Jump to content

Staff Picks - 25 Jan 2017


TheTokenGeek

Recommended Posts

We have some fun ones for you this week, taking into account the comments that we received last week we've dug deep and struck some real gems. SirSalami has come across some toy soldiers, TerrorFox1234 is trying his best to blend in, and I've been smashing in doors and having a real blast.

 

We love to hear your selections, so if you have a mod you would like to submit to the community (not your own), please check out this new and handy form

 

Just remember that other mods on the site may do roughly the same thing, so keep your eyes peeled and understand that these are just our personal picks. That said, hopefully, you'll find something you may not have seen before. Who knows, maybe we'll even learn a little about each other along the way.

 

 

SirSalami

width=600,height=363https://staticdelivery.nexusmods.com/mods/1151/images/12553-1-1461898611.jpg[/img]

Mod: ColloseusX's Toy Soldiers

Game: Fallout 4

Author: ColloseusX

 

Here's a silly one. This mod adds a set of unique tools to be found outside of Sanctuary that will allow you to spawn miniature minions, simply with the pull of a trigger. Tiny soldiers, synths, aliens, super-mutants, and even deathclaws will all arrive at 1/10th their normal size. These adorable little guys are no less aggressive than their larger counterparts, leading to some pint-sized yet epic battles that are a joy to watch unfold. So grab a bottle of Nuka-cola, spawn a few (or a few dozen) of these little guys, sit back, and watch the fireworks!

 

I certainly had a good time with this one. As the name suggests, you really do get a feeling like you're playing with toy soldiers that have sprung to life. Just be sure to back-up your save first as these types of shenanigans could possibly affect the stability of your game.

 

 

TerrorFox1234

width=600,height=363https://staticdelivery.nexusmods.com/mods/1091/images/415-0-1484712024.png[/img]

Mod: Camo Index UI Display

Game: Metal Gear Solid: The Phantom Pain

Author: CantStoptheBipBop

 

I’ve been a long-time fan of the Metal Gear series (we’re pretending that Metal Gear Rising never happened). My favorite game in the series, by far, is Metal Gear Solid 3: Snake Eater. Along with the beautiful level design and interesting characters, it has some of the best stealth gameplay and mechanics ever. One major improvement that MGS3 brought to the table was the Camo Index, which allowed you to monitor your camo rating in real-time. This was based on your position (standing/kneeling/prone), which suit you were wearing (compared to the environment), line-of-sight, and other factors. Combined with the ability to switch your suit at any time, this made for incredible stealth play as you adapted to your environment.

 

Of course MGS4 brought about the OctoCamo, which acted more like a chameleon’s skin. Press up against a wall, tap a button, and watch the suit change to match the pattern. While this was really effing cool, for some reason it wasn’t as memorable to me. Perhaps because it didn’t require much thinking, whereas in MGS3 you were constantly watching your camo index and considering which suit would work best for certain situations.

 

In MGS:TPP the OctoCamo was done away with, and the Camo Index returned. It works pretty much identically to MGS3 with two drawbacks. You can’t switch camo instantly (you need to call in an airdrop and wait for it) and the Camo Index is buried in your iDroid, meaning you need to pause the game and navigate through menus to see what your rating is. This mod fixes the latter. While you still may need to deal with the annoyance of waiting for your new suit to drop in, at least you can keep an eye on your Camo Index as you move through a mission (which is still calculated based on your positioning, lighting, sound, line-of-sight, etc).

 

 

BlindJudge

width=600,height=353https://i.imgur.com/2SzrDIN.gif[/img]

Mod: Splinterz - Breakable Wooden Doors

Game: Fallout 4

Author: UlithiumDragon

 

"Those pesky-half rotten wooden doors are no longer made out of adamantium and can now be shattered like the soggy toilet paper that they should behave like!" - UlithiumDragon

 

It's so true... there is something to be said when you walk up to a door that has seen a nuclear fallout, 200 years of weathering, storms and multiple mutant/ghoul attacks and it is still totally impervious to any of your weapons. Yes you can take on deathclaws, behemoths and an army of ghouls; but a simple door has you beaten.

