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TREVORDEMENTED

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  1. Module Number Capped/Limited Mods/DropdownMenu Problem The Mount and Blade Warband launcher suddenly won't show all of the mods I have installed. Its as if there is suddenly a limit to how many mods can display in the drop down menu. When I scroll down the drop down menu it will not scroll down to the last module in the module folder. Before the problem I could see all of the mods installed from the drop down menu by scrolling with the mouse, all of the mods are properly installed. I know this because I have played and tested them. I have both the Steam and GoG version of MBW installed with their own modes in their own module directory. Both versions have the same problem a limited list of modes in the drop down menu but with a different number of mods. I have the Warband Scripted Enhanced installed in my Steam install. I did a restart of my computer (win10) and that didn't fix it. I cleared the registry of the last mod used. I tried deleting redundant mods with the launcher. Example; deleting out of date versions of a mode while keeping newest one. This didn't fix it. I tried to install a new mod. This didn't fix it. I deleted the rgl_log.txt, didn't fix it. I cleared all mods in the Steam Mod Workshop. All unsubscribe and I don't see any of them in the workshop folder. No fix. Is there a cap to how many modules we can install and use? If so why is the number for the cap different for either the Steam and GoG version? How do I fix this problem so that there is no limit to how many modules/mods I can install?
  2. Thanks for the research. The next question is how do I switch the leveled creature on and off with scripting.
  3. I want to script a level creature so that it only spawns actors when my script tells it to under certain conditions. Can a level creature or level list be scripted to spawn only when scripted to do so? I want use leveled creatures so that my mod can have variety. scn RepReqQuest01a Begin onAdd if someQuest < 0 if questNote01a.onAdd == 1 if player.getDistance someLvllist < 500 set somelvllist.disable elseif if someQuest > 0 if player.getDistance someLvllist > 500 set someLvllist.enable endif endif endif endif endif End
  4. I want this too. I just lost a follower after a double dragon attack.
  5. If the player's race and Dad's race are not the same after leaving Tranquility Lane and Vault 112 do the following: click on Dad and type this in the console commands: matchrace player After typing that command Dad and the player will look the same race. It took me looks of failed searches before I took a look at the script for entering Vault 101 then trying this out.
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