Your idea would be great, however it would only work if mod authors were rigorous is specifying which versions of which mods were required prerequisites for their mods. For example, FCOM would need to specify which versions of MMM and OOO are required. I realise this information is listed on the instructions page, but it would need to be in a machine readable format. There would have to be a standard way for mod authors to list dependencies so that a programme could find those dependencies when the user clicked the "magic button." A "standard" could be created, but mod authors are notorious for not adhering to standards. Oblivion is the only community that really comes close to any standards adherence - OBOMs are almost universal. Unfortunately, for various reasons, FOMods don't have the same universality. Having said this, I considered adding some of the functionality you described to FOMM. More precisely, I considered allowing FOMM to download and install mods from within the interface, and allowing community members to specify which mods were prerequisites. Basically, I wanted to make it so that you could grab a small PFP from my project (PFPs are very tiny compared to mods), and then when you added it to FOMM the mod manager would download all the required files, including prerequisites, and install everything automatically. The only thing stopping me was that I like the Nexus. As I'm sure we all know, the main revenue stream for the Nexus are ads (Dark0ne can correct me on this if I'm wrong - but even if it isn't the main revenue stream, it is a major one I'm sure). If FOMM were to automatically do everything for you, you would no longer visit the Nexus. You would launch FOMM, install the mods you want and go on your way. FOMM would tell you when your mods were out of date and update for you. FOMM would fill in all the latest mods' descriptions. FOMM would be awesome for end users (thoug I like to think it already is :wink: ). But if users aren't visiting the Nexus, people aren't seeing the ads, and the Nexus's revenue drops off. Now, perhaps I'm being a little melodramatic about FOMM being the demise of the Nexus, but I didn't want to make something so automated that it could potentially affect the ad revenues of the Nexus, even by a moderate amount. Having said this, if Dark0ne is willing to discuss how this (or something similar) could be implemented in a fashion that would still allow him to generate the ad revenues he needs, I'd be open to implementing it.