The first stage in development is the audio environment.
I am using many new sounds in the towns and cities that you can hear at various times during the day. For example, at 9am, midday, 3pm and 6pm, you hear a bell ring from the local temple. At dawn, you hear the town's industry waking up, with hammering and other sounds. During the times that shops are open for business, you can hear the crowds chattering and whatnot. And at night, you can hear the beggars and other homeless folk coughing as they struggle to make it through the night!
In the inns and taverns, just as with LIAT, you hear the sounds of merry folk - only this time I have tried to make it a lot more convincing. I have applied much better equalisation techniques to the occlusion sounds than with LIAT, and balanced the levels. But then it gets more complex than that. Now, in the major city taverns, you will hear chatter throughout the day, and at 8pm, the place explodes with life. This makes everything sound and "feel" more realistic and natural that it did in LIAT.
Most of these sounds are scripted, but you need not fear save bloating. I have been very careful with how I have scripted this to avoid such problems. The scripts don't use registerforupdate(), which is usually what causes major save bloating problems. Instead, they use registerforsingleupdate() with a ten-second interval, and some other custom polling functions that don't poll infinitely. Also, if you decide to uninstall the mod, the scripts will have nothing to do so will come to a stop. I'm not saying that you DEFINITELY WON'T experience save bloating, but rather, you PROBABLY WON'T experience it, or rather that it will (hopefully) not be noticeable. Unless Papyrus hates me as much as the CK does!
So, all the sounds are actually done now. Tomorrow, I will start work on the new NPCs. This will include, of course, the tavern-goers like with LIAT (although these will all be new, not the ones you see in LIAT) and the folk who will walk around the cities during the day. I am planning to have different groups that are present at different times of the day, rather than just have them all suddenly appear at 8pm and disappear at 2am as it was with LIAT.
This time, I'm trying my best to make it as believable and convincing as possible
For anyone interested in such things, here is the Papyrus script I wrote for the bell. Pretty long script but it works beautifully!
Edited by demidekidasu, 14 November 2012 - 10:04 PM.