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LunisSpellweaver

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About LunisSpellweaver

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    Damnit, no clue! :D

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  1. I couldn't find a Werebear representation, but if the potential author is willing to take some creative liberties, he should go for it!
  2. After looking at some of this artist's work, I was wondering why these textures/models haven't been added to the game as a mod yet. So, I'll leave the pictures and the links here, because it needs to be a thing. Werewolf Drawing http://orig06.deviantart.net/9c30/f/2015/120/5/4/were_azarekh_by_silverbirch-d8rp6cl.png Link: http://silverbirch.deviantart.com/art/Were-Azarekh-530253669 Vampire Lord Drawing http://orig12.deviantart.net/830e/f/2015/120/b/c/vampire_lord_by_silverbirch-d8rp6ji.png Link: http://silverbirch.deviantart.com/art/Vampire-Lord-530253918 I'm probably going to make a much bigger request in the future, but that will probably be in due time...
  3. Great to see you're back in the game. It's certainly been awhile since we had updates. High-Function Autism? Same here. I've been diagnosed since I was 6. I'm near 21 now.
  4. Well there's a kickstarter out for a good one that's in the works. It's simply called Dragon: The Game. I've played the Pre-Alpha for the game. I will tell you it has a long way to go. FYI, the actual name of the second character is Cynder, and is a surprisingly interesting character, from my experience with the Legend of Spyro. They honestly need to do a new Spyro Game similar to Legend of Spyro, other than the incredibly sad Skylanders Series. I haven't seen Spyro in the promotional art as of late, either. Strange... I've played Trove, as I mentioned before, and let me tell you it gets really difficult once you reach the Uber Worlds, Uber-1 being fairly difficult and Uber-3 being Trove's equivalent to Dark Souls. And it goes all the way to Uber-6. I'm not looking forward to it in the slightest. Also be ready for a grind, because it'll take awhile to git gud at the game. *I hate you Dark Souls...*
  5. I play Trove, and have been playing it for quite sometime. Mastery Rank 23, if I remember correctly. And yes, Dracolyte is pretty fun, but at the later levels he feels somewhat underpowered... I have rage sessions trying to beat even regular enemies on Uber-3 and beyond.
  6. I don't think there is a mod for gecko affinity (as your describing it), much less a list. Probably some good gecko follower mods though. I think I made a simple one with a Gila Gecko a long time ago, pic; Well this is the request forum, so it's the place to get in contact with a mod author. I think the more detailed you are in describing the request the better your chances that someone may help out. I found Torch, so the Gecko Companion has already been handled. I was hoping for only geckos, but I guess that'll be as close as I'll get...
  7. Hey, guys. Back with a little mod request. I'm looking for mods that would fit a playthrough in which my character has a powerful, unexplained affinity to the Geckos of the Mojave Wastes. Because of that, he feels a Gecko's pain when it's injured, and sickens him when he is forced to kill one of the buggers. It's a dynamic I hope to express both in the roleplay and the gameplay of the Let's Play. Feel free to give a list, and maybe get me in contact with a mod author to get a mod for the playthrough made, since the modding language is rather foreign to me.
  8. How do you guys feel about the recent Workshop announcement, to monetize mods?
  9. Once this comes out, I'll assemble a collection of mods to finally get back to playing Skyrim. Feels like an eternity since I've played, let alone do a let's play...
  10. Hey, guys, Lunis here with another mod request. Does anyone notice that, when you look at mods that add dialogue to existing characters, the characters in question are silent? Not only does this break immersion, but if the character is actually saying something important, those who didn't enable subtitles won't have a clue what they're saying. That is why I'm here today. Voice Actor Overhaul is a mod idea that makes it so the vanilla voices are switched out for custom voices by multiple voice actors. This means that the voice actors will have to say every line in the game, possibly in several different ways, as well as giving more unique characters the unique actor they deserve. Although the acting is important in the long run, in truth the mod is meant to be used alongside other voiced mods. An example is the The Paarthurnax Dilemma, where you are given the option of sparing Paarthurnax. However, there is no audio for the Blade's reactions to the forceful dialogue you give them. This mod is aimed at mod authors who want to involve the vanilla characters in a mod not intended by Bethesda, and no voice acting was made for such an idea. As such, I may consider this a modder's resource rather than a full fledged mod, because the mod will not have any point of being made otherwise.
  11. I got to a certain point and found myself stuck. I'm getting the problem sorted out, but here is where I've been able to get to.
  12. I finally got around to getting the .nif file I need for one of my mods, but now I am really stuck. The screenshot below details how far I was able to get, and, possibly, as far as I could go with the resources I have.
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