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vegtabill

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  1. Just to follow up on this, yesterday I downloaded ANB Item Switcher from home. The page had "logout" and "member area" links, indicating that I was logged in. Today, here at work, my history does not show that I downloaded that file, and I can not endorse it. It would appear that something is causing this to not work correctly. Again, it's not that big of a deal... just thought I would let you guys know.
  2. Yes, the first thing I look at when I go to TESNexus is whether or not I see the "logout" link. If I do, then I am logged in. More often than not I do. I don't think I've ever been able to download a file larger than 2MB without being logged in, but that's not really what I was reporting (though I can see how the issues are related). If I ever do, I'll be sure to let someone know. Thanks again!
  3. OK, thanks for the reply. I did check my history, but since I'm not a premium member it only shows the last month (that's kind of disappointing, by the way... and definitely does not make me want to buy a premium membership). I have found that typically when I bring up TESNexus, it will remember that I was logged in from last time (cookies, I assume?). However, I have also noticed that if I then go to the forum I will need to log in again. I had assumed this was due to not having a single sign-on feature (not a big deal at all, by the way), but is it possible that I was not actually logged in even though it said I was? I am actually pretty aware of stuff like that (Web applications are what I do for a living), so I am pretty sure that not being logged in is not the issue unless, as stated, the site can erroneously tell you you're logged in when you're not. It's really not that big of a deal. It's just a little more tedious to rate a modder's work than I would prefer. Incidentally, I never saw this issue with the old rating system. Thanks again, veg EDIT: spelling
  4. Greetings, I have a quick question about endorsements... or, more specifically, how you track whether a file was downloaded by a user or not. I have downloaded tons of mods from TES Nexus. I typically wait a while before I endorse it, wanting to be sure it is what I expected and that is works well. Much of the time though, I am told that I can't endorse a file because I haven't downloaed it. I assumed that you tracked this by login, but perhaps that was a wrong assumption? I frequently download from at least 2 different locations on 2 different machines... are downloads possibly linked to IP addresses instead of logins? Just curious... sometimes re-downloading and then waiting the obligatory 3 hours or so just is not practical. OK, I promised praise... by and large, the recent improvements to the site have been very noticeable and very positive. Little things like the banners on top of the pages (especially the new one that shows up in the download dialog) have really breathed new life into the site. The search seems to function a little better now as well (that might just be me... I've been paying more attention to search engine results in general lately). All in all, it's really coming along nicely. Kudos! veg
  5. Hey, I appreciate the input Khet. Unfortunately, weOCPS is a part of my mix already... Still, I do appreciate any input I can get, so thanks again. If you have any other ideas, please let me know!
  6. Thank you. You are right, in that this isn't what I want, but it is what I suspected... Occam's Razor and all. And FWIW, when I said something about kindred spirits, this is exactly what I meant. Thank you again! Vanilla Oblivion was indeed stable. I wish it held some allure for me still; I really would consider going back to playing without any mods. But it doesn't, so I probably won't. Oh well, there are certainly worse things in life... and other things to do. Thanks again. I do appreciate the reply, veg
  7. Well, I think 24 hours has passed, but i don't plan on making this a habit. It being Sunday and all, I thought I'd make one more attempt before another week started. I did do the re-install. Everything is essentially the same, except that I never ran TES4LODGen this time. I did not install Open Cities this time either. Oh, and since I did not install Open Cities, I did install Armory Lab. While I definitely appreciate what you're saying here, I think that not being able to travel* from one city to another without the very high likelihood of a CTD occurring is a little too severe, and for my money, pretty much unplayable. (* by "travel", I mean just running... not fast travelling, not even riding a horse or flying on a dragon... just running). Streamline seems to help some of the stutters, but the CTDs keep coming. And since I don't really care for the way it manipulates my video settings, I am only using its streamsave feature now (I'd probably be more accepting of its changes if the CTDs stopped, or were at least siginificantly reduced. Otherwise I really don't see the point in reduced quality AND frequent crashes). weOCPS is not helping either. Occasionally I will hear the sound indicating it stopped a crash, but the CTDs are just as frequent, and do not seem to be associated with the weOCPS recoveries. (To clarify, I may hear the windows alert in the background, indicating weOCPS stopped what likely would have been a CTD. Then nothing for maybe several minutes... no stutter, no nothing... then out of the blue, CTD.) Like I said, I wasn't necessarily looking for an "answer" before... but darn it all, after yet another weekend pretty much wasted on this, I guess I really would like to hear from anyone that might be able to help. This is extremely frustrating. Thanks again, veg
