Okay, a while back I started my second mod for Skyrim using SkyEdit 0.041a and it required me to make a new Enchantment with a new EditorID and FormID. I had some trouble getting it to work in the game, what the mod was supposed to do was give the Blade of Woe unlimited enchantment, I copied the enchantment it DID use (AbsorbHealth03) and applied that to the DABladeofWoeReward or w/e. I also copied the EnchAbsorbHealthFFContact and made my own and applied that to my custom ENCH. All I did then was change the Charge and Cost on the ENCH to 0, remove the Base Enchant, and change the Base charge on the MGEF to 0. Though, before I removed the Base Enchant, I had some trouble in game. It would crash whenever I would view the item within my inventory. I went back into SkyEdit for the trezillionth time and something told me to remove the base enchant. I used the DA07MehrunesRazor as a reference (since it has unlimited enchantment) and it didn't have a BaseEnchant assigned. I don't remember changing anything else within that session, but when I went back into Skyrim after saving, It didn't crash and the enchantment and MGEF seem to work just fine. Now I tried doing it with a SoulTrap06 spell using the same method, but it refuses to work and crashes in the same way. I have no idea what I'm doing wrong, I used SkyEdit 0.046a that round, I deleted that one, went back to SkyEdit 0.041a and remade it from scratch, and I still have the crashing issue. I don't know how to fix it at this point, I've messed around with some of the settings and I can't seem to figure it out. I even then tried to remake the Blade of Woe enchantment fix using BOTH versions of SkyEdit. I made it exactly the same way I made the original and THAT even crashes. I don't know if I forgot something that I did within the session of removing the base enchantment, but It still doesn't work and I would appreciate any help you guys could offer. I attached the two .esp's for reference also.