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DMvO1

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  1. Those are all good ideas, but I think I'd rather just build the facilites and use the oblivion crysis as an excuse for the lack of activity outside the city walls. I did find a tree stump resource though, and was already planning on turning the larger area around the mine and maybe around Bruma into a tree graveyard (the walls of Bruma are a wood palisade so there should be some tree stumps I figure.) Thanks for the support! edit: Thanks for the idea of adding blacksmiths who make stuff like doors and furniture. I hadn't thought of that, and I already have all the resources I need to decorate their shops. Really good idea.
  2. I started building an open-air mine outside of Bruma. It has a bloomery furnace, mine carts and a storehouse right next to the stables. All that iron has to come from somewhere, right?
  3. I just finished redoing the Dremoras for TIE 2. I don't have any screenshots related to TIE 2 yet because I'm just getting to the aspects that can be seen visually, but it's coming along. I still have some number stuff to sort out, particularly related to the inventory and setting the player's health to an absolute 100, instead of using a formula. If anybody knows anyone who can advise me in that, help would be appreciated and credited in the final release. The next major step in TIE 2 is going to be adding a bunch of new weapons and armor to the leveled lists. One of the new things I'm excited about are armor "addons" that use the jewelry slots. It allows you to further customize your outfit and bring it together, and NPC's wear them too. A lot of the addons indicate a type of character too, for example thief toolbelts and big straps for your weapons, and regular adventuring gear. There's also cool mage addons and some of the people at the Arcane University will be wearing them (wait till you see Traven's robe!)
  4. One of my goals with this mod was to add work-related items and machines all around Cyrodiil to make it look like the people were working. I've started by adding clothes-washing stuff and I'm almost done. Soon I'll be able to add industrial stuff to peoples' houses to imply a job for them and show the player where stuff comes from in the game, and add more atmosphere to the game, which is the main goal.
  5. This is the introduction thread for my WIP project called Cyrodiil Transformed. The mod will change the original Oblivion worldspace into a tropical climate and it incorporates a modified version of Open Cities Reborn so it will be overall a new and enjoyable experience. It also comes along with a weather modification. So far I've replaced the trees and edited the towns and done the textures that I want to replace. Next I'll use some of those beautiful resources people have out there to make the world come alive. I'll also edit some of the dungeons to use new tilesets, but that can be a separate esp in case you already have something that edits those dungeons. I'm also working on another mod that edits the NPC's and game mechanics, and hopefully I'll be able to release that to accompany this, because it does have an aesthetic side to it. It also redoes the game mechanics to make it more intuitive, such as redoing how the attributes work and making the player and NPC's always have 100 health. Keep in mind these are two seperate mods and you don't have to get the gameplay changes to get the tropical world. If anybody's interested in working on either project, please message me or email me at [email protected]. Without further ado, here are some screenshots: http://tesnexus.com/imageshare/images/1148342-1299783058.jpg http://tesnexus.com/imageshare/images/1148342-1309975365.jpg http://tesnexus.com/imageshare/images/1148342-1309976364.jpg http://tesnexus.com/imageshare/images/1148342-1309976613.jpg http://tesnexus.com/imageshare/images/1148342-1309986981.jpg http://tesnexus.com/imageshare/images/1148342-1310176889.jpg http://tesnexus.com/imageshare/images/1148342-1310177033.jpg http://tesnexus.com/imageshare/images/1148342-1310263369.jpg
  6. There are some mods that make you fall over when you walk backwards and things, but i don't think there's one that adds a chance to fall over depending on the amount of lighting when you walk up and down stairs. Walking or running would also affect it.
  7. I'm in the middle of working on a really big and really sweet mod and I need help with scripts for creatures to make them hunt during certain hours of the day. I want to give them behaviors like running from certain factions or actively hunting certain factions or attacking the player on sight but only during certain portions of the day. I also need to make some of the smaller animals graze on alchemy ingredients, and I want to make them drink water. I also need help doing scripts to put on armor so it can only be worn by a certain gender or race. So if anyone could direct me to a good scripting tutorial I would be grateful.
  8. can somebody change the amulets so they're either replaced with a seem-hiding choker, or the ones that have a jewel hanging off them would be remodeled so they sit on the skin instead of floating up, and they would include a choker in addition to that in the same model.
  9. what mod is this area from? http://www.tesnexus.com/imageshare/images/1264434-1297284433.jpg
  10. I've noticed than when I attack a blocking guard I get staggered. Is there a mod that reverses this so the one blocking gets staggered instead?
  11. is there a mod where if you get hit while performing a power attack it cancels it?
  12. i would like to see more warhammer influence in there, with the draping furs and beast skulls and suck. a lot of dark metals too, maybe wrought iron. maybe i should find a tutorial on making armor and do it myself, as i had a similar idea a while ago. i wanted bands of orcish bandits with special armor walking around cyrodiil.
  13. I've seen mods that edit the health formula to make it retroactive and things, but i have a simpler and slightly different approach in mind. I see in the cs where you can edit values of variables, but i don't see how to edit the whole health formula. could anyone help?
  14. I answered in the quote :P Anyways, you can find it here: http://www.tesnexus.com/downloads/file.php?id=36442 you didn't really say what it does in the description, lol
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