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AliTheLord

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  1. We get request emails quite frequently, but we haven't had anyone with the motivation AND the skill set requirements. Programming isn't what we need for SKSE64, we need reverse engineers who understand x86/x64 assembly and C++ structure alignment. I don't believe switching to git would bring anymore people in. It would likely just bring in more need for management (i.e. Peer Reviews). If you're interested in contributing your reverse engineering skills, all you have to do is submit a few alignment fixed classes to show us that you're capable. You don't even need to know x64/x86 for this, you just need to understand structure alignments and C++, this is essentially where I started 6 years ago.  Here's some classes I'm confident are broken strictly from alignment shifts: EffectSetting TESRace TESNPC TESObjectWEAP TESObjectARMA ActiveEffect You don't need to fix any utility classes e.g. tArray, these are already fixed, you should correct the offsets in the comments on the right as is our convention. What's the dev process for this? I've not done any assembly for a while but Ive previously used ollydbg when reverse engineering things.
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