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HiFiSi

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    United States
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    Skyrim, Legends of Grimrock
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    Vagrant Story

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  1. I'd like to see a mod that adds functionality for displaying whether the enchantment on an item has been learned or not. As an example, with the mod unread books glow it adds an icon next to books that you have already read, as seen here: http://i.imgur.com/UeJxUjn.jpg Something like that for enchanted items would be really great. Currently in the vanilla game, if you see an enchanted item in a merchant's inventory the only way to find out if you already learned that enchant is to either leave the merchant and go find an enchanting table to check your list, or to buy the item without knowing and bring it to an enchanting table. So this would be a pretty big time and/or money saver.
  2. I have been having this same problem. From what I can see, it is caused when there is a large increase in RAM usage during loading. For instance, if I'm in an interior cell and the game is only using 600mb of RAM, then I use an exit door to an exterior cell where it may use like 1800mb of RAM, it will freeze up during loading. When I uninstall the SkyrimHD and official high res textures, the load freezing never happens because the game is using much less RAM.
  3. Um... that armor, in black... would be the same as the standard armor.
  4. I'd like to see a mod where if you unequip your bow, the arrow quiver goes away with it, and when you re-equip the bow the quiver comes back.
  5. This is most likely not going to be possible until after the CK comes out, but it's good to get the idea out there. I'd like to see "attack rings" that you could wear, that are the same as normal rings, only you can put weapon enchants on them. And when worn, the enchants on those rings would effect your unarmed fist attacks.This way you could do things like soul trap or add fire damage or absorb health to your unarmed attacks. And as a bonus you could fill soul gems without having to use a weapon or spell and leveling up a skill you don't want in the process. It could also be done in a slightly different way, where you can equip 2 "unarmed weapons" like a pair of brass knuckles, that add to your unarmed damage rating and can take weapon enchants, allowing you to continue to wear your regular rings. The brass knuckles would be equippable as weapons (dual or single wielded) but the game would not count them as weapons so you would retain the unarmed damage mechanics.
  6. "not realistic" isn't a very good argument when used about items in a fantasy game. :armscrossed: As for usability, the mod could just be two parts. One for the in game item being added through an esp file, and second, a bat file you can use to spawn the chests where you want them to be.
  7. This I believe would be super helpful to many. I think it would be awesome of there was a chest we could spawn multiple instances of that all shared a common inventory. So if I owned multiple houses, I could spawn the chest in all of them and they would all share their inventory. So if I had the chest placed in my both Whiterun house and my Riften house, if I put some items in the chest in my Whiterun house I could pull those items out of the chest in my Riften house. So basically, multiple instances of the same chest that all share the same inventory.
  8. player.setav enchanting 9999, then add the enchants to the weapons, lowering the power of the enchants to near minimum so they are normal power. You'll then have a weapon with normal enchants but has like 50,000 charges on it.
  9. Just FYI, when moving inventory from you to a container or NPC, it will move the items marked as stolen from the stack first.
  10. I'd like to see a mod to allow weapon recharging from the favorites menu instead of having to open the main menu, going to weapons, and scrolling to the weapon you want to recharge.
  11. http://www.skyrimnexus.com/downloads/file.php?id=562
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