Jump to content

Photo

TES5Edit


  • Please log in to reply
2808 replies to this topic

#1
Site Bot

Site Bot

    Fear me

  • Members
  • PipPipPipPipPip
  • 977,056 posts
TES5Edit

TES5Edit is an advanced graphical esp viewer and conflict detector.

When started it will automatically find your Skyrim Data folder. You then get a dialog to select which masters/plugins you want to load with the current selection from your plugins.txt as default value. Once you have confirmed that dialog the selected plugins will start loading

#2
Sharlikran

Sharlikran

    Faithful poster

  • Members
  • PipPipPipPip
  • 2,203 posts
TES5Edit 3.0.23 EXPERIMENTAL is now available on the Nexus.

This is a an experimental release of TES5Edit. If you don't know what TES5Edit is, you probably shouldn't be using it yet. Although we have put a great deal of work into it be aware of what you are doing. Feel free to ask about plugin cleaning in the official [RELz] TES5Edit Plugin Cleaning Emporium. If you require technical assistance the official [RELz] TES5Edit thread is best for that. As always backup you plugins, save games, and use with caution. (at your own risk)

NOTE: This is the actual version of FNVEdit, FO3Edit, and TES4Edit by ElminsterAU being updated for Skyrim. He has allowed us to host both TES5Dump and TES5Edit under the same MPL.

TES5Edit 3.0.23 EXPERIMENTAL by ElminsterAU updated for Skyrim by Zilav, and Sharlikran.

If possible please post in the Bethesda forum: [RELz] TES5Edit

Fo3 Nexus - [WIPz] TES5Dump/Future TES5Edit
FNV Nexus - [WIPz] TES5Dump/Future TES5Edit
Oblivion Nexus - [WIPz] TES5Dump/Future TES5Edit
Skyrim Nexus - [WIPz] TES5Dump/Future TES5Edit
FNVEdit Issue Depot (Bug Reports)


Note: These are all a work in Progress.

Updates on CK Wiki Pages:

Rename to TES4Edit.exe to work with Oblivion.
Rename to FO3Edit.exe to work with Fallout3.
Rename to FNVEdit.exe to work with New Vegas.

Fallout3 Training Manual for FO3Edit (applies to all game versions)

Important for Older Systems:
If you get an error about d3dx9_*.dll not being installed, you need to update your DirectX to the most current version.

The most current (March 2008) version can be found here: DirectX End-User Runtime Web Installer
or here: DirectX End-User Runtimes Redistributable (make sure to install it after unpacking it).

Version 3.0.23 contains the following changes:
  • [TES5] Merged patch updated for Skyrim, currently it merges:
  • - Leveled NPCs, Items, Spells
  • - NPC: Items, Spells, Head Parts, Factions
  • - Race: Hair, Eyes, Spells
  • - Containers
  • - Relations
  • - Form Lists
  • - Keywords on: Armor, Weapon, Ammo, NPC
  • [TES5/FNV/FO3] When performing the UDR function there will be a warning message for deleted NavMeshes.
  • [TES5] Updated record definitions.
  • - BPDT was sorted by a localized name which is inconsistent for different languages (now sorted by a node name)
  • - NPC's tints are now sorted by tint index for better conflict detection
  • - QUST aliases are no longer sorted by index
  • - QUST stages are now sorted by stage index
  • - Improved NavMeshes (thanks to Divstator)
  • [TES5] FaceFX phonemes were empty after copying RACE record.
  • [TES5] Fixed bugs when copying RACE and QUST (empty model was created for RACE; QUST Location Aliases were turning into QUST References).
  • [TES5] Create start-enabled quests sequence SEQ file (you can select several files at once).
  • [TES5] Improved error checking.
  • [FNV] CHAL record was missing some challenge types from Dead Money DLC.
  • [FNV] Disabled DIAL sorting, was causing errors when copying INFO records.
  • No autosaves when "you know what you are doing".
  • Compare with external tool option in Edit window.
  • "Apply Filter for Cleaning" menu. Note that xEdit saves filter settings when you press OK button in filter window, so if you clean plugin and exit the program, your filter settings will be preserved.
  • Filter option for deleted records.
  • Saving messages to [TES5/FNV/FO3/TES4]Edit_log.txt upon exit.
  • Fixed minor bug when Edit can't find game's folder. If your registry settings is invalid due to a Steam bug and Edit is unable to find your game, put it in the game's root folder where the game executable file is (Oblivion.exe, TESV.exe, etc).
  • - Reason: The game's Registry entry is missing. This happens to a lot of people, because Steam likes to remove it whenever the game is updated or its game cache is verified. Run the game's launcher to add the Registry entry back again.

