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vereena

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    EVE online (since prehistory) all Fallouts (always!) all TES games and

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  1. I don't like Dark Souls, not my type of game, but it's aways welcome to see the Nexus community growing :D thanks and good luck!
  2. Happy birthday Nexus, we've got 11 now we need to get 111 and then... ;P
  3. Hey there! Just wanted to drop by and thank you for the Wheaton Armory Secret mod. Am I assuming right that you abandoned the project? :(
  4. strokes her cat
  5. I started this topic to give you locations of a “full score” of bobblefakes hidden onboard of HMS Vanguard, they are needed to unlock captains safe and find last log. Full score as you know means 20, there are 20 of them hidden in those places: If you want to find them on your own, don’t read this spoiler! As you probably seen, there’s a twisted logic in placement of those bobblefakes, endurance is where you must endure extreme conditions, agility, where you must hold your breath, unarmed is where you will most likely fight your mates, energy weapons is where energy is, melee where you find lots of knives, medicine… guns… some kind of logic indeed, just don’t look for intelligence in the kitchen and everything will be fine. :) Cheers!
  6. Regarding iris door (not only the left one), this is something within door mesh itself, its mainly because those door were designed for completely different purpose and player was not meant to walk through them at all, you just have to live with it. The only remedy for that is to quick save while the door's open and load the game, than everything should b e ok, it worked for me at least.
  7. LOL m8, you can always leave the ship and find something outside, there's plenty of this stuff all around wasteland! I'm sure you can get your hands on camera or some conductors i.e. in super duper mart or in almost ANY location normal stuff will do, nothing fancy is needed! If it's fancy (like fuses, or manual) it's onboard in sufficient numbers:) If you're having trouble with finding what's to be repaired, try main terminal, he'll tell you! If you got that file before 5 pm GMT on 14th Nov, please don't post anything here, just get it again, first one was messed up!!!
  8. Hello there, this topic is similar to my other Falcon topic on Bethesda's forum, but I thought it might be nice to start it here aswell. If admin thinks otherwise, I am affraid his is the right :) I am making this mod for two reasons: First - I am devoted Star Wars fan, Second - because since Mothership Zeta came out nobody bothered to make decent space ship mod. And I have decided to fill this gap. All "space ships" for fallout I saw are nothing more than another twisted dungeons with no entrance or exit where you have to teleport yourself in, only nice addition was a window with Earth and stars texture behind. First I tried to give it a bit of "life" by making my space station revolving, Idea is good and I still work on it, but my goal is to give you a ship you can actually see, touch, live in it and land on the ground or keep it in space. Unfortunately due to game's engine limitations and my lack of skills I was forced to skip several nice touches like animated trap door, scripted animations through setPos, setAngle, rotate doesn't seem to work very well and get confussed from time to time, sorry here. This is how it looks Regarding "landing ship on the ground" idea, that's the main feature of my mod, so it has to work. But if you expect to actually see the ship landing, as I said sometime before " no fancy animation here". Hovewer, you will have the ship on the ground in 6 places through wasteland (c'mon he's really big, you can't land it just about anywhere you know), whitch ones you'll have to find out for yourself or read the spoiler. I have spoiled all affected locations for those concerned with possible conflits with other mods Mind you, you will be able to land on that location once you have actually been there (you can fasttravel to this location). The landing locations for Falcon are: The quest for Falcon is quite simple, you will just have to repair it... (you didn't see that coming, did you?) cheers
  9. Recently while making my Millenium Falcon mod I tried to add an DLC specific item (DLC05Crate04) and each time I did so G.E.C.K. returned an error : "Failed to load 3D for object 'DLC05Crate04' (0100ADDB). Warnings were encountered creating file 'SCOL\MFcorridorRing.NIF'. Check warnings file for more info." After awhile I managed to find a solution to this problem: use archive invalidation tool: http://www.fallout3nexus.com/downloads/file.php?id=944 and archive utility tool: http://www.fallout3nexus.com/downloads/file.php?id=34 1. activate invalidation tool, so Fallout and G.E.C.K. will try to find mesh in folders rather than in BSA archive (if you haven't done that yet) 2. extract selected reference mesh to your data folder using utility tool (it will preserve file path for the reference) 3. create your Static Collection Nif. This works for me, it seems that G.E.C.K. has some fancy problem reading BSA archives different than original. I hope this will help to anyone having this problem. cheers
  10. I think It would, I'll try that give mileruk's waterbreathing perk on enter and remove it on leave... I'll certainly try that
  11. Hello everyone! I have decided to start this thread, because I have a bit of a problem with one idea for my space station mod. I was trying to find solution in many places, but somehow I have failed, so maybe solution will come to me through this topic. To the point: My station is constructed as a three revolving rings with liveable space between them, gravity is generated by centrifugal force, which means closer to the centre you are, less gravity you feel. My problem: I want to create control room in the centre, but I need to find a way to simulate zero gravity. How to make player float in space? If anyone will provide me with solution I will be most grateful. Also: If you have other creative ideas regarding how to use the station or what to put inside, you are very welcome to post them here. You can get this mod on Nexus here: http://www.fallout3nexus.com/downloads/file.php?id=9214 Cheers and thanx in advance for any help.
  12. Well I think I will revive this topic now that I have actually made Space Station similar to the thing on the pic from page one. I didn't see it before:) My station is already on Nexus, look here. And I will need some help in making. 1. I need for starters someone who might be willing to make station model to be seen through windows, current "model" is made from existing random parts, and, well... is rather heavy on GPU. 2. Next problem I hit is zero gravity, only thing about gravity on the forum I found regards some rubbish gravity gun, Zero G is needed for central core of the station where is no artifictial gravity. I was thinking, how to make player swimming without water... this might help. or maybe FOSE's commands to set gravity level, but i know nothing about FOSE yet. That's for now problem with space shuttle animation and other things I'll leave for later. If you know how to make those two problems dissapear, I will appreciate any help that will spare me 3D moddeling lessons and PhD in FOSE:)
  13. Hello guys, In case if you are still interested in elevators. It's been 20 days since last post, but there is still no answer here. Entire bottom part is a normal cell, that never moves anywhere and elevator box with player inside stays still at all times, it is shaft that plays animation "Forward" (in case of monument elevator) once shaft animation stops playing (you are on the "top" of the monument) game loads another cell whitch is monumetn top (notice that, door on top are not opening. If they would open you would still see bottom part). Now, when you are going down the monument, cell with the shaft loads and plays animation "backward" to make it look like you are going down, after it stops, door slides open and there you are, back at the bottom where in fact you've been all the time . I hope this make sence to you, cheers
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