-
Posts
97 -
Joined
-
Last visited
About astrob0y
Profile Fields
-
Country
Sweden
-
Currently Playing
VR games, mostly Elite dangerous/X-rebirth VR
-
Favourite Game
Zelda WW, Civ 1-6
astrob0y's Achievements
-
Horrible Stuttering problem please help!
astrob0y replied to Dagorma's topic in Oblivion's Mod troubleshooting
 tried to play the game in windows mode, used moreheap and enginebufixes, enboost, Oblivion reloaded ini tweaks?  EngineBugFixes, http://www.nexusmods.com/oblivion/mods/47085/?  MoreHeap,Place it where Oblivion.exe is, otherwise shakeybreaky http://www.nexusmods.com/oblivion/mods/44985/? -
Horrible Stuttering problem please help!
astrob0y replied to Dagorma's topic in Oblivion's Mod troubleshooting
if you have oblivion stutter remover, try to remove it. Helped me. -
ENB God rays and Oblivion reloaded
astrob0y replied to astrob0y's topic in Oblivion's Mod troubleshooting
After much tinkering I found the solution! ShaderModel3 = 1 NVIDIAPatch = 1 changed to ShaderModel3 = 0 NVIDIAPatch = 0 did solve my problem. Praise the sun -
ENB God rays and Oblivion reloaded
astrob0y replied to astrob0y's topic in Oblivion's Mod troubleshooting
tried to extrat the original sun texutres from the .bsa. No scuess. -
ENB God rays and Oblivion reloaded
astrob0y replied to astrob0y's topic in Oblivion's Mod troubleshooting
thank you for replaying. That didnt work however. I will post here if I find the solution. -
Hi there (long time no see). I wonder how I can make the ENB god rays with its spirits work with Oblivion Reloaded. I cant seem to beable to overide the sunrays from OR so I miss out the more superior ENB god ray.
-
An up to date mod list (created 2014-03-08)
astrob0y replied to astrob0y's topic in Oblivion's Discussion
Thank you, Ive changed it :) -
Patch for "AnvilBayExpansion" and "DungeonsOfTameril"
astrob0y replied to astrob0y's topic in Oblivion's Discussion
thank you for the helpful comment. I couldnt have made it through myself :) Here is the current file: https://drive.google.com/open?id=0Bz8uKxChR4EcS2k0SktJUWZfZGM&authuser=0 -
Patch for "AnvilBayExpansion" and "DungeonsOfTameril"
astrob0y replied to astrob0y's topic in Oblivion's Discussion
It would be awsome if you could. Ive just followed a really well made tutorial at TESalliance but Im really doing things in CS in utterly blindness :) -
Hi, Im trying to learn CS (so that I can make something out of my ideas) and Ive tried to create a patch to the two very good mods "Anvil expanded" and "Dungeons of Tamriel" that does have some rather small conflicts near Anvil castle. Now I wonder if someone could be kind and check it out, Im rather unsure if Ive done it correct and so forth. What has bene done: fixed some objects around the big entrance to Anvil servers that was either below or above the ground. land tears above and under the sea near the big entrance. land tears under boats nd some issues around the houses near the Anvil castle. Thank you! https://drive.google.com/file/d/0Bz8uKxChR4EcYVFObU1sOEZhN2s/view?usp=sharing
-
Random crash when loading new areas
astrob0y replied to pizzapicante27's topic in Oblivion's Mod troubleshooting
Your list dosent look like what Boss wants it to be. Maybe try to update BOSS masterlist (it has just recently been updated) and then run a trial run to see if there is something you should do. What I can see is that OCO 2 is to high up. Maybe try to put all the better cities files as low as possible, also OR should be lower according to boss. Crowded cities 15 toghter with Better cities makes my game ctd rather soon, but that is my game. -
Morrowind Mods - Nexus Mod Manager
astrob0y replied to PanzerDakkan's topic in Morrowind's Discussion
I use NMM without any seen issues and are 60 hours into my playthrouh with rather "heavy mods" such as wizard island, Wyrmhaven, Solstheim Overhaul and EEC Expansion. The thing I need to do is to manully download the mod (read the funny written and mythical readme) and then make a zip/rar file that follows the structure that Morrowind wants (ie /datafiles/textures and /datafiles/meshes). -
In response to post #20504569. its not about "optimization" its more about what you throw at the old game :). Disable the shader effects and distant land and you will have good fps.
-
Big thank you mhahn123 for taking up the the lifting! I will try to create a account at the forum (tried it before without sucess) and post there asap.
-
MGSO 3.0 is really good to show what the old Morrowind can do, but as an overhaul its buggy and not up to date. Best thing to do is abandon MGSO 3.0 and download all the mods you enjoy one by one and really take your time to customize the world as you want it to be :). The new MGE XE, MCP 2.2 and the other patches will give you a better and more solid experince as well :)