Version 3.0.22 contains the following changes:
Spoiler


ToDo List:

Update Miax’s Tome of FO3Edit for Skyrim.
Update NAVM, NAVI, and wbUnion for VMAD.
Make TES5Edit Documentation
Update the TES5Edit Cleaning Guide

Known Issues:

Issue 59: FNVEdit: "Copy as Override" on some dialogs
Issue 60: FNVEdit: "Copy as Override" on a Base Effect associated to a script.
Issue 63: TES4Edit: 3.0.23 throws an assertion failure when cleaning PGRD records from files.
Issue 69: TES5Edit: Adding items to a leveled list does not increase LLCT count.

Current Progress:

Some aditional tweaking needs to be done but we are close to having on open beta. About 90-95% of the records are decoded at this time. I have started to update the UESPWiki and I keep a current list on our site in the UESPWikiUpdates.

Current Contributors:

Sharlikran
Zilav

We would love to have more people helping out on the project.

Name: Skyrim Plugin Decoding Project

Summary: A collaborative project to decode Skyrim's record structure using TES5Dump and provide a working version of TES5Edit.

Description: TES5Dump (a.k.a. TES4Dump / FO3Dump / FNVDump) are utilities that dump the contents of a .esp or .esm plugin to a text file, using internal record definitions. By comparing its output with plugins of known contents, the record definitions can be tweaked until the correct structures have been decoded. TES5Dump also forms the plugin parsing backend for the TES5Edit utility. (a.k.a. TES4Edit / FO3Edit / FNVEdit)

Skyrim's record structure has not yet been fully decoded, and the Skyrim modding community suffers from the lack of a working TES5Edit. This project's aim is to help the decoding effort by providing TES5Dump and allowing many people to update its definitions using Subversion, and to provide the TES5Edit utility.

Its predecessors FNVEdit, FO3Edit, and TES4Edit by ElminsterAU are the best tools to use for exploring overlaps between mods and cleaning mods. TES5Edit will have the same functionality since the compiled release will be made with the same TES4 back engine using the definitions as a result of this project. He would work on it himself, but unfortunately suffers from a severe lack of spare time. He has offered to compile TES5Edit after the necessary supporting files are changed for Skyrim's file format.

This utility will let you easily see how multiple mods interact and override each other, as well as giving you a quick view of the changes that a plugin makes. It lets you browse a graphical record tree of your active plugins, revealing the values set by most record types and comparing overlapping changes from each active plugin.

When started it will automatically find your Skyrim Data directory. You then get a dialog to select which modules you want to load with the current selection from your plugins.txt as default value. Once you have confirmed that dialog the selected modules will start loading in the background. The program will then work the same as its predecessors.

License: Mozilla Public License TES5Dump and TES5Edit.

Anyone is welcome to download the source to TES5Dump using the instructions below.

Why do we need TES5Dump:

.snip. TES5Edit isn't the important thing in this scenario, what's important is getting the records decoded, because a whole load of things (Gecko, Bashed Patch, etc) require that, not just TES5Edit...

.snip. Because so much depends on the record decoding, it's sensible to open up the task to as many people as possible. As such, publicly hosting the definitions and the TES5Dump code/program is best for that. The plugin format has historically been documented at UESP.net for previous games, but I'm of the opinion that only verified decoded records should be documented there, so we still need a central location lots of people can read/write to. A SVN repository would be ideal...


How TES5Dump works:

TES5Dump Is a command line utility that can take an esm/esp file, decode it, and give a human readable dump to the console. The output can be redirected to a file, so you could use:

TES5Dump Skyrim.esm > Skyrim.txt

To turn the whole master into a huge text file.

What works better when working on the record definitions is to create new .esp’s using the CK with just a single (or a few) records, of a single type, with specific values for all the different fields.

The process is then basically:
Create new .esp with example records
Run TES5Dump
Modify record definitions
Repeat till dump is correct
Repeat steps 2-4 until all possible record types and all possible fields are covered


What we need for this project:

We are looking for volunteers and TES enthusiasts who are willing to contribute their time in decoding Skyrim's files, and making updates to the UESP Wiki.