 

Well, thanks to UlithiumDragon that is no longer the case. Now you can take out all your frustration on those pesky wooden barriers, entering properties like something out of an 80's Arnold Schwarzenegger movie.

 

 

(Guest submission)Everlive

width=600,height=363https://staticdelivery.nexusmods.com/mods/110/images/55677-2-1404675401.jpg[/img]

Mod: Loot and Degradation

Game: Skyrim

Author: isoku

 

Loot and Degradation brings back Oblivion's item durability and repair hammers while also utilizing Skyrim's crafting and tempering systems.

Weapons, shields and armour will now lose durability with use and eventually break. It is very customizable and allows you to decide if items really do break and disappear, if you get scraps from them, if items have to be under "fine" temperment before breaking, if NPCs and followers also have breakable item, and more. The mod also modifies the loot system to add in items that could already have a level of temperment to them.

 

I like this mod because it adds not only a new level of immersion, but also a real reason to have a back up weapon, armour and clothing underneath your armour. A new level of management so even the best of items have a weak point if you don't manage it.

 

 

 

Every week, we feature a few mods that have caught our staff’s attention, as well as some that were submitted by you, the Nexus Mods community. If there is a mod you’d like to see on this list, then please check out this quick and handy form.

 

If you haven’t already, feel free to follow us on our social media channels where we'll keep you up to date with the latest site news, articles and much more.

 

7018713-1480437404.jpg  7018713-1480437515.jpg

 

Thanks, and have fun modding!

Link to comment
Share on other sites

In response to post #46957530.


BlindJudge wrote: We have some fun ones for you this week, taking into account the comments that we received last week we've dug deep and struck some real gems. SirSalami has come across some toy soldiers, TerrorFox1234 is trying his best to blend in, and I've been smashing in doors and having a real blast.

We love to hear your selections, so if you have a mod you would like to submit to the community (not your own), please check out this new and handy form

Just remember that other mods on the site may do roughly the same thing, so keep your eyes peeled and understand that these are just our personal picks. That said, hopefully, you'll find something you may not have seen before. Who knows, maybe we'll even learn a little about each other along the way.


SirSalami
width=600,height=363https://staticdelivery.nexusmods.com/mods/1151/images/12553-1-1461898611.jpg[/img]
Mod: ColloseusX's Toy Soldiers
Game: Fallout 4
Author: ColloseusX

Here's a silly one. This mod adds a set of unique tools to be found outside of Sanctuary that will allow you to spawn miniature minions, simply with the pull of a trigger. Tiny soldiers, synths, aliens, super-mutants, and even deathclaws will all arrive at 1/10th their normal size. These adorable little guys are no less aggressive than their larger counterparts, leading to some pint-sized yet epic battles that are a joy to watch unfold. So grab a bottle of Nuka-cola, spawn a few (or a few dozen) of these little guys, sit back, and watch the fireworks!

I certainly had a good time with this one. As the name suggests, you really do get a feeling like you're playing with toy soldiers that have sprung to life. Just be sure to back-up your save first as these types of shenanigans could possibly affect the stability of your game.


TerrorFox1234
width=600,height=363https://staticdelivery.nexusmods.com/mods/1091/images/415-0-1484712024.png[/img]
Mod: Camo Index UI Display
Game: Metal Gear Solid: The Phantom Pain
Author: CantStoptheBipBop

I’ve been a long-time fan of the Metal Gear series (we’re pretending that Metal Gear Rising never happened). My favorite game in the series, by far, is Metal Gear Solid 3: Snake Eater. Along with the beautiful level design and interesting characters, it has some of the best stealth gameplay and mechanics ever. One major improvement that MGS3 brought to the table was the Camo Index, which allowed you to monitor your camo rating in real-time. This was based on your position (standing/kneeling/prone), which suit you were wearing (compared to the environment), line-of-sight, and other factors. Combined with the ability to switch your suit at any time, this made for incredible stealth play as you adapted to your environment.