  8. OK, I have had some time to go down the list and take care of a couple of things, so here goes.... 1. I am not asking about any particular mod. 2. I am running "original" Oblivion with Shivering Isles expansion, patched to 1.2.0416, and the unofficial patches for both (MOBS version of USIP). 3. I am running all of the DLCs EXCEPT KotN and the last one (Fighter's Stronghold, I think?). I am running the unofficial patches for them as well. 4. I'm not asking for help with a body mod, but for completeness: I have HGEC Body v1.21 installed with Hi Res Skin Textures (2048x2048 version, plus face textures to match). I also have IFT for better age mapping, and TNR (merged into the bashed patch). 5. I am running OBSE (with pluggy), and I use BOSS, OBMM, Wrye Bash, and the Construction Set. 6. I am not asking about an FPS problem. Lag is certainly an issue I am dealing with, but CTDs occur regardless of lag. 7. I am running Win XP SP3. Everything is completely updated. 8. The defrag was what i needed to wait for. I was pretty sure that was not the issue, but I had not done it, so before going any further I let it run twice today. Once completed, I loaded up Oblivion again, but there was no change whatsoever. Still, until I tried I didn't want to say it wouldn't work. 9. No malware, no viruses. Besides the mods and load order (see below), I don't think I can address the other items directly, except to say that I have tried really hard to follow everything in the readmes, and to follow the advice of others when resolving conflicts. I have read everything I could to understand how the tools work (Wrye Bash, OBMM, etc), but it is entirely possible that I missed something somewhere along the way. Anyway, here's the load order (items marked with * are "virtually active" via the bashed patch): Oblivion.esm Francesco's Leveled Creatures-Items Mod.esm Francesco's Optional New Items Add-On.esm Cobl Main.esm Oscuro's_Oblivion_Overhaul.esm Mart's Monster Mod.esm FCOM_Convergence.esm Cobl Races.esp *Cobl Races TNR.esp *Cobl Races TNR SI.esp Unofficial Oblivion Patch.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Quests-SI only.esp Francesco's Optional Leveled Guards.esp *Francesco's Dark Seducer Weapons Patch.esp *FCOM_Francescos.esp *FCOM_FrancescosItemsAddOn.esp FCOM_FrancescosNamedBosses.esp Fran Armor Add-on.esp Fran_Lv30Item_Maltz.esp WindowLightingSystem.esp Akatosh Mount By Saiden Storm.esp *Item interchange - Extraction.esp Luchaire's Neck Seam Concealer.esp Reznod_Mannequin.esp Expanded Hotkeys and Spell Delete v1.0.esp Expanded Hotkeys Brief Equip Message.esp DLCHorseArmor.esp DLCHorseArmor - Unofficial Patch.esp DLCOrrery.esp DLCOrrery - Unofficial Patch.esp DLCVileLair.esp DLCVileLair - Unofficial Patch.esp DLCMehrunesRazor.esp DLCMehrunesRazor - Unofficial Patch.esp DLCSpellTomes.esp *DLCSpellTomes - Unofficial Patch.esp *EVE_StockEquipmentReplacer.esp *HGEC_special_armor_repl.esp Morrowind Robes and Dresses for HGEC.esp Ice Gowns for HGEC.esp DLCThievesDen.esp DLCThievesDen - Unofficial Patch.esp DLCThievesDen - Unofficial Patch - SSSB.esp KDCircletsOOOOptimized - NPC Equip.esp *FCOM_KDCircletsOOOOptimizedNPCEquip.esp ExnemRuneskulls.esp *FCOM_ExnemRuneskulls.esp Slof's Oblivion Robe Trader.esp Cobl Glue.esp Cobl Si.esp OOO 1.32-Cobl.esp *FCOM_Cobl.esp Bob's Armory Oblivion.esp FCOM_BobsArmory.esp Loth's Blunt Weapons for NPCs.esp *FCOM_LothsBluntWeapons.esp Oblivion WarCry EV.esp FCOM_WarCry.esp Oscuro's_Oblivion_Overhaul.esp FCOM_Convergence.esp *FCOM_EntropicOrderRebalance.esp FCOM_RealSwords.esp FCOM_DurabilityAndDamage.esp *FCOM_SaferRoads.esp *Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Vindasel.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - Hunting & Crafting.esp *FCOM_DiverseGuardUnity.esp *FCOM_BobsGuardUnity.esp *FCOM_HungersUnitySI.esp *FCOM_Archery.esp OOO-WaterFish.esp *MMM-Cobl.esp DLCFrostcrag.esp FrostcragRebornCobl.esp *FCOM_slofsrobetrader.esp *FCOM_UnofficialFranArmorAddon.esp Quest Award Leveller.esp Quest Award Leveller - Vile Lair.esp *Quest Award Leveller - Mehrunes Razor.esp Mighty Magick - Core.esp Mighty Magick - Skills.esp Mighty Magick - Magicka Pool Progression.esp Mighty Magick - Side Effects.esp *Mighty Magick - Sigil Stones.esp Mighty Magick - Restore Magicka Potions [OOO].esp *Item interchange - Placement for FCOM.esp *Item interchange - Placement for Frostcrag Reborn.esp *EVE_KhajiitFix.esp Bashed Patch, 0.esp Streamline 3.1.esp And I think that's it. The only other thing I might add is that I had tried using TES4LODGen, but with all the other issues I decided this was probably something I could do without until the rest was working. So, I renamed the DistantLOD folder in Oblivion/Data to keep it from loading. The only other change is that I tried running Open Cities, but reverted for the same reasons as TES4LODGen. And I really think that's it. If you (or anyone really) see anything that I have screwed up, please let me know. I am pretty receptive, generally speaking. But in all likelihood i will be re-installing once more this weekend. I really would like to get back to enjoying this thing... TIA, veg
