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#1
matortheeternal

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Please VIEW THIS ON THE FORUM

Hi everyone.

This will be a post specifically dedicated to user reports regarding the Merge Plugins TES5Edit Script. Whenever you merge a mod successfully/unsuccessfully it would be useful to other users if you post a report here. You can also post reports for mods that have already been tested to confirm what other users have submitted.

Just so it's easier for me to add reports to the main post and keep things organized, here are a few templates:

For Successful merges use this template:
ESPs merged: <ESP filenames>
Mod names: <Linked names>
Scripts: <Yes/no>
BSAs: <Yes/no>
Result: <Did the merge work?>
Other notes: <Stuff>

For Semi-Successful merges use this template:
ESPs merged: <ESP filenames>
Mod names: <Linked names>
Scripts: <Yes/no>
BSAs: <Yes/no>
Result: <Did the merge work?>
Other notes: <Stuff>


For unsuccessful merges use the template:
ESPs merged: <ESP filenames>
Mod names: <Linked names>
Scripts: <Yes/no>
BSAs: <Yes/no>
Result: <Did the merge work?>
Other notes: <Stuff>


 

_____________________________________________________________________



SUCCESSFUL MERGES
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ESPs merged: All Personalized Music modules
Mod names: Personalized Music
Scripts: Not sure. I don't think so.
BSAs: No.
Result: No issues encountered.
Other notes: YouTube video in the merge plugins description.

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ESPs merged:
  • hothtrooper44_ArmorCompilation.esp
  • Dark Elven Thalmor.esp
  • SPOAsilverknight.esp
  • SPOA_shield.esp
  • HeroicDwarven.esp
Mod names: Scripts: One startup script from IA
BSAs: Several. Likely extracted.
Result: No issues encountered.
Other notes: The majority of Armor mods should merge successfully.

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ESPs merged:
  • Insanity's Goldbrand.esp
  • Insanity's Chrysamere.esp
  • Insanity's Ice Blade of the Monarch.esp
  • Insanity's Umbra Sword.esp
Mod names: Scripts: No.
BSAs: No.
Result: No issues encountered
Other notes: The majority of weapon mods should merge successfully.

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ESPs merged: PureWaters modules
Mod names: PureWaters
Scripts: No.
BSAs: Yes.
Result: No issues encountered. Use Check For Errors before merging!
Other notes: Has been tested by several users, no errors reported so far.
(insaneplumber's Report)

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ESPs merged: Warburgs 3d Paper World Map Modules
Mod names: Warburgs 3d Paper World Map
Scripts: No.
BSAs: BSAs merged.
Result: No issues encountered.
Other notes: See insaneplumber's report.

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ESPs merged:
  • Atlas Map Markers.esp
  • Atlas Blackreach.esp
  • Atlas Dawnguard.esp
  • Atlas Dragonborn.esp
Mod names: Atlas Map Markers
Scripts: Yes.
BSAs: No.
Result: No issues encountered.
Other notes: See insaneplumber's Report. Also see Maddoc06's report.

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ESPs merged: imp_helm.esp, imp_helm_dawn.esp, imp_helm_night.esp
Mod names: Improved Closefaced Helmets
Scripts: No.
BSAs: No.
Result: Appears OK. Untested ingame. Use Check For Errors before merging!
Other notes: See insaneplumber's report.

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ESPs merged:
  • Supreme Fog.esp
  • Supreme Fog - CoT.esp
  • Supreme Storms.esp
  • Supreme Storms - Cot Version.esp
Mod names: Supreme Storms
Scripts: No.
BSAs: No.
Result: Appears OK. Untested ingame.
Other notes: See insaneplumber's report. Also see Maddoc06's report.

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ESPs merged: Cloaks.esp, Cloaks - Dawnguard.esp
Mod names: Cloaks of Skyrim
Scripts: No.
BSAs: No.
Result: Appears OK. Untested ingame.
Other notes: See insaneplumber's report.

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ESPs merged: CoT modules
Mod names: Climates of Tamriel
Scripts: Yes.
BSAs: Yes.
Result: No issues encountered.
Other notes: Ablaze666's report. Dragonis's report.

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ESPs merged: RLO modules
Mod names: Realistic Lighting Overhaul
Scripts: No.
BSAs: No.
Result: No issues encountered.
Other notes: See Dragonis's report.