Of course MGS4 brought about the OctoCamo, which acted more like a chameleon’s skin. Press up against a wall, tap a button, and watch the suit change to match the pattern. While this was really effing cool, for some reason it wasn’t as memorable to me. Perhaps because it didn’t require much thinking, whereas in MGS3 you were constantly watching your camo index and considering which suit would work best for certain situations.

In MGS:TPP the OctoCamo was done away with, and the Camo Index returned. It works pretty much identically to MGS3 with two drawbacks. You can’t switch camo instantly (you need to call in an airdrop and wait for it) and the Camo Index is buried in your iDroid, meaning you need to pause the game and navigate through menus to see what your rating is. This mod fixes the latter. While you still may need to deal with the annoyance of waiting for your new suit to drop in, at least you can keep an eye on your Camo Index as you move through a mission (which is still calculated based on your positioning, lighting, sound, line-of-sight, etc).


BlindJudge
width=600,height=353https://i.imgur.com/2SzrDIN.gif[/img]
Mod: Splinterz - Breakable Wooden Doors
Game: Fallout 4
Author: UlithiumDragon

"Those pesky-half rotten wooden doors are no longer made out of adamantium and can now be shattered like the soggy toilet paper that they should behave like!" - UlithiumDragon

It's so true... there is something to be said when you walk up to a door that has seen a nuclear fallout, 200 years of weathering, storms and multiple mutant/ghoul attacks and it is still totally impervious to any of your weapons. Yes you can take on deathclaws, behemoths and an army of ghouls; but a simple door has you beaten.

Well, thanks to UlithiumDragon that is no longer the case. Now you can take out all your frustration on those pesky wooden barriers, entering properties like something out of an 80's Arnold Schwarzenegger movie.


(Guest submission)Everlive
width=600,height=363https://staticdelivery.nexusmods.com/mods/110/images/55677-2-1404675401.jpg[/img]
Mod: Loot and Degradation
Game: Skyrim
Author: isoku

Loot and Degradation brings back Oblivion's item durability and repair hammers while also utilizing Skyrim's crafting and tempering systems.
Weapons, shields and armour will now lose durability with use and eventually break. It is very customizable and allows you to decide if items really do break and disappear, if you get scraps from them, if items have to be under "fine" temperment before breaking, if NPCs and followers also have breakable item, and more. The mod also modifies the loot system to add in items that could already have a level of temperment to them.

I like this mod because it adds not only a new level of immersion, but also a real reason to have a back up weapon, armour and clothing underneath your armour. A new level of management so even the best of items have a weak point if you don't manage it.



Every week, we feature a few mods that have caught our staff’s attention, as well as some that were submitted by you, the Nexus Mods community. If there is a mod you’d like to see on this list, then please check out this quick and handy form.

If you haven’t already, feel free to follow us on our social media channels where we'll keep you up to date with the latest site news, articles and much more.

7018713-1480437404.jpg  7018713-1480437515.jpg

Thanks, and have fun modding!


Wow, I certainly didn't expect one of my mods to make it into the staff picks!

Thank you lol, what and honor! ^^
Link to comment
Share on other sites

Hey, TerrorFox! Whats your beef with Metal Gear Rising: Revengeance? I know the gameplay is totally unalike an other in the series, but it's still pretty fun. The story, tone, characters and (most importantly) camp are all spot on too, and in a MGS game that's like 75% of the fun.
Link to comment
Share on other sites

In response to post #46973515.


pancakemix wrote: Hey, TerrorFox! Whats your beef with Metal Gear Rising: Revengeance? I know the gameplay is totally unalike an other in the series, but it's still pretty fun. The story, tone, characters and (most importantly) camp are all spot on too, and in a MGS game that's like 75% of the fun.


