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r3van

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  1. I'm currently trying a Papyrus script to see if I can apply the soul trap shader effect on a MiscObject. My source code is below: Scriptname R3VileGemFX extends ObjectReference EffectShader Property EnchPurpleFXShader Auto Event OnLoad() EnchPurpleFXShader.Play(self, -1.0) EndEvent Event OnUnload() EnchPurpleFXShader.Stop(self) EndEvent Though in-game, the shader still does not appear on the object when the mesh is loaded (which is what OnLoad() is supposed to do).
  2. Well, I fixed it....but again I'm not sure if this solution will fix everyone's. First, I just used an existing enchantment that was in Skyrim.esm, in this case, I used EnchWeaponAbsorbHealth03, but I didn't make a copy, I renamed it. Then, copied the AbsorbHealth03 MGEF and named it something of my own, I swapped out the MGEF that the AbsorbHealth03 uses by default with my new one. I applied the AbsorbHealth03 ENCH to my custom weapon, saved, and then tested it in game. It worked just fine, the problem was that now every item using the AbsorbHealth03 ENCH would use my custom MGEF, and I didn't want that. So, to fix that, I just cleaned the AbsorbHealth03 and THEN I copied it. With that copy I basically did the exact same thing only this time it was a copy. I applied my new ENCHANT to my custom weapon and went into Skyrim and NOW it doesn't crash. I'm going to repeat the process again and see if it works a second time. If it does, w00t and good luck to anyone who reads this and wants to try it themselves.
  3. Okay, a while back I started my second mod for Skyrim using SkyEdit 0.041a and it required me to make a new Enchantment with a new EditorID and FormID. I had some trouble getting it to work in the game, what the mod was supposed to do was give the Blade of Woe unlimited enchantment, I copied the enchantment it DID use (AbsorbHealth03) and applied that to the DABladeofWoeReward or w/e. I also copied the EnchAbsorbHealthFFContact and made my own and applied that to my custom ENCH. All I did then was change the Charge and Cost on the ENCH to 0, remove the Base Enchant, and change the Base charge on the MGEF to 0. Though, before I removed the Base Enchant, I had some trouble in game. It would crash whenever I would view the item within my inventory. I went back into SkyEdit for the trezillionth time and something told me to remove the base enchant. I used the DA07MehrunesRazor as a reference (since it has unlimited enchantment) and it didn't have a BaseEnchant assigned. I don't remember changing anything else within that session, but when I went back into Skyrim after saving, It didn't crash and the enchantment and MGEF seem to work just fine. Now I tried doing it with a SoulTrap06 spell using the same method, but it refuses to work and crashes in the same way. I have no idea what I'm doing wrong, I used SkyEdit 0.046a that round, I deleted that one, went back to SkyEdit 0.041a and remade it from scratch, and I still have the crashing issue. I don't know how to fix it at this point, I've messed around with some of the settings and I can't seem to figure it out. I even then tried to remake the Blade of Woe enchantment fix using BOTH versions of SkyEdit. I made it exactly the same way I made the original and THAT even crashes. I don't know if I forgot something that I did within the session of removing the base enchantment, but It still doesn't work and I would appreciate any help you guys could offer. I attached the two .esp's for reference also.
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