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ESPs merged: Ars Metallica modules
Mod names: Ars Metallica
Scripts: No.
BSAs: Yes.
Result: No issues encountered.
Other notes: See jake sparrow's report.

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ESPs merged: WATER.esp, WATER Plants.esp
Mod names: Water
Scripts: No.
BSAs: No.
Result: No issues encountered.
Other notes: jake sparrow's report. siuan's report

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ESPs merged: N/A
Mod names: Mods made with the NPC Editor
Scripts: No.
BSAs: No.
Result: Make sure you load them in the CK first as active file and re-save to fix errors!
Other notes: See siuan's report. (really, you should, it has a lot of useful information if you want to do this!)

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ESPs merged: HighResTexturePack01.esp, HighResTexturePack02.esp, HighResTexturePack03.esp
Mod names: HighRes texture pack DLCs
Scripts: No.
BSAs: Yes.
Result: No issues encountered.
Other notes: See siuan's report.

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ESPs merged: Better Sorting Modules
Mod names: Better Sorting
Scripts: No.
BSAs: No.
Result: No issues encountered.
Other notes: See mihzvol wuriar's report.

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ESPs merged: Night Eye Overhaul modules
Mod names: Night Eye Overhaul
Scripts: Yes.
BSAs: No.
Result: No issues encountered.
Other notes: See mihzvol wuriar's report.

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ESPs merged: R18Pn Armors
Mod names: Scripts: No.
BSAs: No.
Result: No issues encountered.
Other notes: See mihzvol wuriar's report.

-------------------------------------------------------------------------------------


ESPs merged:
  • BosmerArmorMATY743.esp
  • Brigandage.esp
  • ColovianLeather.esp
  • Earrings Set1.esp
  • imperialrobes.esp
  • JehennianLeather.esp
  • MageBackpack_byTumbajamba.esp
  • OMageReplacer.esp
  • PrvtIHelmetTohan.esp
  • PrvIBearclawHelm.esp
  • StormcloakCuirassEnhanced.esp
  • stormcloakrobes.esp
  • TBBOAv2.esp
  • TravelRobes.esp
  • zabswitchhat.esp
  • Unique Uniques.esp
Mod names:Scripts: No
BSAs: Yes - all extracted
Result: Everything merged successfully.
Other notes: Starfis: Leveled lists needed some hand editing. Not everything was properly tested ingame, but armors are showing on traders. Helm of Oreyn Bearclaw, Adamantium Helm of Tohan and Mage Backpack have simple quests. I didn't test them yet, but they should work.

-------------------------------------------------------------------------------------


ESPs merged: LIAT - Sounds.esp / AdditionalMusicProject.esp / esisbattlepack.esp / esiscitypack.esp / esisenviropack.esp / PersonalizedMusic_c50.esp
Mod names: Scripts: Not sure. Might be with Personlized music
BSAs: No
Result: Merge was successful
Other notes: slamminuk: No issues found. All sounds and music play.

-------------------------------------------------------------------------------------


ESPs merged: Lots of armor and weapon esps from the Nexus and some from Steam
Mod names: See above.
Scripts: No
BSAs: Yes
Result: siuan: Merge was successful, renamed FormIDs resulted in having to remake all the armor and weapons, which was annoying, but possible. Some BSAs did not need extracting, but some did. I know for sure Armored Circlets did, and I believe Immersive Armors and Weapons also did.
Other notes: siuan: I would not recommend merging JaySuS Swords with everything else if you are planning on using matortheeternal's FMO script, as it does not seem to play nicely with that mod. (I can't remember what exactly happened, though.) Also, obviously you want to use that script AFTER you use this one.

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ESPs merged: Personal NPC appearance mods made with the NPC Editor, and a few on the Nexus.
Mod names: FalmerBane's Ysolda, Sylgia, and Serana; Hoax's Delphine Makeover, and then I believe the rest were my own from the NPC Editor. There were about ten or twelve of them.
Scripts: No
BSAs: Yes
Result: siuan: Merge was successful after the NPC Editor mods were loaded into the CK, set as active, and then saved to correct the "out of order" record problems. I also re-exported the facegendata because upon loading the first time, Senna had a dark face. I went ahead and did it for everyone. As far as the NPC Editor goes, this makes unpacking the BSAs irrelevant.
Other notes: siuan: Maybe I'll finally be able to package my own NPC mods and upload them!

