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#31
streetstar5

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@ Boge42

yea the plugin is here on this site in Files section. Its the "Project Beauty and MMM compatibility patch" which contains a esp called "FOOK+FWE+PB+MMM.esp. ;)

and yes please load that right before the merger esp...look at my load order guide or my load order for help. Take your time i think your trying to hard ...everything you need is right here in your face :)

Remember for taht plugin you need the PB-HD.esm, meshes and textures from the PB-hd folder and that is all no other esps or esms from OB i combined them all into the FOOK+FWE+PB+MMM.esp
hope i helped.

Edited by streetstar5, 24 December 2009 - 07:29 PM.


#32
Boge42

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I must be retarded or something. Where is the files section? Where do I click? Can you give me a link?

#33
streetstar5

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lol...when you came here you clicked discussion tab didnt you?

every mod site on fallout nexus has tabs such as details, files, photos, discussion etc.

on THIS page if you are reading this then your on the right page clicked the files(9) tab to get to that section...you must have not downloaded any mod have you if yo ucant find the files section? its right inbetween (description and images) you might be posting from the actual nexus forums which is linked to this site come to the real page:

http://fallout3nexus...le.php?id=10167

Edited by streetstar5, 24 December 2009 - 07:51 PM.


#34
Boge42

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No, I found this here from doing a search for load orders. Here is where I'm at:

http://thenexusforum...o...67335&st=30

I guess I registered a while back so I'm able to post.

I found what you're looking at. I'll work from here now that I think I can understand what you're saying. I'll probably post again with more issues, but for now, I'm on it. Thanks!


Oh, I still want to use the Weapons mod kit along with FWE. Should I still bother trying to get FOOK to work along with them, or is that just a waste of time? Honestly, I'm not even completely sure what FOOK does. People just talk about it a lot.

Edited by Boge42, 24 December 2009 - 08:28 PM.


#35
streetstar5

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no no dont use the nexus forums any comments and discussions posted on fallout3.nexus goes to nexusforums automatically since its all under 1 server...you want to be on www.fallout3nexus.com this is the main site for downloading top 100 mods and you can click on the home page for latest updates and recent updates to keep up with mods you installed.

#36
Boge42

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If I'm understanding this right, WMK+FOOK2+FWE=incompatibility, yeah? With that situation, I have the choice of going with FOOK2+FWE, or FWE+WMK. I really want to mod my weapons, but I also want a lot of weapons to mod, but I also want the more ruthless combat where a shot to the face is going to kill someone and the unforgiving wasteland feeling where I really have to scrounge to survive. So FWE sounds like my thing.

Going over your load order guide, I see this RWI now, and that sounds a bit like FWE with the bad guys and dieing and all. It's all good stuff and I want it all!! Anyway, I can't find the RWI+PB.esp and RWI+PB-DLC.esp files you have listed in there. Where can I get them if they are necessary?

#37
Boge42

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Another load order attempt and still crashing.

