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razorpony

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    Teh Skyrimz

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  1. I'm not much of an active player anymore but I do miss the close knit community from around 08-09. Seemed like Oblivions golden era.
  2. I think Midas Magic adds Beholders from D&D. You could probably remove the tentacles and have a decent Caco mesh.
  3. I wouldn't use MO and OBMM together as they are both managers. My personal setup is OBMM/BOSS/Wrye. They seem to play together nicely.
  4. player.modav -600 in the console should remove the extra speed.
  5. This one still going or is it in limbo? I haven't done a good RP in a while.
  6. I'm getting better at this. It only took until the 2nd paragraph before I said "What the?" and looked over and saw Zanity's name on the post.
  7. Looks like you need to set a ref to tell whether the book has been opened previously. It's been years since I scripted anything so forgive my syntax. scn BookA short haveread Begin OnActivate StreamMusic randomStreamMusic "Data\Music\Special\opening.mp3" If haveread == 0 player.advskill blade 10 player.advskill blunt 10 player.advskill marksman 10 player.advskill handtohand 10 player.advskill destruction 10 player.advskill restoration 10 player.advskill mysticism 10 player.advskill illusion 10 player.advskill conjuration 10 player.advskill alteration 10 player.advskill alchemy 10 player.advskill acrobatics 10 player.advskill athletics 10 player.advskill block 10 player.advskill heavyarmor 10 player.advskill lightarmor 10 player.advskill security 10 player.advskill sneak 10 player.advskill mercantile 10 player.advskill armorer 10 player.advskill speechcraft 10 Set haveread to 1Endif end So what happens is you create a have read variable which has no initial value. The script runs once then sets the variable to 1. Next time you read it the script won't run because the variable isn't 0. Hope this made sense.
  8. Try setting your iNumHWThreads=2 in your Fallout4.ini. That worked for me.
  9. So I tried an old fix from the Fallout 3 days and it seems to have fixed my game. Went into Fallout4.ini and changed iNumHWThreads=4 to iNumHWThreads=2 and enjoyed playing for several hours straight with no more VATS freezes. It was becoming unbearable. Try this and report back here with your findings.
  10. From what I've read on this, the survival settings are within the .esm file. The only way to change them is with mods.
  11. Something like this? http://www.nexusmods.com/oblivion/mods/5480
  12. Are you using wrye bash to make a bashed patch? When using multiple cosmetic mods the last one in your load order will overwrite the rest unless you make a bashed patch to combine all the changes from multiple mods.
  13. Have you ever used the AF Level Mod? http://www.nexusmods.com/oblivion/mods/3244/? I'm pretty sure the ring it gives you allows you to set which skills affect level up as well as how fast or slow you level. It's one of my must have mods as it makes leveling set and forget.
  14. Each creature type has its own skeleton assigned and animations are skeleton-specific. I don't think it's possible to apply dragon animations to other creatures or NPCs.
  15. Looked at the nifs and there are bogus nodes linked. Basically unused 'bones' that don't have a mesh assigned to them. Running spells>optimize>remove bogus nodes will clean them up but it also looks like the greaves only have a pelvis bone left after cleaning, so the legs aren't rigged properly. I'd do as Drake suggested and re-export the armor + skeleton from whatever 3d program you're using.
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