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Dragon Age Class and Specialization Pack


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#1
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Weapon Training Specializations

This adds several Talents that passively increase attack and damage to each of the three base classes.

#2
Go0lden_Archer

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Just installed your specialization, working well accept for 1 problem in a window of specialisations instead of icons shows grey small squares (Screenshot - http://s005.radikal....275426c1b70.jpg) is there any way to correct it?

#3
pvpgirl

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Could you go into more detail about the auto-granted speciallization?

#4
Offkorn

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@0lden_Archer

That is intentional. It's to avoid the very real problem of the Level-up screen being limited to displaying only 8 Specializations. You can delete the 'cla_data_filler.gda' file and then look at the Warrior's Level-up screen to see what I mean.

It will be slowly phased out if/when I start adding the rest of the new Specializations.

I forgot to upload a screenshot related to it, so thanks for reminding me.

------------------------

@pvpgirl

In the 'Compatibility' section of the description a specific Specialization Mod is linked to and mentioned by name.

There is a reason for that.

#5
MShanok

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It looks good :) great work

#6
Offkorn

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Version 1.01

- Added Combat Tweaks and ES: Learned Forms compatibility files.
- Added the two missing Weapon Mastery scripts
- Removed some duplicate files from the archives

-------------------------------

It is suggested that you uninstall the old version before installing this version. Some old duplicate files may remain otherwise.

If you don't wish to uninstall, make sure the following files are deleted:

950_weapspecclass_modcore.erf
950_weapspecclass_module.erf
950_weapspecclass_package.erf

The first is in the documents/bioware/dragon age/
addins/950_weapspecclass/core/data
directory.

The second is in the documents/bioware/dragon age/
addins/950_weapspecclass/module/data
directory.

The third is in the documents/bioware/dragon age/
packages/core/data
directory.

-----------------------

p.s. I hate the Toolset and it's ludicrous module packing structure.

#7
Nhancer

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Which one is better to use since they are not compatible this or Weapon Master specialization .

(confused look)

#8
Offkorn

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Version 1.1

- Bladesinger added
- Some minor restructuring
- Various code cleanup and bug fixes

Which one is better to use since they are not compatible this or Weapon Master specialization .


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#9
goner12

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Since it wasn't entirely clear from the description, does the bladesinger's sword without a shield requirement work with 2-handers? I'd assume not, but clarification never hurts.

In any case, I'm glad to see a specialization that encourages single-sword combat.

#10
Offkorn

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Indeed it does... for the time being either a Longsword or Greatsword will work. I may end up changing it depending on what other Specializations I decide to add and how things look overall (Shield was disallowed because it's both defensive and required by the Swordmaster abilities).

Currently I'm in the "add as much as possible" phase. Balance consideration consists only of tossing numbers out there by 'feel'.

The magnitude of the Bladesinger's ability, for instance, will definitely have to be revisited. Maybe make it scale similar to the Bard songs, only with Mag/Will instead of Cunning. I'm pretty sure 1/3 is too simple and possibly too weak.

But again, balancing the abilities will come a bit later. Possibly once I've added the other two Specializations that I want to add... assuming no others get stuck in the interim.




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