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] Unofficial Fallout 3 Patch.esm
[X] Project Beauty HD version.esm
[X] CRAFT.esm
[X] CALIBR.esm
[X] FOOK2 - Main.esm
[X] FOOK2 - [*censored*] World And Neighbourhood Kit.esm
[X] FOOK2 - [DIK] DLC Improvement Kit.esm
[X] FO3 Wanderers Edition - Main File.esm
[X] Mart's Mutant Mod.esm
[X] Unofficial Fallout 3 Patch - Operation Anchorage.esp
[X] Unofficial Fallout 3 Patch - The Pitt.esp
[X] Unofficial Fallout 3 Patch - Broken Steel.esp
[X] Unofficial Fallout 3 Patch - Point Lookout.esp
[X] Unofficial Fallout 3 Patch - Mothership Zeta.esp
[X] DCInteriors_ComboEdition.esp
[X] Tailor Maid.esp
[X] Tailor Maid Anchorage.esp
[X] Tailor Maid PITT.esp
[X] Tailor Maid Brokensteel.esp
[X] Tailor Maid ZETA.esp
[X] Tailor Maid Black Retex.esp
[X] DarNifiedUIF3.esp
[X] FOOK2 - Main.esp
[X] FOOK2 - [DIK] DLC Improvement Kit.esp
[X] FOOK2 - Mothership Zeta.esp
[X] GalaxyNewsRadio100[M].esp
[X] Fellout-SOTD.esp
[X] Fellout-Anchorage.esp
[X] Fellout-BrokenSteel.esp
[X] Fellout-PointLookout.esp
[X] Fellout-pipboylight.esp
[X] FO3 Wanderers Edition - Main File.esp
[X] FO3 Wanderers Edition - DLC Anchorage.esp
[X] FO3 Wanderers Edition - DLC The Pitt.esp
[X] FO3 Wanderers Edition - DLC Broken Steel.esp
[X] FO3 Wanderers Edition - DLC Point Lookout.esp
[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp
[X] FO3 Wanderers Edition - UFP Support.esp
[X] FO3 Wanderers Edition - Optional VATS Halftime.esp
[X] FO3 Wanderers Edition - Optional Worn Weapons.esp
[X] FWE - Weightless Ammo.esp
[X] FWE - Reduced Radiation.esp
[X] FWE - No Dodge.esp
[X] FO3 Wanderers Edition - FOOK Support.esp
[X] FWE - FOOK DLC Support.esp
[X] UWWUT.esp
[X] UWWUT - The Pitt Addon.esp
[X] UWWUT - Broken Steel Addon.esp
[X] EVE.esp
[X] EVE Operation Anchorage.esp
[X] CRAFT - Activation Perk.esp
[X] Mart's Mutant Mod.esp
[X] Mart's Mutant Mod - DLC Anchorage.esp
[X] Mart's Mutant Mod - DLC The Pitt.esp
[X] Mart's Mutant Mod - DLC Broken Steel.esp
[X] Mart's Mutant Mod - DLC Point Lookout.esp
[X] Mart's Mutant Mod - DLC Zeta.esp
[X] Mart's Mutant Mod - FOOK2.esp
[X] Mart's Mutant Mod - FWE Master Release.esp
[X] Mart's Mutant Mod - No Ghoul Raise.esp
[X] Mart's Mutant Mod - Hunting & Looting.esp
[X] Mart's Mutant Mod - Reduced Wasteland Spawns.esp
[X] SniperZooming.esp
[X] Binoculars and Scopes.esp
[X] Automated FOV.esp
[X] Sensible Dismemberment.esp
[X] Max Level 99 V2.esp
[X] Burnification.esp
[X] UPP - Pack 1.esp
[X] UPP - Pack 2.esp
[X] UPP - Original Perks.esp
[X] UPP - Quest Perks.esp
[X] UPP - Experience Perks.esp
[X] RWI - Creatures and NPCs.esp
[X] RWI - DLC Addon.esp
[X] RWW - RWI.esp
[X] RWW - RWI DLC Addon.esp
[X] RWW - FOOK_FWE.esp
[X] RWW - FOOK_FWE DLC Addon.esp
[X] FOOK+FWE+EVE+UWWUT.esp
[X] FOOK+FWE+PB+MMM.esp
[X] FWE-FOOK bullets projectiles.esp
[X] RWI+PB.esp
[X] RWI-DLC+PB.esp
[X] Merged1.esp

#38
streetstar5

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@boge42

Remove the RWW mod...i havent made that fully compatible yet...but you can keep in the RWI mod

Place the 2 FWE-FOOK merger plugins after eve and uwwut like i have look at my load order...its right before the RWI plugins

UPP-Original Perks edits some perks fwe and fook touch...should uncheck that one

YOU MIGHT NEED TO RUN FO3EDIT'S MASTERUPDATE FUNCTION...IT FLAGS ALL YOUR ESP'S AS ESM'S AND PREVENTS CRASHING. IF YOU DONT KNOW HOW TO USE MASTER UPDATE THERE IS A QUICK THREAD HERE: http://www.fookunity...read.php?t=2058

Remember, Fallout itself is an unstable game. There is even a wiki page for Fallout Bugs thousands of people report random crashing with no mods..you should make sure you have your latest video card drivers and defrag your harddrive for reduce stuttering. Basically it could be anything, your soundcard for example. What are your computer specs?

