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deanoman

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About deanoman

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  • Country
    Australia
  • Currently Playing
    Mass Effect LE
  • Favourite Game
    Witcher 3

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  1. Thanks for posting these tips. For me the latest "EA App" is not supported by Frosty Mod Manager and shows a "waiting for platform" message. You should stick with Origin client as long as possible.
  2. I'd like to recommend creating a new friendly reminder news post on nexusmods.com that reminds mod authors that they can donate wallet points to charities at: https://www.nexusmods.com/modrewards#/store/charity/1 To walk the walk I have donated my full balance:
  3. Fallout 4 is full of annoying unavoidable hits from enemies. You have enough health to take it in most situations. It would be great to have a proper dodge mod for it. The two existing mods I've found have a Dodge stat or use a item (only works in third person). Fallout 4 deserves a mod for this :D Features: works in first and third personuses stamina on each dodgewhen the player doesn't have enough stamina to dodge an exhaustion voice-over playsthe player cannot attack or use VATS during a dodgedodges in the direction of the left analogue stick (or arrow keys for keyboard)only dodges on the X and Y axis's (not on Z)dodging a lunging enemy at the last moment is how to avoid the damageprojectiles can be dodged but is very hard to dododge has a cool-down of 3 seconds (delay)dodges respect all collision and wallsdodging off cliffs and into water is possibledodging while swimming is not possible
  4. How can I disable the "Drink Water" prompt in all all bodies of water using the Creation Kit? e.g.
  5. Thank you for this welcome change :D That speed point makes a lot of sense for me since my slow, expensive internet in Australia is download average: 800 KB/s (peak), max: 1.4 MB/s (off peak). The NBN has not rolled out in my suburb. I think that this is about the limit for standard ADSL2+.
  6. A new mod that removes oils from swords would awesome to have :D An in-game item could by applied to the sword and remove oils. This helps with the accomplishment of an achievement in The Witcher 3.
  7. This is lovely, LOVELY news! Here are some features I hope they consider since they are rewriting it from the ground up: * Support for foreign languages * Fully scalable, customizable and theme-able UI * Support for the latest technologies with Windows 7, 10 [maybe C# WPF] * Clean code using CodeRush (https://www.devexpress.com/Products/CodeRush/) or Resharper (https://www.jetbrains.com/resharper/) * Ability to switch between (Simple) and (Advanced) view * Ability to backup installed mods to a backup set * High quality game banners for each detected game and a slick interface transition * A more obvious login function * Better multi-stream networking for mod download handling * Integration with the Nexus website built into the client, maybe hot-files only or top 5 for the current game Best of luck to Tannin and the team! :D
  8. http://u.cubeupload.com/deanoman/ad91.jpg Well done, what a milestone!
  9. I'm looking for public comment from modders on a Fallout 4 modding standards document I've created: https://docs.google.com/document/d/1isobU87_WZ6UsaPlOS5XoKO6LEm1AUiSEajAI4FVRqU/edit?usp=sharing excerpt: "Fallout 4 deserves the best quality, most compatible mods that play well with each other. In the past, mods have been full of potential, worrisome conflicts and you had to be really nerdy to work through them. So, how do you make a great mod that will not conflict with other mods people make? What are the best practices that will make modding more enjoyable? This standards document will help you achieve that through purposeful rules."
  10. I'm looking for public comment from modders on a Fallout 4 modding standards document I've created: https://docs.google.com/document/d/1isobU87_WZ6UsaPlOS5XoKO6LEm1AUiSEajAI4FVRqU/edit?usp=sharing excerpt: "Fallout 4 deserves the best quality, most compatible mods that play well with each other. In the past, mods have been full of potential, worrisome conflicts and you had to be really nerdy to work through them. So, how do you make a great mod that will not conflict with other mods people make? What are the best practices that will make modding more enjoyable? This standards document will help you achieve that through purposeful rules."
  11. Over the next few months I'll be making some bug fix mods for Fallout 3. Maybe there's a mislabeled location/item that you know of or similar. Please feel free to submit any bugs or fix requests here that have not been addressed by another mod :D
  12. I've checked the GECK and from what I can tell there are no notes or holodisks that are unused.
  13. So excited about this :D The source code for that page currently appears to be some kind of encrypted signal simulation like the friggin matrix :D
  14. Ooops... I dropped down the AA and fixed it :D
  15. Hi, I'm experiencing an issue with fires in Skyrim. They have a weird black bounding box outline (see attached). My GPU is Nvidia, and I'm using the latest stable driver. Any help would be much appreciated :D
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