneHUD: https://youtu.be/bdAxouyl2fE #7 - FlashlightNVSE, CASM: https://youtu.be/RR4QACZmpek My latest video, #17, covers WMX and Weapon Stat Viewer: https://youtu.be/2igiQjMEkP8 I hope these help, --Cal
  10. A Bash Patch is very helpful. Even better would be using a Merge Patch using TES5edit, and deleting the Leveled lists during creation. Then install a Bash Patch over it just for the leveled lists.
  11. Can't be sure, but it sounds like a permissions issue. Make sure that all of your FNV are not "read only" and that includes the .ini files in your Documents>my Games>FalloutNV folder. Also, Game Companion is now considered a poor choice for fake fullscreen mode. Try OneTweak by Virusek, instead. It's available on the FNV Nexus.
  12. Are you running FO3edit through MO? The only time I've seen FO3edit run the way you are describing is if it run outside of MO directly from the .exe in file folder.
  13. If you are looking for a guide and are willing to use Mod Organizer, Kelmych over at STEP has an excellent one for FO3: http://wiki.step-project.com/User:Kelmych/Fallout3 It covers most of the popular mods for FO3, with detailed instructions on how to install them. But, bben46 is right, just having one huge package of mods is a bad idea. Modding takes time to learn, tons of research, and lots of trial and error to get everything to play well together.
  14. Matthiaswagg, Thanks for the heads about Apollodown, I reach out to him personally.
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