-------------------------------------------------------------------------------------


ESPs merged: Dead Body Collision.esp, Moss Rocks.esp, Oblivion Gates v3 without Markers - Skyrim + Dawnguard.esp, PilgrimsDelight.esp, PointtheWay.esp, More Salt Please.esp, More Salt Please - DG, " " DB.esp, SkaalKidAelaCoat.esp, TBBOAv2.esp (Big book of alchemy), Chesko_Step418_SN.esp
Mod names: See above.
Scripts: No
BSAs: No
Result: Forteverum: Merge entirely successful, with no errors before or after the merge. Ran around in game - found volumes of alchemy book for sale, found signposts with multiple destinations marked, dead bodies had collision, the shrines on High Hrothgar had Nordic Runes, and the 418th step was in place.
Other notes: Forteverum: These are a bunch of mods that do neat things for the game, but the things they do are so minor that they really don't deserve an .esp. Take the 418th step, for example - a whole esp just to change one step on the way up to High Hrothgar, which you might not even see if you're running fast - yet it still makes it so the game accurately reflects a point of history mentioned in books. Being able to easily and quickly combine them all into one not only makes peace with your load order, but it gives you no excuse not to have them when you thought they were cool.

-------------------------------------------------------------------------------------


ESPs merged: High Level Enemies - Dawnguard.esp, High Level Enemies - Dragonborn.esp, High Level Enemies - Falskaar.esp, High Level Enemies.esp
Mod names: High Level Enemies
Scripts: No
BSAs: Yes
Result: Appears Successful
Other notes: Currently being tested. See Maddoc06's report.

-------------------------------------------------------------------------------------


ESPs merged: Chesko_LoreBasedLoadingScreens.esp, Ket_3DLoadscreens.esp, Loadscreens Extended.esp, Uncle Sheo.esp
Mod names: Lore Based Loading Screens, 3D Loadscreens - 40 Brand New, Loadscreen Extensions, Uncle Sheogorath
Scripts: No
BSAs: Yes (one)
Result: Successful
Other notes: No issues so far. See mindw0rk2's report.

-------------------------------------------------------------------------------------


ESPs merged: consolecommandsanditemcodesR4.esp, Crafting Soul Gems.esp, JK Crafting Breakdown.esp, The-Great-Book-of-Alchemy.esp, TheBigBookofAlchemy.esp, Chesko_LoreBasedLoadingScreens.esp, DuelCraftableArrows_nonStockOnly.esp, ExplodingArrows.esp, Lexyrex - Magic Arrow.esp, master alchemy book.esp, Explosive Arrows.esp, Crafting Soul Gems.esp
Mod names:[/size]Console Commands, Crafting Soul Gems, JKs Crafting Breakdown, The Big Book of Alchemy, The Great Book of Alchemy, Cheskos Lore Based Loading Screens, Duel Craftable Arrows, Explosive Arrows, Lyrex Magic Arrows, Exploding Arrows
Scripts: No
BSAs: [/size]Y,consolecommandsanditemcodesR4.bsa, Explosive Arrows.bsa
Result: OK
Other notes: Testing. The-Great-Book-of-Alchemy.esp had unused data error and Explosive Arrows returned errors. Merged Anyway. BSAs renamed and numbered sequentially. Merge appears to be working normally. See Maddoc06's report.

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ESPs merged: RND_USKP-Patch.esp, RND_DrinkingFountains-Patch.esp, RND_PureWaters-Patch.esp, RND_Dragonborn-Patch.esp, RND_HearthFires-Patch.esp, RND_Dawnguard-Patch.esp, RND_SkyMoMod-Patch.esp, RND_RWS-Patch.esp, RND_ETaC-Patch.esp
Mod names: Patches for Realistic Needs & Diseases mod
Scripts:no
BSAs:[/size]no
Result: Looks good so far
Other notes: Mindw0rk2: After merging, I tried to drink from Pure Waters source and take water from Drinking Fontain. Both worked, so I assume other patches work well also. See Mindw0rk2's report. Also see Maddoc06's report.

-------------------------------------------------------------------------------------


ESPs merged: BetterQuestObjectives-AlternateStartPatch.esp, BetterQuestObjectives-BetterStealthAIPatch.esp, BetterQuestObjectives-BSaQBPatch.esp, BetterQuestObjectives-Dawnguard.esp, BetterQuestObjectives-PaarDilemmaPatch.esp, BetterQuestObjectives-XFLPatch.esp
Mod names: Even Better Quest Objectives Mod Patches
Scripts: no
BSAs: no
Result: Merged OK
Other notes: Looks OK. See Maddoc06's report.