If you would like to participate in this project please send me a PM.

Wiki Updaters:

Any general knowledge of how to edit html and possibly xml. After you have checked out the files the folder you will work with is UESPWiki. It will contain templates of each record posted on UESPWiki. To make changes to the UESP Wiki site you need to register first. Registration is free and hardly any information is required.

Please refer to the on site wiki: PostingToTheUESPWiki

Record Decoders:

After you have checked out the files the folder you will work with is TES5Dump. The only file you need to edit will be wbDefinitionsTES5.pas.
To compile the source you need a trial version of Delphi found here. embarcadero.com The source is written in Delphi but you only need a basic knowledge with C++ or Java to interpret the Delphi code and figure out the references.
Having knowledge of or, experience in decoding the records in plugins would be extremely helpful as well. The decoding is not programming intensive because all you are really doing is updating the pre existing routines for Skyrim's format.

Please refer to the on site wiki: DecodingRecords

Getting Set Up:

You will need an SVN client like TortoiseSVN to submit your changes. Instructions are listed here on Google Code.

Special Thanks:

Listed in alphabetical order.

AndalayBay: Without her help getting me in touch with Elminster we would all still be waiting for confirmed record definitions, and even longer for a working TES5Edit.
Bethesda: For their awesome program, and for this forum so we can accomplish this task.
Divstator: for his work on Improved NavMeshe Decoding
ElminsterAU: For all his hard work on FO3/FNV/TES4Edit over the years.
Zilav: For all his hard work helping with the project.

Edited by Sharlikran, 22 October 2012 - 04:00 PM.


#3
Sharlikran

Sharlikran

    Faithful poster

  • Members
  • PipPipPipPip
  • 2,203 posts
Both the Tutorial and the Cleaning Guide now state to use "Apply Filter For Cleaning" making cleaning a simple three step process. I have to update the tutorial more but time to go to bed for work. I will make changes during the week when I can.

#4
olha2

olha2

    Its not my game its Yours mod it to Your liking

  • Members
  • PipPipPipPip
  • 1,703 posts
You should upload a file or this wil be taken down.

#5
Rudyard

Rudyard

    M*A*S*H 4077

  • Members
  • PipPipPipPip
  • 1,739 posts
I don't know much about FNVedit but I know FNV Plugin Utility http://newvegas.nexu....com/mods/39655 was the best damn tool I've ever used! We need IT for Skyrim! :D It's much safer and more user-friendly!
I hope you will adapt it soon, the author can't do it himself cause of real life but he allows anyone else to adapt it to Skyrim.
Good luck taking TESVEdit out of Experimental and into Beta or Alpha or something xD

#6
durge13

durge13

    Old hand

  • Members
  • PipPipPip
  • 693 posts
@olha2 It's in the mirrors section, maybe look for that before commenting.

#7
Sharlikran

Sharlikran

    Faithful poster

  • Members
  • PipPipPipPip
  • 2,203 posts
I had listed two places to download the file. However, I got permission to host the file from Elminster, he was just very busy and hadn't gotten back to me. So now the file is available on the Nexus.

#8
mannygt

mannygt

    Resident poster

  • Members
  • PipPipPipPipPip
  • 3,044 posts
Well done Sharlikran! So we can endorse this fabulous utility :)

#9
joshx336

joshx336

    Faithful poster

  • Supporter
  • PipPipPipPip
  • 1,122 posts
One of the best tools ever!!!

#10
ShadowBorne

ShadowBorne

    Fan

  • Premium Member
  • 354 posts
Scripter Rons Plugin util was one of the best utils for Oblivion, FO3/FNV along with others like TESVSnip, Wryes tools and many more. I would love to see them back but life gets in the way for everyone sometimes. Tes4edit FO3/FNVEdit and now Tes5Edit is one the very best of all utils available for any serious modder or gamer and the Author Elmisnster has been very didicated and highly skilled with his project. None of us really ever show the appreciation for the efforts of such folk, while these utils make it all so easy for us. I recommend this utility to any one who isn't sure or familiar with it. If your a new modder, like all tools, go with caution and many back-ups till your familiar with it but do jump in here as this is the very best and if you are serious about Skyrim, you wont want to be with out this utility.my thanks to Elmisnster for his hard work and Sharlikran for putting this up here on Nexus.




Page loaded in: 1.147 seconds