I guess that expecting them to fix the memory leaks was too much to hope for
@ danscott84: Your on-board sound is the same as having a sound card when it comes to driver crash issues, the fact that you have fewer than most just means that your drivers are more compatible than others. My on-board sound sometimes is the cause of my game crashing (it is usually fairly obvious when it is) but most of my issues are with scene changes or the memory leak.
For me, 1.03
did appear to fix the memory leak problems (decreasing fps and enormously increasing area load times the longer I played, etc.) But it also made the game unplayable on my rig due to CtD. Finding the FO3 "Large Memory Area Flag" file header fix saved the day (well, about three months, actually!) Ever since using it to (very politely) hack the .exe, all my issues have been "broken script" ones. Plot flags not tripped, wrong dialogue branches firing, etc.
Seeing as how most (all?) of those have already been identified and repaired by the Community, I'm really hopeful that Bioware is addressing them "officially" so that I don't have to cobble together a collection of disparate pieces (e.g. "Dialogue Tweaks", Morrigan Restoration Fixes", "Gate Kisses", "Epilogue Slide Fixes") just to keep from having
[... Spoilers Removed ...]BTW: I also have an on-board sound chip: RealTek 5.1 HD. Still had crashes regularly whenever certain events occurred. Now that there's some indication that the CtD is related to sounds, I
guess I can recall that there
should have been some sound associated with those events. (But then why would the FO3 Fix make the problem go away?) We'll just have to wait and see...
Edited by Thandal, 12 June 2010 - 09:33 PM.