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Dasistgutja

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  1. I thought that would be the case, but I figured it might be an option as the buffs still remain once the mod is uninstalled, though the listing in active effects is properly removed. =/
  2. Hey all, having a problem removing the effects from my mod: http://skyrim.nexusmods.com/mods/10540 Basically it can't be uninstalled. I want the spell effects to disappear when the mod is uninstalled - and a save with it installed is loaded. I know some mods use a console command that you run before actually uninstalling the mod, such as "uninstall ubermod 1", to disable anything relevant, though I haven't the foggiest as to how to implement this. The mod adds these effects as fortify effects, which races start with. Maybe I have to add the right condition to each effect so that it stops applying itself when the mod no longer exists? Maybe one that checks if the player has it in his/her active effects list? Any help greatly appreciated! - Dasistgutja
  3. No idea if I'll ever have the time to pour into this, as it will require loads, but since Skyrim came out I've felt that this is the one game so far that would really work with a pokemon mod. But if anyone's willing to throw a team together, I'll do what I can, which is sadly not much. Some ideas: Massively modular. TM. 151 pokemon, because screw you. Maybe 251 but SCREW that workload. Option for cartoon, game, realistic modes: Cartoon adds cartoon models, pokemon wandering the landscape, option for trainer battles in convo. Pokemon judge what moves to use unless commanded. No weapons. Some scripted pokemon v human fights. No "Long Grass". Game adds cartoon/realistic models, combat turn based, pokemon only do what they're told, "black out" when out of pokemon. No weapons. No pokemon v human fights. Attacks act like they do in gba games, e.g.: String shot shows anim, lowers speed stat. Realistic adds realistic pokemon models, basically badass mode. Weapons available. Pokemon can target humans, only can get blocked by pokemon. If you act aggressively, you'll be a priority target over your little caterpie. Pokemon can die. Dark. For example Numel "stores boiling hot magma in the hump on its back". Ouch. No shinys. Attacks similar to gba games, but will add obvious effects. e.g.: String shot shows anim, slows move + atk, maybe web overlay? Option to have pokemon replace all animal life, or just to be added. Replace recommended. No animals in anime? 3 pokemon limit, too OP otherwise. Except for maybe in game mode, has to be considered anyway. Follower's 3 pokemon -> dual battles. Legendaries roam the landscape, except where it makes sense for them to nest. Divide pokemon appearances by Skyrim holds. Add "ambient" pokemon- still catchable etc but for immersion. E.g.: Rattata in the ratways and towns, flocks of pidgey. Option to nickname your pokemon when caught/ name rater. - chance of finding a named pokemon when released. Trainer battles - create a time bubble at .00001 speed? Pause ai through scripts? only in arenas? Coc to an arena cell? Random encounter trainers - levelled, mostly children, to reflect the classic weirdness. Strange people obsessed with clefairys, pokefans etc. Transitions between different mod modes needs to be seamless. Start the game with simply scavenged rocks, then eventually food acts as bait. This is your fallback equipment in cartoon/game mode. Also available in realistic, but can simply shoot a charizard =D Perhaps mod the main quest. You are summoned by the greybeards (Are there four of them? THERE BETTER BE FOUR OF THEM!) to be the very best, better than all the rest. Yada yada yada gotta catch em all, Alduin (An aerodactyl?) is driven mad by the Thalmor (Rockets), and is tainting other pokemon somehow (Dragonites, charizards, gyarados), and it falls to YOU to etc etc. Maybe after you take one down the "soul" you absorb is their evil skin, so they go back to being all nice n s***. In realistic mode they still dead. lol. Rorikstead = Safari Zone. Falkreath = Lavender. Optional pokeball, pokecentre textures - TESV lore, magicka effects, or standard.
  4. Awesome, cheers. One more question, if I may. When adding some stuff in the CK, I'd accidentally "edit" a cell. Nothing was changed in it, maybe I just placed an object then removed it as an afterthought, but in the UI it still shows the little * next to the cell name, indicating a change. Would this cell override any other mod that edited it? So should I remake the mod without touching the cell?
  5. Hi all. I was wondering how exactly mods conflict. For example, if I changed the location of an item in a certain cell, and saved that as and .esp, but I also used a mod that deleted an NPC in that cell, would that conflict? Also, if I changed the weight of a certain item, and another mod altered its cost or content, would that conflict? Basically what I'm asking is does the game only overwrite specific bits of data, or does it overwrite categories of data? Cheers for the help in advance.
  6. Sounds good. I've been looking at every vampire mod I can find on here, I've yet to see one that measures up to the excellent Nekhanimal's Awesome Vampire Mod I used in Oblivion. I'm thinking of doing it myself, I'd need others to come in on the animation side at some point but before that I simply need more experience. If you haven't heard of NAVM, give it a look - or a play! - and see what you think. The default TES vampire needs to be scrapped. The whole idea of feeding and getting weaker, while I understand the reasoning, is just counter to desire. Ideally I'd make Skyrim vamps weaker than their cyrodillic counterparts, as in game lore, but with fewer weaknesses. Maybe even re-introduce Poryphic Hemophilia from Oblivion. I've a few ideas for perk trees, but nothing solid. Really like the three you outlined though.
  7. Hey all, I've been thinking about the underwater scenes in Oblivion and I figured that it's all a bit simple, and would be better if you could get "Breathing Training". So for example a character with X endurance would start off the game with Y seconds of air or breath available when diving. This could be trained up via diving over and over, with increases in endurance modifying your potential but practice being the key 'trainer'. I'd like to see the overall effect as one where a level 1, low endurance, no training PC can barely get to the bottom of the lakes around the IC, before being forced to surface. Then later level characters would be able to go up to 5 mins or so. I know there's some parts in quests where the dungeons are layed out so that in an underwater sequence you'd just make it to the air, but IMHO that's just tough luck if you've never been for a swim before. Should be simple to make, no? Anyhow, cheers for reading.
  8. One of the best games ever in my opinion is Aliens Vs. Predator 2, with Primal Hunt as well, though not so much. One of my favourite campaigns ever, though not amazing in story material, the way it was played was FANTASTIC. I mean, the first level playing as a Marine was one of the scariest parts I've played in a game, I wasted so much ammo and there's not even any fighting! Plus it was chock-full of references, that just made you smile whilst playing. And the online element is also amazing, it's a game I can go back to at any time and love to bits. Oh and as someone said earlier, Renegade was great online. :)
  9. Spot on guys, this has to be said, even though the likelyhood of it making a difference is slim (plus bitching is just fun :) ) The game DID show massive potential, and I was extremely disappointed, especially since I got it earlier than I heard that there was no 'Far Cry' in FC2. (In fact it was a Far Cry.... No, bad joke) But one thing about the initial hype that got to me was the fire effects. And when I started playing I admit to being very impressed, but after the third or so time witnessing the fire my critical mind switched on and it became painfully clear that it was hardly an in-depth script. Namely the fire simply burns anything it touches, excluding the player(I mean, WHAT!? The enemies die instantly.), and then goes out of it's own volition after burning a 20-foot circle. It was so disappointing. Plus I found the brakes on vehicles were *slightly* over-effective. Oh and every mission is identical. No matter the faction, or person setting it. "*Muffled voice* I want you to listen VERY carefully....."
  10. Aye looking good :D Now all we need is a Metal Gear to jump in front of... Keep up the good work!
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