  9. OK, thanks for the link. I am going down the list before I say anything else, but I'll have to pick it back up again after work, so bear with me. I'll post back here when I've gone through everything. FWIW, I was really more lamenting than anything (not trerribly helpful or productive, I know). I know you need info to help solve problems... in other words, I really didn't mean for this to come across as a "My game is broken! Someone fix it!" kind of post. I really do get a lot of this stuff... But, I am always happy to accept help from some one willing to listen! I do feel rather foolish for not finding that sticky myself first. But again, FWIW, you could spend days reading about troubleshooting mods without even knowing of this site's existence, let alone all the individual posts in here. I guess I'm just saying there is so much info out there, it's hard to know where to start. Thanks again for the help. I'll provide more info later tonight. veg
  10. Greetings all, I love this game. I really do. And when I discovered the wonderful world of mods, I loved it even more. But now the love is gone, or at least it is fading fast, because now I spend all my time trying to get it to work, as opposed to actually playing it. Please, before going ballistic or taking offense, just hear me out for a minute. I am not blaming anyone for anything... including myself. I mean, let's face it, unless you can show that a modder intended to screw up your installation, the worst you could blame them for is negligence, possibly irresponsibility. And as for the users of mods, like myself, how can you blame us for trying to get all these really cool things to work together? That's why they are there, right? So you go out there, find cool stuff you like, and get just enough of a taste of it to make vanilla Oblivion much less appealing and, well, downright boring... and then things start going wrong. Is it this mod... or that one? Or maybe this one doesn't work with that one when this third one is running. Maybe you need a patch? Or maybe you need some optimization software... there are a number of them. But then the CTDs just get worse. So you uninstall it all and start over again. Everything in the right order, conflicts resolved.... but still, CTDs. OK, this is getting pretentious, I know. I'll stop. But you get the idea. I really am finding myself at a point where I'm like, damn, I really don't want to go through this again... I just want to play the game! So why post here? What exactly am I looking for, right? Well, I don't know. Kindred spirits maybe? A silver bullet? (well, yeah, actually that would be cool). I suppose that if there were people out there that had persistent CTD problems, and then found ways to solve them, it would be cool to hear how they did it. But even there, you quickly get into a situation where this fix for this person doesn't work for this other person with (essentially) the same config. It is pretty frustrating. I apologize if this is a waste of bandwidth, or if it's in the wrong place. But for what it's worth, if you have had problems with CTDs that you just can't figure out, I'd be interested in hearing what you have to say... Thanks, and good evening, veg
  11. Or maybe not? Yes, this is a shameless bump, but darn it all, this is a real problem! Surely, someone knows if this is fixable/unfixable? Maybe?
  12. I apologize ahead of time, for I have no solution. I, too, have been researching this problem and still have no answers. I have tried a number of things, including combinations of CloseOblivionGate, CloseCurrentOblivionGate, and other artificial means of advancing the quests. For example, when I did the Bruma gate.... (after Blood of the Daedra, giving Martin an artifact, but before the Defense of Bruma). I got Burd and his men to the top, activated the sigil stone, got animation... no teleport, no quest advancement. Went all the way back out, back through the gate to Tamriel. With the gate in sight, I then did CloseCurrentOblivionGate in the console. This triggered the animation, and teleported me back into Oblivion at the location of the gate (the "other side", so to speak). Burd, his men, and I were all there, but no gate to return through... however, the quest DID update, and speaking to Burd in this wierd quasi-oblivion place gave me the correct dialog, further advancing the quest. So I COC'ed to the Jerall View Inn, expecting (hoping) the gate would be closed and Burd and his men would be there... but no. Even though the quest advanced, the gate was still there. Entering it took me back the quasi-land, with Burd and his men, and no return gate. So, I COC'ed back to the Jerall View, went back to the gate, then from the console selected the gate and did CloseOblivionGate on it. This actually surprised me: the gate closed, with animation, and out popped Burd and his men! The sky looks normal, the gate is closed, my quest advanced, everyone returned.... sounds great, yes? Well, no... because just to check things out, I went to the first random gate I could find (in this case, the one just on the mainland across from Deepscorn Hollow), and quickly ran through to the top.... got the sigil stone, got the animation, and..... no dice. Still no teleport, still no advancement... stuck in Oblivion, in a broken tower. WTF? I added this long, detailed description to your post in hopes that it will trigger something in someone's memory that might help solve this once and for all. Sadly, for reasons best described another time, my current save would lose a LOT (like a couple hundred or more hours of gameplay) if I tried to go back to a save before this occurred... not really an option... starting over would be faster, I think. Of course, that's my problem, and my own fault. But I would love to find the fix for this.... if there is one... Sorry for hijacking your post, but maybe it will help!
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