-------------------------------------------------------------------------------------


ESPs merged: Chesko_WearableLantern.esp, Chesko_WearableLantern_Guards.esp,
Chesko_WearableLantern_Candle_DG.esp, Chesko_WearableLantern_Caravaner.esp
Mod names: Chesko Wearable lantern & 3 addons
Scripts: no
BSAs: I merged no BSA version
Result: Merged OK
Other notes: Everything working fine and lanterns are showing on guards and caravans. Crafting candles works so it would seem a successful merge. Just make sure you clean chesko_wearablelantern.esp with Tes5Edit. See Latze1984's report.

-------------------------------------------------------------------------------------


ESPs merged: Blacksmithforge water fix vanilla.esp, Blacksmithforge water fix - Dawnguard.esp, Blacksmithforge water fix - Dragonborn.esp
Mod names: Blacksmith forge water fix
Scripts:[/size]no
BSAs: no
Result: Merged successfully, working fine
Other notes: See Latze1984's report.

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ESPs merged: RealisticWaterTwo - Legendary.esp, RealisticWaterTwo - Falskaar.esp, RealisticWaterTwo - Waves.esp, RealisticWaterTwo - Waves - Dawnguard.esp, RealisticWaterTwo - Waves - Falskaar.esp
Mod names: Realistic Water Two
Scripts: No
BSAs: No
Result: Successful
Other notes: DO NOT merge RealisticWaterTwo.esp if you dont want to see missing water textures and glitches. See mindw0rk2's report.

-------------------------------------------------------------------------------------


ESPs merged: Item Sorting by Saige.esp, Item Sorting HF by Saige.esp, Item Sorting DB by Saige.esp, Item Sorting DG by Saige.esp
Mod names: Item Sorting
Scripts: No
BSAs: No
Result: Successful
Other notes: Haven't seen any problems. See mindw0rk2's report.

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ESPs merged: MLFollowers.esp, Kaplan.esp, Miravel.esp, DwarvenCenturianCompanion.esp, WerewolfCompanion.esp, JerryDraugrCompanion.esp, CharusCompanion.esp, Chaconne.esp
Mod names:Scripts: No
BSAs: No
Result: Success
Other notes: Just remember when merging Follower Mods, they all reset. IE go back home as if you had never met. See aggressivepassivist's report.

-------------------------------------------------------------------------------------


ESPs merged: HarvestOverhaul.esp. HarvestOverhaulCreaturesDawnguard.esp, HarvestOverhaulDawnguard.esp
Mod names: Harvest Overhaul: http://skyrim.nexusm...m/mods/16553//?
Scripts: No
BSAs: No
Result: Success
Other notes: See aggressivepassivist's report.

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ESPs merged: Daedric_PHelm.esp, DragonboneCrossbow.esp, DragonBoneEbonSteel.esp, SniSiDaedric.esp, LilithsThorn.esp, LilithsHarbinger.esp, SniSiDragonBone.esp, DwarvenSniper-Collection.esp
Mod names: Scripts: No
BSAs: Yes, Unpacked. (DragonBone Ebonsteel Armor was invisible, unpacked the rest just in case.)
Result: Success
Other notes: Just added armor and weapons via crafting, easy merges. I did try to merge Lilith's Tools as well. However, that esp has all kinds of edits, as it includes a quest as well. See aggressivepassivist's report.

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SEMI-SUCCESSFUL MERGES

-------------------------------------------------------------------------------------

ESPs merged: Sounds of Skyrim mods
Mod names: Scripts: Yes.
BSAs: No.
Result: Scripted configuration quests don't seem to work.
Other notes: I didn't test the configuration quests before merging. I could have been doing stuff wrong. Some users have been reporting CTDs on Skyrim startup when merging these modules. (slamminuk's report)

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ESPs merged: Immersive Settlements modules
Mod names: Immersive Settlements
Scripts: Yes.
BSAs: Yes.
Result: Varied results. Some users have had success, others have not.
Other notes: Needs some more serious testing. Please help test and give reports on merging these modules.
(Osmanli's report) (azwraith25's initial report) (azwraith25's second report) (ElementRoar's report) (siuan's report) (mihzvol wuriar's report)

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ESPs merged: ACE modules
Mod names: ACE - Combat Skills
Scripts: No.
BSAs: Yes.
Result: Possible issues?
Other notes: Report submitted by Elementroar. Abaddon00 found some problems.

