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Fuzion64

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  1. How to swap head for peebee and vetra? To human female Is this the correct way to setup the armor under presets? Are the slots made to be used in this order? hmf_player_und (underarmor slot) hmf_head_amy_mb (head slot) hmf_hair_a_amy_simpleitem (1st hair item) hmf_hair_a_amy_cloth_simpleitem (2nd hair item) hmf_hair_a_universal_ponytail (3rd hair item) hmf_andromeda_03_female arms hmf_andromeda_03_female chest hmf_andromeda_03_female legs I want all female crew members (cora, suvi, peebee (human swap), vetra (human swap) to use only the hairs with ponytail meshes or only hair mesh D. so all of them need 3 slots for (hair, cloth, and ponytail unless they have hair D) The ponytail meshes seem to be hair_a, hair_b, and hair_j simple items. Hair D is the only other mesh that even looks remotely good on npc's, besides the ponytails. If I goto peebee head_said and change the pointer to hmf_female_amy_mb (head item) or whatever simple head item it will work on planets, but it will crash on the tempest or the nexus. How do I fix this? How can I make peebee look like hayes or any other human female npc? Same for vetra How do I make drac or jaal look like another human npc?
  2. How do I change the fire mode for the pioneer pathfinder weapon. I love the look of the pathfinder weapons, but I really hate using an assault rifle thats not fully automatic or semi auto. I'm not a fan of any of the weapons featuring a burst mode at all. I always avoid these guns like the plague by skipping over them completely or by opening up coalesced since the days of me2 and beyond. I typically only use the mattock on single shot or the revenant since me2 and beyond. So how do I turn my pioneer AR into full auto like the revenant with frosty editor?
  3. How do you change the text that appears when you talk with a follower? Not neccessarily the speech dialogue itself that occurs in an actual conversation, but the action menu text you get when you first click on a follower. that says something like "Lets trade some things" or "Follow me I need your help".
  4. Finally figured this out. The T-Pose from when no weapon or magic being used is from FNIS Sexy Moves. Using your method of Installing each FNIS mod one at a time, then relaunching the game each time. I was able to determine that FNIS Sexy Moves causes the T-Pose on male characters only when no weapon or magic is being used. When a weapon is drawn the animations play normal. If a female character is walking around in the game world without a weapon drawn she is either hovering or moving around in a T-Pose. This mod has the same effect on male and female characters. So now that I know this is my issue, what other animations can I use in its place to get the same type of effect? I was almost positive it had to do with immersive animations, dual sheeth redux, or XP32 XPMS Skeleton, but not at all to my surprise.
  5. T-pose always occurs only when no weapon, shield, or magic is being used or engaged. If you are casually walking or running its a constant T-Pose no just for the player, but for all npc's. As soon as the draw a weapon or get ready to use magic the t-pose stops and animations play normally. My install process was FNIS Behavior Files FNIS Addon Spells FNIS Creature FNIS Sexy Move Immersive Animations Realistic Ragdolls and Force Dance of Death Kill Mod Dual Sheeth Redux XP32 XPMS 193a Skeleton So why is it giving me a T-pose only when no weapon or spell is being used? I ran generate FNIS for users, I installed the animations first and the skeleton last. It doesn't make sense at all. I've been trying to fix this for about an hour with no luck. I've already tried uninstalling all mods and ran generate fnis for users again. The t-pose issue remained which makes no sense. Its just weird seeing everyone move around in a t-pose and sometimes hovering.
  6. http://s7.postimg.org/pdjgde6yz/2jz.jpg http://s27.postimg.org/6tczp56ur/r1c.jpg How do I make this mod install properly? "Dual Sheath Redux" for Dual sword animations
  7. Okay so I just reinstalled Skyrim completely so its 100% fresh with no mods period except for Superb-RL ENB 2.5 + The Bethesda HD Texture Packs I ran an initial test - Walked around and it was perfect. No lag, no problems, and no slowdowns. I went back to my install process By next installing Climates of tamriel + the ENB I ran an initial test - Walked around and it was perfect. No lag, no problems, and no slowdowns. I returned to my install process once more by adding back in realistic lighting overhaul I ran an initial test - Walked around and it was perfect. No lag, no problems, and no slowdowns. I thought well okay, this is great now lets see if I can get skyrim to run good with Skyrim HD textures installed. Nope, not a chance. Everytime I turn or look around there is mouse lag eventhough I am running a very high end very powerful Radeon HD 7850 2GB video card. I'm trying to understand why my 7850 can't run this is there some settings that I have to alter under skyrimprefs.ini? I ask because, it was doing fine with 3 hd bethesda packs and superb-rl enb and two additional lighting/weather mods. Added in one single enhancement and baam! Performance drops fast! This is a 7850 for crying out loud. A 7850 is fast and runs everything I normally throw at it. I must say this very disappointing. I'm not even sure if I could add face packs, textures, weapons, and armors without it slowing down again. Do most people who use ENB's not run the Skyrim HD 2K texture pack?
  8. Hi there, I am looking for a mod that makes every single NPC killable no matter, race, class, or quest independent. It needs to be 100% compatible with dances of death mod as I keep enhanced blood effects turned on, dances of death kill moves 75% chance of 100 and decapitation chance 25% of 100, I just want the ability and freedom to kill whoever and whatever I want as I play my character. Preferably the least amount of plugins needed to be used, the better.
  9. Craftable items question: How do I go about creating a new selection option? Like immersive armors appear under "Auxillary Armors" and not daedric, steel, ebony, or other types. I want to create two individual crafting sections "My Armors" "My Weapons"
  10. Weapons and gear don't showup in my chest and I don't understand why So I downloaded a few mods and installed them, then I opened multiple master files and created one simple little chest and put everything inside of it. The problem is when I go in game and use "player.placeatme XX000001 1" the chest spawns as it should, but most of the stuff isn't visible. I realize my character is only level 9 since this is a new playthru, but what I want to know is why they won't showup in a chest when I put every single item x10 in one chest. To quickly use player.placeatme and markfordelete. This is a real simple way to loadout companions and characters without having to use a ton of console commands. Example: I place all of hoth troopers armors in a chest and save the plugin, then I use the player.placeatme ingame and that specific chest is always empty for some reason. The standard skyrim weapons and armor always showup, but all of hothtroopers gear isn't in the chest for some reason. When I double check the plugin itself, the chest is full with all of the gear including hothtroopers special armors. So it has to be something Now if I go ingame without changing anything and type help "crimson" 4 I can easily spawn the item as usual. Why I can't see the items in a chest with a level 9 character at all is really confusing me, console commands spawn them fine. However in a chest they don't showup at all.
  11. I want to know what I need to do after I duplicate a steel sword to make it showup on my back the same way a steel greatsword does. I'm not doing nothing fancy like adding sheaths or scabbards. I plan on adding this as an additional option to my mods if I can figure it out. Why would I want this? Well I am using an iron helmet, studded armor, and steel weapons so...
  12. I would like to know if these mods can safely run together or am I adding too much at once into my game. I am trying to avoid any compatibility conflicts so help is appreciated. Skyrim 2K HD Texture Skyrim Monster Mod Deadly Dragons WARZONES - Civil Unrest Midas Magic UFO Convenient Horses The Dance of Death v3.3a Is there any compatibility issues between these?
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