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Valistar

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  1. Cheers, someone on another forum told me generally the same thing, though I admit I'm still baffled. The UV map still just looks like a jumble of random polygons to me, after fiddling with them in nifskope and 3dsmax. :-p I might try to puzzle things out, but it seems like its a lost cause, for me.
  2. Could someone explain to me, or direct me to an explanation, of how textures are applied to meshes in oblivion? I'm not terribly familiar with the topic, but I've spent the day messing around with nifskope, 3dsMax, and photoshop, and I'm completely lost. I've read about UV maps, but from the examples I've seen, the texture still has to be contiguous. All the Oblivion textures I've looked at are completely jumbled up and mismatched. No matter how that texture is wrapped around a mesh, it isnt going to look even remotely like a sword, or whatever. So, somehow or another, the game knows to cut and paste certain parts of the texture onto certain parts of the mesh. This is where I'm lost. I've looked through different items in nifskope, and it doesnt have anything I can find that would indicate that would do this....it just lists the texture file and moves on. So yes....confused. All the tutorials I've found seem to assume you know exactly how to do this, and the only directions they give are to fill in the texture name under NiSourceTexture, and then somehow its all magically applied the way its supposed to be.
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