Lol. I'm sure the story (and camp) were spot on, but I just couldn't bring myself to enjoy the mindless slashing and wonky defense mechanics. :shrug:

To each their own!
Link to comment
Share on other sites

In response to post #46973515. #46981800 is also a reply to the same post.


pancakemix wrote: Hey, TerrorFox! Whats your beef with Metal Gear Rising: Revengeance? I know the gameplay is totally unalike an other in the series, but it's still pretty fun. The story, tone, characters and (most importantly) camp are all spot on too, and in a MGS game that's like 75% of the fun.
TerrorFox1234 wrote: Lol. I'm sure the story (and camp) were spot on, but I just couldn't bring myself to enjoy the mindless slashing and wonky defense mechanics. :shrug:

To each their own!


Agreed! The version they cancelled (the one that looked more like MGS4 and was slow paced) looked much more interesting.

I felt like I needed to neck a case of energy drinks before starting MG: Rising.
Link to comment
Share on other sites

In response to post #46973515. #46981800, #46982930 are all replies on the same post.


pancakemix wrote: Hey, TerrorFox! Whats your beef with Metal Gear Rising: Revengeance? I know the gameplay is totally unalike an other in the series, but it's still pretty fun. The story, tone, characters and (most importantly) camp are all spot on too, and in a MGS game that's like 75% of the fun.
TerrorFox1234 wrote: Lol. I'm sure the story (and camp) were spot on, but I just couldn't bring myself to enjoy the mindless slashing and wonky defense mechanics. :shrug:

To each their own!
llihP wrote: Agreed! The version they cancelled (the one that looked more like MGS4 and was slow paced) looked much more interesting.

I felt like I needed to neck a case of energy drinks before starting MG: Rising.


Couldn't get into it either. The game play killed it for me and I got terribly bored after a few hours unfortunately.
Link to comment
Share on other sites

In response to post #46957530. #46966340 is also a reply to the same post.


BlindJudge wrote: We have some fun ones for you this week, taking into account the comments that we received last week we've dug deep and struck some real gems. SirSalami has come across some toy soldiers, TerrorFox1234 is trying his best to blend in, and I've been smashing in doors and having a real blast.

We love to hear your selections, so if you have a mod you would like to submit to the community (not your own), please check out this new and handy form

Just remember that other mods on the site may do roughly the same thing, so keep your eyes peeled and understand that these are just our personal picks. That said, hopefully, you'll find something you may not have seen before. Who knows, maybe we'll even learn a little about each other along the way.


SirSalami
width=600,height=363https://staticdelivery.nexusmods.com/mods/1151/images/12553-1-1461898611.jpg[/img]
Mod: ColloseusX's Toy Soldiers
Game: Fallout 4
Author: ColloseusX

Here's a silly one. This mod adds a set of unique tools to be found outside of Sanctuary that will allow you to spawn miniature minions, simply with the pull of a trigger. Tiny soldiers, synths, aliens, super-mutants, and even deathclaws will all arrive at 1/10th their normal size. These adorable little guys are no less aggressive than their larger counterparts, leading to some pint-sized yet epic battles that are a joy to watch unfold. So grab a bottle of Nuka-cola, spawn a few (or a few dozen) of these little guys, sit back, and watch the fireworks!

I certainly had a good time with this one. As the name suggests, you really do get a feeling like you're playing with toy soldiers that have sprung to life. Just be sure to back-up your save first as these types of shenanigans could possibly affect the stability of your game.


