-
Posts
6 -
Joined
-
Last visited
jsc17's Achievements
-
SSE Vanishing 1st Person After Armor Refit
jsc17 replied to jsc17's topic in Skyrim's Creation Kit and Modders
As far as I can tell everything matches up between outfit studio and the armoraddon, unless there is something specific I'm overlooking. Here is an example of what I'm seeing in-game with the top -
SSE Vanishing 1st Person After Armor Refit
jsc17 posted a topic in Skyrim's Creation Kit and Modders
Just for my own use I refit the armor here to SAM Light HDT body (https://www.nexusmods.com/skyrimspecialedition/mods/49323?tab=description). The issue though is that the arms of the top/dress as well as the gloves (and my hands) vanish in 1st person after the refit. I use MO2, so I saved my SAM build, installed Himbo and the mod, and it works fine in 3rd in 1st person. However, because I play a bochu character I want to use SAM, so I load up Bodyslide and refit it after switching back to my backed up SAM loadout. It works perfectly fine in 3rd person, no clipping, nothing invisible or stretching. But my sleeves, gloves, and the arms and hands under them vanish in 1st. I've already checked through both SSEEdit and the Creation Kit that the armor was using the same mesh for 1st person. I cleared the 1st person and left it blank as a test: still invisible. Reset it to the same mesh: still invisible. In Bodyslide the partitions appear correct. I also checked that the translation for X, Y, and Z on the NiNode in NifSkope are all 0. I have no idea what I am missing and any help is appreciated. -
I thought it would be that simple, but I just can't get blender to import even following the directions to simulate a fallout import. Since it is a default armor that is a requirement since it is all one whole Trishape in Nifskope.
-
I really would love this too. I really like the armor except for the cape; wouldn't be too bad if capes were actually realistically animated rather than being stiff as wood. I would do it myself, but I just can't get Blender to import it at all.
-
Strange trouble with very simple script
jsc17 replied to jsc17's topic in Oblivion's Mod troubleshooting
Thanks a lot you two for your help! the script you gave me is working as I wanted. I was wanting to have a way to write a script that scales a spell with the mob's health value. I'm pretty new at this, so it seems like I was going in the wrong direction in several places. Thanks again!! -
ScriptName UnderDeepBossKingAtanUlak Begin GameMode Short Health if Health <= ( GetActorValue Health / 2 ) KingAtanUlak.AddSpell UDBossKingAtanUlakCorrosiveBolt1 elseif GetActorValue Health endif end This is the script I am trying to get working, from what I know about scripting, everything here seems good, but maybe it's good to get another set of eyes to look it over. the CS isn't giving me any specific errors, but simply asking if I would like to save the current script, Current= ______. Any help would be greatly appreciated!!