-------------------------------------------------------------------------------------

ESPs merged: HeadBomber's Better Sorting ESPs
Mod names: HeadBomber's Better Sorting
Scripts: No
BSAs: No
Result: Some modules like Realistic Needs and Diseases won't work at all, but no crash in game
Other notes: (Captain Doogul's Report)

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ESPs merged: ERSO modules
Mod names: ERSO - Erkeil Real Skyrim Overhaul
Scripts: Yes.
BSAs: Yes.
Result: No issues encountered for Elementroar, but Maddoc06 had CTDs.
Other notes: Report submitted by Elementroar. Maddoc06 was unable to merge these modules.

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ESPs merged: Book Covers Skyrim modules
Mod names: Book Covers Skyrim
Scripts: No.
BSAs: Three extracted.
Result: With more up-to-date versions of the script (1.1 and more recent) books may randomly havok to the ground, or you may get CTDs.
Other notes: I performed this merge. Also see mihzvol wuriar's report.

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ESPs merged: Sneak Tools.esp, Sneak Tools Vanilla Hoods.esp, Sneak Tools Vanilla Masks.esp
Mod names: Sneak Tools
Scripts: Don't think so...
BSAs: No
Result: Success/MCM menu broken.
Other notes: Just merged optional esp's to the main, no issues. See aggressivepassivist's report. Also see FutureVisions' report.

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UNSUCCESSFUL MERGES
-------------------------------------------------------------------------------------

ESPs merged: Customized ESPs from Mighty Magick and Apocalypse Spell Mods
Mod names: Mighty Magick, Apocalypse
Scripts: YES. Extremely script heavy.
BSAs: Yes.
Result: CTDs on startup.
Other notes: Attempting to fix dirty edits and extracting BSAs proved fruitless. I doubt any spell mods will merge successfully.

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ESPs merged:
  • Unofficial Skyrim Patch.esp
  • Unofficial Dawnguard Patch.esp
  • Unofficial Hearthfire Patch.esp
  • Unofficial Dragonborn Patch.esp
Mod names: Scripts: Yes.
BSAs: Yes.
Result: The merging didn't work, it stopped part way through.
Other notes: Likely due to a TES5Edit error. Not the script or the mods' fault.

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ESPs merged: Immersive Brigands, Immersive Dawnguard, Immersive Dragonborn, Immersive Events, Immersive Factions, Immersive Mercenaries, Immersive Patrols, Immersive Travelers, Immersive Werewolves
Mod names: Immersive Patrols
Scripts: One overridden Dragonborn record with an attached script. VMAD record shows as Identical to Master, so no visible problem there.
BSAs: None
Result: CTD at the first save using Alternate Start - Live Another Life
Other notes: When I loaded the file in the CK, it gave numerous warnings about references not being where they should be. After saving the CK version and comparing it to the unmerged files, many markers were moved by the CK to the wrong cells. Manually merging the files using this Tutorial worked as far as the CK is concerned but still crashes at the first save.

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ESPs merged: EnhancedLightsandFX.esp, ELFX - Exteriors.esp, ELFX - NoBreezehome.esp, ELFX - Dawnguard.esp
Mod names: Enhanced Lighting and FX
Scripts: No
BSAs: No
Result: siuan: The merge succeeded, but there was an error that I didn't understand in TES5Edit, and couldn't rectify. (Not the usual "out of order records" error.) When loading a save with this merge ticked in WryeBash, I would get an instant CTD when trying to save my game, no matter what method I used to save it, or how old the save was.
Other notes: siuan: The error was something to do with the Soul Cairn in Dawnguard, and ELFX could possibly be merged minus that esp, but I am not sure how well that would work, given the load order issues. Others are welcome to try it.

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Edited by matortheeternal, 28 July 2014 - 02:58 AM.


#2
matortheeternal

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-reserved-


Edited by matortheeternal, 28 July 2014 - 02:56 AM.