TerrorFox1234
width=600,height=363https://staticdelivery.nexusmods.com/mods/1091/images/415-0-1484712024.png[/img]
Mod: Camo Index UI Display
Game: Metal Gear Solid: The Phantom Pain
Author: CantStoptheBipBop

I’ve been a long-time fan of the Metal Gear series (we’re pretending that Metal Gear Rising never happened). My favorite game in the series, by far, is Metal Gear Solid 3: Snake Eater. Along with the beautiful level design and interesting characters, it has some of the best stealth gameplay and mechanics ever. One major improvement that MGS3 brought to the table was the Camo Index, which allowed you to monitor your camo rating in real-time. This was based on your position (standing/kneeling/prone), which suit you were wearing (compared to the environment), line-of-sight, and other factors. Combined with the ability to switch your suit at any time, this made for incredible stealth play as you adapted to your environment.

Of course MGS4 brought about the OctoCamo, which acted more like a chameleon’s skin. Press up against a wall, tap a button, and watch the suit change to match the pattern. While this was really effing cool, for some reason it wasn’t as memorable to me. Perhaps because it didn’t require much thinking, whereas in MGS3 you were constantly watching your camo index and considering which suit would work best for certain situations.

In MGS:TPP the OctoCamo was done away with, and the Camo Index returned. It works pretty much identically to MGS3 with two drawbacks. You can’t switch camo instantly (you need to call in an airdrop and wait for it) and the Camo Index is buried in your iDroid, meaning you need to pause the game and navigate through menus to see what your rating is. This mod fixes the latter. While you still may need to deal with the annoyance of waiting for your new suit to drop in, at least you can keep an eye on your Camo Index as you move through a mission (which is still calculated based on your positioning, lighting, sound, line-of-sight, etc).


BlindJudge
width=600,height=353https://i.imgur.com/2SzrDIN.gif[/img]
Mod: Splinterz - Breakable Wooden Doors
Game: Fallout 4
Author: UlithiumDragon

"Those pesky-half rotten wooden doors are no longer made out of adamantium and can now be shattered like the soggy toilet paper that they should behave like!" - UlithiumDragon

It's so true... there is something to be said when you walk up to a door that has seen a nuclear fallout, 200 years of weathering, storms and multiple mutant/ghoul attacks and it is still totally impervious to any of your weapons. Yes you can take on deathclaws, behemoths and an army of ghouls; but a simple door has you beaten.

Well, thanks to UlithiumDragon that is no longer the case. Now you can take out all your frustration on those pesky wooden barriers, entering properties like something out of an 80's Arnold Schwarzenegger movie.


(Guest submission)Everlive
width=600,height=363https://staticdelivery.nexusmods.com/mods/110/images/55677-2-1404675401.jpg[/img]
Mod: Loot and Degradation
Game: Skyrim
Author: isoku

Loot and Degradation brings back Oblivion's item durability and repair hammers while also utilizing Skyrim's crafting and tempering systems.
Weapons, shields and armour will now lose durability with use and eventually break. It is very customizable and allows you to decide if items really do break and disappear, if you get scraps from them, if items have to be under "fine" temperment before breaking, if NPCs and followers also have breakable item, and more. The mod also modifies the loot system to add in items that could already have a level of temperment to them.

I like this mod because it adds not only a new level of immersion, but also a real reason to have a back up weapon, armour and clothing underneath your armour. A new level of management so even the best of items have a weak point if you don't manage it.



Every week, we feature a few mods that have caught our staff’s attention, as well as some that were submitted by you, the Nexus Mods community. If there is a mod you’d like to see on this list, then please check out this quick and handy form.

If you haven’t already, feel free to follow us on our social media channels where we'll keep you up to date with the latest site news, articles and much more.

7018713-1480437404.jpg  7018713-1480437515.jpg

Thanks, and have fun modding!
UlithiumDragon wrote: Wow, I certainly didn't expect one of my mods to make it into the staff picks!

Thank you lol, what and honor! ^^


Just a question you probably get a lot and are tired of answering, but how is the new NMM going? It sounds awesome, and I know that I would love to see something between NMM and MO2 come out, but seriously guys, AWESOME WORK!
Link to comment
Share on other sites

  • 2 weeks later...
Guest
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...