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GuruSR

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  1. First off, yes, never done an ObjectMod for any game that supports it (and yes, I have Fallout 4 and yes I'm writing a mod, SHHH). So, I have the base object made, gave it 3 "slots" to place additions. Basically it is a power management system, has a 1 core CPU, the idea is, I want the upgrades to be more cores. Slot 1 would hold the first additional CPU Core and Slot 3 would hold the 3rd additional CPU Core, but what I need to do is to: A.) Get the base object to see mods at the Armor table, confusing why it won't show up at all. It has slots 1-3 (Keywords) in the Attach Parent Slots, not sure if this will work, documentation on it is almost non-existent. B.) I need to make the Constructable Objects (upgrades) not produce any item (unless I have to), but add only a keyword on the object. If I have to create another object to add the keywords, that is fine. C.) I don't want these cores as stand alone crafting parts without the original base object. D.) I also want to limit these cores when crafting so you can't craft them out of order. I actually have the code, perks, spells working already, just need to get this construction stuff sorted out in the CK for it all to work. Anyone have information on getting these Constructable Objects & (if needed ObjectMods) to the way I want them? GuruSR.
  2. Interesting, will have to look at this further, just to see who wins. Funny how I just updated my Elder Scrolls Screnshot Manager and this is the first thing I see in my notices. GuruSR.
  3. On downloading tiny files (less than the 2M requirement for ads), the download window goes from the server list to the download window. Under Firefox and Opera, there are 2 sets of "X" boxes (happens on all the Nexuses). They both work too, also sometimes there's part of a third one that shows up. Only graphical, nothing bad, just bizarre to see them all there. For those seeing that white window of download query, and wondering why nothing happens, it's called WAIT. It eventually DOES happen. If the server is doing a ton of transfers, it could take up to a minute or two before you get in. I've also got a Toshiba Thrive, haven't seen any issues with using it on here (except the typical download issue, not that I would on that device, because it's more work to get it onto the PC), don't think Opera Mobile has any problems here, except the same with the download "X" boxes. Not sure, but those wanting to use iOS devices with this site, should see if Opera Mobile is available for them, if so, use it. Should work fine. GuruSR.
  4. And thank you for fixing it, though in the menu, it shows 2 comments (I added one) and when you select it, the header says 3. I presume thats part of the fix or is there something else wrong? But thanks again for getting it going. Edit: I noticed, discussions are still empty, will that affect anything (like endorsements)? GuruSR.
  5. First, sorry for using Feedback on TESNexus about here, but the "IMAGE" you needed to read and write the letters from was broken on Skyrim Nexus, so you could never send a feedback and the forums kept timing out on me, as did the TESNexus ones. I do have a problem with an entry I did, apparently through the multiple browser refreshes I had to do on both TESNexus and Skyrim Nexus, looks like the browser lost the Yes/No for the ability to leave comments on Elder Scrolls Screenshot Manager. I placed two links with Mirrors to that link (one in Morrowind and one in Skyrim), since uploading and managing one file (for all 3 games) is a lot easier on me (and less bandwidth for you) and also avoids confusion of people downloading it more than once. Would it be possible to either change the "No files have been uploaded yet." message to "No files have been uploaded yet, but there are mirors listed." or something to that affect. Perhaps the Downloads button lists the Mirrors instead of Uploads (if there are no uploads and there are mirrors). Or something to "remind" the person that there are mirrors. I do hope you can somehow enable the conversations for the above link, as I've found no way to manage them (or enable them). If not, I guess I have to delete and recreate the file and start over? Thanks for the ReadMe fix, it just worked, hopefully your workload will settle down so that it won't be so hair raising. GuruSR.
  6. I like your work! much potentail! :D Kudos!
  7. Well, I've tried everything so far, the settings, tweaks, even the forcing of 3.0 shaders, and I'm still getting that circle of "clear" water, where there's no reflections. Oddly enough I tried putting the uSurfaceTextureSize setting to 2048, but it returned to 128. I saw no difference in forcing the 3.0 shader file in the game, looks the same. Also, I'm not seeing character reflections either, probably another setting elsewhere stopping that. Anyone got any ideas? GuruSR.
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