#3
Haduken88

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i can confirm that Skyrim Beautiful Followers - SBF  merged successfully



#4
JCeats

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Merged Sucsessfully:

 

Esp: OMageCommonRobes.esp, OMageReplacerPack.esp, OMageStandalonePack.esp
Bsa: No

ModName: Opulent Outfits - Mage Robes of Winterhold

Notes: None

 

Esp: Elvenweaponry.esp, uniqueuniques.esp, Insanity_Kavozein & Goldbrand
Bsa: Yes (I think)
Notes: None

Esp: SnakeBow.esp, ClericArmors.esp, earringset.esp and three armormods

Bsa: No (so far I know)

Note: None

Esp: Nicoroshis Mods, HBetterBows.esp, UniqueBows.esp, Insanitys Mods

Bsa: Yes; Needed to extract Unique Bows since they appeared invisible ingame

Note: None besides the bsa one



#5
WildCard77

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ESPs merged: lilithscarver3_0.esp, lilithsdoombringer.esp, lilithseviscerator.esp, lilithsharbinger.esp, lilithsobliterater3_0.esp,     lilithsreaver.esp, lilithssickle.esp, lilithsslayer.esp, lilithsthorn.esp

Mod names: Liliths Carver, Doombringer, Eviscerator, Harbinger, Obliterater, Reaver, Sickle, Slayer, Thorn
Scripts: No
BSAs: Yes (caveat I always extract BSA, therefore merging with the BSA's is untested)
Result: Success

Other notes: Most of these have high crafting levels so I didn't check and see if they showed in the crafting list.  They worked fine when added to the player via console command however.



#6
fruitcake102

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i merged 7 mods the only problem is follower aurora has purple hair and color mismatched head/body, no BSA.
MacKom_LoreStylesHairSet.esp
Brows.esp
Beards.esp
SBF Jenassa CBBE.esp
SBF Serana CBBE.esp
Aurora.esp
Thanatos Dragonx.esp



#7
CaptainDooguls

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ESPs merged: HeadBomber's Better Sorting ESPs
Mod names: HeadBomber's Better Sorting 

Scripts: No
BSAs: No
Result: Some mods like Realistic Needs and Diseases won't work at all, but no crash in game
Other notes: Might be a way to fix it,but i'm no modder


Edited by CaptainDooguls, 12 July 2013 - 05:23 PM.


#8
Wormheart

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ESPs merged: Immersive Brigands, Immersive Dawnguard, Immersive Dragonborn, Immersive Events, Immersive Factions, Immersive Mercenaries, Immersive Patrols, Immersive Travelers, Immersive Werewolves
Mod names: Immersive Patrols
Scripts: One overridden Dragonborn record with an attached script. VMAD record shows as Identical to Master, so no visible problem there.
BSAs: None
Result: CTD at the first save using Alternate Start - Live Another Life
Other notes: When I loaded the file in the CK, it gave numerous warnings about references not being where they should be. After saving the CK version and comparing it to the unmerged files, many markers were moved by the CK to the wrong cells. Manually merging the files using this Tutorial worked as far as the CK is concerned but still crashes at the first save.

#9
Battlestar1965

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Hi,

 

I merged the ESP's of the following mods successfully without any quirks. If there have been BSA's, I unpacked them.

No scripts are present in any of these mods.

 

- Sabre Gear Backpacks v2a-13687-2-0a
- AMB Glass Variants.esp Lore from aMidianBorn book of silence_ARMORS-24909-1-8-5
- Archer v1 Fix-25832-v1
- Bosmer Armor Pack 37289 v1_1
- Light Elven Armor Update-34074
- Armor Of Intrigue Beast Races Fix-36875
- Cloaks of Skyrim
- WIC Cloaks of Skyrim
- wanderer cuirass-29815-1-0
- ARMONIZER - Armor Pack v23-27028-2-3



#10
RS13

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[b][color=#99FF99]ESPs merged: Black Unicorn, ORM-Arvak [/color][/b]

[b][color=#99FF99]Mod names: Black Unicorn, Dawnguard Rewritten-Arvak [/color][/b]

[b][color=#99FF99]Scripts: None [/color][/b]

[b][color=#99FF99]BSAs: None [/color][/b]

[b][color=#99FF99]Result: No issues encountered[/color][/b]

[b][color=#99FF99]Other notes: When I tried merging these two, “Dawnguard Rewritten Convenient Alsvid” and “Blaze of Eventide” TES5 reported that it was unable to copy some form ID into the merged esp.  I didn’t check to see the extent of the fail.  TES5 was able to merge these two and Blaze, but the latter did not work (presumably due to the scripts).  However, I was able to merge those three by selecting the first two for merger and typing “Blaze of Eventide” when it asked for an existing file.  No problems.[/color][/b]

 

Hmmm. That was supposed to come out OP's template, right?


Edited by RS13, 14 July 2013 - 04:06 PM.





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