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SynX1

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  1. Well, I finally got time to play Skyrim and disabled SLI. Sure enough, without SLI enabled I am getting about 50-60 fps now. Amazing how much of a difference that made. I can't believe Skyrim was handling it that poorly. Thanks all here for the advice.
  2. I appreciate the replies. I might look into selling them to upgrade towards the GTX 680's when they come out. Not sure if having waterblocks on all three of them would put off buyers though. I've never really been much of an ATI fan to be honest, and I have a nice 3D Vision setup I would lose functionality with where I to switch over. I think I will try running with one GPU and see where that gets me. It would be a great shame were SLI support where the problem lay.
  3. Hi, I've been running a lot of the HD texture mods and have started hitting lower frame rates than I actually thought I would. Not entirely unexpected, but my question here is mainly directed at those other enthusiasts who may be running Skyrim with all the texture mods they can get there hands on. What are you running? What would you say my system would benifit from? I've got 2048, or in a few cases 4096, textures installed on almost all the characters, armors, landscape, clutter, furniture, etc. that I could find. Running with about 25 to 35, with some instances of 20 or lower when loading new textures. I've been using the Elys MemInfo plugin and notice Skyrim mostly only using about 2GB of RAM. Some cases it will briefly go up to 2.3GB, with 2.4GB being the highest I have seen it. I used a LAA patcher found on Nexus, and imagine works but an not too sure. Any other suggestions to get the game to use more memory? Specs: Intel i7-980x @ 4Ghz stable 12GB DDR3-2000 - System Pagefile disabled GeForce GTX 480 Tri SLI - OC'd X-Fi Sound Card Note: I've got a 1TB Samsung Spinpoint F3 that I am running Skyrim off of. I've been contemplating throwing another in for RAID0, but I doubt that would help with anything other than the actual loading of the game. Please correct me if I am wrong.
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