I am working on a trap-filled dungeon area in F3 right now...so far I have shotguns, grenades, explosive gas, swinging beams, and falling rocks. I intend to add a custom assault rifle trap. This is going to be a raider hideaway with a good payoff at the end. Should take 10-15 minutes to get through IF you know where all the traps are. The traps should make that last longer.
EDIT:
I just released version 0.2 here: http://www.fallout3n...ile.php?id=4569 Have fun! It is now thrice as long and has almost double the traps as 0.1
A Trap-filled dungeon?
Started by
emallson
, Mar 02 2009 01:19 PM
4 replies to this topic
#1
Posted 02 March 2009 - 01:19 PM
#2
Posted 03 March 2009 - 02:27 AM
Sounds like good fun to me .. as to the raiders, would think if they set they'd know where they are and avoid, so vote no set off.
#3
Posted 03 March 2009 - 05:19 AM
Yes they should....whereas they may know where they are....to much jet/med-x/pyshco may impair judgement....and it will provide some comedy....maybe have the trap go off and wack the raider at the start? Set the mood?
#4
Posted 03 March 2009 - 06:39 PM
Okay, I made some changes and removed the raiders as the owners of the traps...they are now trying to reach the treasure at the end, same as you. So they too can set off the traps. It is a Vault87 style Vault (Rusted) without the mutants. Assault Rifle Trap is taking longer than expected, I will probably release 0.1 today without it.
#5
Posted 03 March 2009 - 11:53 PM
Here it is: http://www.fallout3n...ile.php?id=4569
Only the first room is finished. The entrance is in -5,-16 in the Wasteland SW of Megaton.
Only the first room is finished. The entrance is in -5,-16 in the Wasteland SW of Megaton.



Sign In
Create Account
Back to top









