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Tlaffoon

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  1. Okay, good newsð¬my new mouse works just fine and my computer is still running. Iâm currently brushing up on modeling and such after my stint away. And should be back to working on this project before long..there is a little something I wanted to do firstð¤more on that later.
  2. Hello everyone, I apologize for my long absence/disappearance. My college life took take priority over modding and I lost interest for a time. I imagine this mod has lost most of its interest, however I would really like to compete this project at least to the extent of a player home if possible. My laptop however is a little sketchy currently and I’m not sure if it can be used for modding anymore. If not I’ll try to compete the mod when I’m able to afford a new one. At the moment I have a new mouse on the way and will try bringing this mod to SSE in the future. I’ll keep you guys updated
  3. A mock up of a farmstead http://i.imgur.com/GjXQycF.jpg
  4. Thanks for the kind words and offer laiilaiiheii. As a little update I thought i'd bring a bit more life to the exterior of the castle by placing some animals and whatnot around(goats and chickens) so i've been making some pens and sheds for them to sleep in. Maybe I could make the goats produce milk for making cheese and stuff and possibly add a farmer and his family to take care of it all if that is something you guys would like?
  5. Thanks for the feedback melancholyroar :happy: . The textures are low res but that's due to my computer settings..which are very low as I use a laptop. If i'm not mistaken all the textures are vanilla though so they should improve dramatically with a hq texture pack.
  6. As promised here are some screen shots (please excuse the quality) Outer Keep http://i.imgur.com/DZ7myWP.jpg http://i.imgur.com/QKXi7OW.jpg Hot Tube Front/Back of castle Smithy Hallways Main hall (player room is on top of the balcony and a window in one of the towers
  7. So as some of you may know I've been working on a small player home for a bit now.. when I can find the time to do so. As it stands the home is composed almost entirely of new assets I created and those collected from various modders resources. I should have the mod ready for beta testing this weekend and hopefully uploaded to the nexus by the end of next week..just going to see what the general response is to the mod here first and possibly get a few more testers. Features: -Keep/Hall with dining area, player sleeping quarters, hot bath, alchemy area, and a toilet..of sorts. -Under keep with guard quarters, child quarters, and other stuffs. -Green house..it has plants -Smokehouse..it has meat and lots of it. -Exterior forge area..completely custom made -cave. -3 guards -Maid/bard -Sadly no quest..sorry I'll be uploading some screenshots as soon as I can. My computer and I are having relationship problems currently.
  8. Sadly no :confused: I haven't had the time to work on the mod lately. However, since i haven't had the time needed to work on this mod I have been working on a small mod till i have enough time for this one..sounds counterproductive but this mod prolly needs 500+ hours more of work and the little mod only takes 100-200. I will probably post up a page for it soon and get some beta tester and maybe someone to clean it with tesaedit (since I dont know how). I figure it will give you guys a little something to play with anyway..plus ill put a few easter eggs in it :happy: Update: After some needed time off from this mod i've decided that I will not be moving the non quest version of the castle to a seperate worldspace. Mainly because the castle looks relatively nice where it is and it would just take to long to rebuild it. To be honest I just needed some time off to realize this castle is pretty sweet even as is and regain some much needed motivation. So in light of that I will be hitting this build full force as soon as I finish the little player home i'm working on now. After that I will began working on the quest version in earnest and hopefully be able to release the first instalment soon thereafter. As for the quest version it will all happen as I outlined before..or what i think i outlined before? I might also slip in another small manor house geared towards imperials while developing this mod..who knows. :no:
  9. Well it's a rather complicated affair dealing with factions and all but I think i can remedy that. If the stormcloaks win the war they will fight against the player siding with the silverblood's regardless of the players war record. Not to mention the player will be declared a traitor after the death of the Yarl.. and I could see Ulfric and the empire scheming to remove the player before he becomes a larger threat. Much like the Romans did with generals who became to powerful. There will be complete independence from both factions. There won't really be any choice in the matter as I plan for the people of the Reach (the player's army) to announce him King after he offers to declare for the empire or stormcloaks. It's my belief that the people of the Reach have been waiting for a leader strong enough to reclaim their lands once again and I plan to make the player that leader.. As the empire goes they will offer no real threat after the civil war as they will still be bogged down with the rebels, thus they will want a peace accord of sorts.. for the time being. As part of my made up lore part of High Rock (Jenna) will have succeeded from the empire prior to the civil war in Skyrim. When the player becomes a Lord he will marry the daughter of the new King (part of the Yarl's plan before his death). As well the Lady Reva (the young girl the player rescues as Thane) will turn out to be the niece of the heirless Duke of Ferrium who will become the Duchess shortly after the player marries. So in effect the player will be rather secured from the empire as High Rock goes. Now for interactions with the factions outside of the Reach, they will not be altered. Manily because that would be entirely to much work with too many possible conflicts.. Also even though the player is well known throughout Skyrim it is unlikely that he would be recognized traveling by himself.