Edited by streetstar5, 25 December 2009 - 04:39 AM.


#39
streetstar5

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@ kkirspel

you have a few mods that dont need to be installed on your setup. You are using the fook+fwe+eve+uwwut.esp so there is no need to use any other FOIP plugins infact since you dont use MMM (which i dont know why do you know what that mod does?)then you should have no plugins from FOIP so uncheck:


EVE - FWE Master Release.esp
EVE - FWE Master Release (Follower Enhanced).esp
EVE - FWE with WeaponModKits.esp
EVE Anchorage - FWE DLC Anchorage.esp

those are all built in the fook+eve+fwe+uwwut.esp that you already have from me. the only plugins relating to eve you should keep checked are:

EVE.esp (version 0.9.5)
EVE Operation Anchorage.esp

do all that then make a new merger patch and delete the old merger.esp
to prevent crashes you can also run fo3edit's masterupdate function to flag all your esp's as esms but keep that exact load order you have now.

Edited by streetstar5, 25 December 2009 - 12:44 PM.


#40
Unlmtd_Cassimir

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Everything works for the most part, but I am having some slight issues. First is that there is the occasional CTD (between 2-5 consecutive hours includes time spent paused or Alt-Tab'ed into another window). There are some times where this could be linked to approaching a mail drop box. The other issue is related to Molotov cocktails. There is a white ! with a Red Box around it where they threw it from, but it doesn't travel and fails to detonate. I have also observed this to be around several other characters, namely Doctor Li and Lucy West. Here is my build order. Any help would be greatly appreciated.

[x]Fallout3.esm
[x]Anchorage.esm
[x]ThePitt.esm
[x]BrokenSteel.esm
[x]PointLookout.esm
[x]Zeta.esm
[x]CRAFT.esm
[x]CALIBR.esm
[x]FOOK2 - Main.esm
[x]FOOK2 - [*censored*] World And Neighbourhood Kit.esm
[x]FOOK2 - [DIK] DLC Improvement Kit.esm
[x]FO3 Wanderers Edition - Main File.esm
[x]Mart's Mutant Mod.esm
[x]FOOK2 - Main.esp
[x]FOOK2 - [DIK] DLC Improvement Kit.esp
[x]FOOK2 - Mothership Zeta.esp
[x]FO3 Wanderers Edition - Main File.esp
[x]FO3 Wanderers Edition - DLC Anchorage.esp
[x]FO3 Wanderers Edition - DLC The Pitt.esp
[x]FO3 Wanderers Edition - DLC Broken Steel.esp
[x]FO3 Wanderers Edition - DLC Point Lookout.esp
[x]FO3 Wanderers Edition - DLC Mothership Zeta.esp
[x]FOOK2 - [EVE] Energy Visuals Enhanced.esp
[x]FO3 Wanderers Edition - FOOK Support.esp
[x]FWE - FOOK DLC Support.esp
[x]EVE.esp
[x]CRAFT - Activation Perk.esp
[x]Mart's Mutant Mod.esp
[x]Mart's Mutant Mod - Increased Increased Spawns.esp
[x]Mart's Mutant Mod - Feral Ghoul Rampage.esp
[x]Mart's Mutant Mod - DLC Anchorage.esp
[x]Mart's Mutant Mod - DLC The Pitt.esp
[x]Mart's Mutant Mod - DLC Broken Steel.esp
[x]Mart's Mutant Mod - DLC Point Lookout.esp
[x]Mart's Mutant Mod - DLC Zeta.esp
[x]Mart's Mutant Mod - FOOK2.esp
[x]Mart's Mutant Mod - FOOK2 - DIK.esp
[x]Mart's Mutant Mod - Hunting & Looting.esp
[x]Mart's Mutant Mod - Natural Selection.esp
[x]Mart's Mutant Mod - Zones Respawn.esp
[x]Burnification.esp




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