Help! Invisible objects blocking path making it impossible to fini
#1
Posted 11 May 2010 - 02:59 AM
#2
Posted 11 May 2010 - 06:48 AM
Anyway, cheers for any help...
#3
Posted 11 May 2010 - 02:54 PM
Dunno if it works or not, since I've never run that mod. But there it is, friend.
#4
Posted 11 May 2010 - 03:24 PM
the mod Advanced Tactics is known to cause that issue. If you've got that mod installed, you might try this- http://www.dragonage...file.php?id=852
Dunno if it works or not, since I've never run that mod. But there it is, friend.
I don't think I have that mod installed...hmm. This is depressing...never being able to run a tower mage again....
#5
Posted 11 May 2010 - 03:29 PM
Man.. what am I doing wrong? I checked all these three solutions too.. but these don't work. I even tried commands and restarting.. It's freaking fustrating, as my mage in his origins story can't enter that spider den. It even occured before I downloaded the Advanced Tactics fix. I assume it's the bug of 1.3? I downloaded both AT fix and AT, hoping it would work but apparently it doesn't work..
Im disapointed by the "invisable walls" bugs.
When ever i create a mage and try to enter the storeroom to kill spiders i cant move due to a wall blocking the entranceway!. I used the fix, but doersnt work for me, even going back to a past save before i entered.
PLEASE fix this asap!
For this reason I do not endorse this file.
#6
Posted 11 May 2010 - 11:55 PM
What I'd recommend doing, is deactivate any of your mods that arent armor or weapons (gear). Start up a new character. Play it until you can get past the tower, and then reactivate your mods. Give that a try and see if it works.
I know that I've seen folks try to deal with this before. Here's a couple of the old conversations.
http://thenexusforum...1
http://thenexusforum...1
#7
Posted 14 May 2010 - 03:22 PM
By unchecking the dazip in modmanager for Return to the Korcori Wilds solved problem for me.path in the storage room to clear out the spiders because there is an invisible object blocking me. I have had this problem before but there was always a way around the object but I have tried everything and it is like a wall. I stopped using a bunch of mods to see if it had any effect on it but nothing so far...ugh....need help! Please!
#8
Posted 14 May 2010 - 03:36 PM
#9
Posted 14 May 2010 - 03:46 PM
By unchecking the dazip in modmanager for Return to the Korcori Wilds solved problem for me.
path in the storage room to clear out the spiders because there is an invisible object blocking me. I have had this problem before but there was always a way around the object but I have tried everything and it is like a wall. I stopped using a bunch of mods to see if it had any effect on it but nothing so far...ugh....need help! Please!
I will try this....
#10
Posted 14 May 2010 - 11:21 PM
my understanding is that every time a new area is "discovered", there is usually some kinda "camera prop" or something related to that, that appears in the map initially, but is supposed to make its way elsewhere out of sight and mind, apparently when this does not happen, it creates these invisible objects that can leave you stuck like chuck with no luck screamin "fk".
advanced tactics mod, as well as winter forge seem to share a function or resources that taps into this camera prop schematic somehow, and having them Both installed at once can cause this to appear
in my case, i removed winter forge and the problem was completely resolved
you should Try, disabling either AT or WF for Trouble shootin only, to see if it solves it
you will ONLY see if it works in NEW areas that you have not explored (or loaded in game) before, the ones that are currently there are permanent im afraid
Dwolfs link here may resolve the issue, in my case i had no such luck, i think it solves the issue only if advanced tactics has the.. "load priority" over any other mod that may cause this conflict..so its just a huge mess haha
try what i said, and let us know what happens!



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