  10. I'll post a bit more detail of it tonight or try to. I don't plan on adding any level requirments as by the time the player finish the civil war they should be high enough. There will be plenty of quest no worries there. I'm at a bit of an advantage as far as the players reputation is concerned since he will be a known war hero but you will have to earn the support and trust of all allies involved I hope to make it much more immersive than the civil war.
  11. The marriage aspect pretty much has to be forced for various alliances, birth of an heir (at least an immersive one), and quest progression. I plan to address the aging of the child through 10 or more stages over time lapses you won't simply come back one day and your baby has become a adolescent lol. I'd like to implement an option like that but honestly I think it would be to difficult to do and would cause mod conflicts with custom spouses an such. Most likely for this mod to work correctly the player will need a new game or one in which the civil war has been completed but having not married yet. In a nutshell the player will work with the new yarl to reunite mountain tribes and territories as well as assist some of the displaced orcs. The player becomes thane of a small recently attacked village then there will be attacks that take place around the mountain lands (killing many of the locals) by a Orc war band the player will be dispatched to put an end to these orcs amassing supporters and followers along the way(it is suspected the silverbloods where behind the attacks). They are the ones who planned the prior yarls death as he did not work in their untreated and plays a hand in the succession of the new yarl under the pretense that he is old and will die soon thus allowing them to take control after his death without it seeming like an obvious power play. War will be insighted shortly after the yarl tells the player 'now lord of castle stark' that he will name him heir to the reach. They return to the underkeep the yarl goes to bed and plans to announce the news in the morning. That night the yarl is killed by the silverbloods who pin his murder on the player. The player is arrested and due to be executed on the following day. Player escapes and the war for the reach starts. I fully plan to implement alliances with other countries :)
  12. Alright, i'll post some of the quest/dialog in a bit. I thought about doing that, however, for the mod to work correctly the player will need to have completed the civil war quest. Mainly because i'm replacing the yarl of the reach after the war is finished and I dont want conflicts. I was also thinking about using a few characters from the civil war to accompany the player during his short stint as a mercenary. -I'll send you a PM when the mod is ready :happy:
  13. New engine? Better performance, better gameplay, better modding capabilities.. I can't really speak for other modders but I can pretty much guarantee that they will flock to a system which allows their creations to be better both technically and aesthetically. Personally I see no downside with a better engine.. only potential.
  14. Good find melancholyroar :cool: I can definitely use that I've been too busy with work and whatnot to work on the castle over the last few weeks..but I have had plenty of time to brainstorm the quest aspects of the mod. If you all are interested i'll post some of the stuff I've come up with and you all can give me some input? I have to say though I think it is much better than the original. It will include explaining the players past, killing orcs, rescuing a damsel in distress, uncovering plots, betrayals, and building your own small village and all that is just for laying the backstory for the next instalment. Furthermore, for the quest version of the mod I think I'm going to move the castle to a seperate worldspace for more freedom with the layout and better overall performance. Also i'm considering changing the castle name to 'Castle Stark' and the player will be called Faloan (birth name as discovered from early quest) So after obtaining the castle the player would be known as Faloan Stark, Lord of Castle Stark, and warden of the northern Reach. buuut I have a few task I need to finish before I do anything including finishing a small resource pack for someone and release a little player home which will need to be beta tested if anyone's interested?
  15. haha it'll probably be awhile before it's available for download..and i'm notoriously slow, but I shall persist. Anyway here are a few pictures of one of the locations for the quest version of the mod. Home of Lady Reva (based off a book character, kudos if you can guess the book). She will play a major role in the storyline and accompany the player throughout his adventure, or that's the current plan..anyway the pictures. Basic back story without giving all the details away. The castle and surrounding village were attacked and destroyed by a raiding party, Reva escaped but was captured. While on a mission for the yarl the player finds the raiding party and rescues her leading to a series of events and so forth (the full version is a lot better trust me). Sadily to get the level of environmental immersion I want I will probably have to make a new village tileset or buildings that are destroyed, as their aren't enough vanilla models to make a village.
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