Jump to content

Deleted1308005User

Account closed
  • Posts

    2191
  • Joined

  • Last visited

Reputation

0 Neutral

Nexus Mods Profile

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I'd guess it's possible to make them do same animations as the 'normal' limbs do. There was a mod with unpronouncable name that utilized this.. Tho I can't recall what it was called. It had some creatures which had four limbs (Troll at least) and AFAIK it didn't look too glitchy.
  2. Oh god I remember that abomination from Neverwinter games. Basically if you failed your rolls, it was instakill. And everytime me and my brothers tried to make build with that we couldn't kill a thing. (Most likely our RPG skills sucked back then)
  3. In certain sense I agree, but in other sense I actually think this is a great update. Skyrim modding has been 'dead" or at least silent for a while. People are still making huge and great mods, it's just a bit different nowadays. But now? More modders and content makers are attracted to this matter, because they can actually profit from this. Workshop seems to already have some really nice quality weapons and armor sets. (Which I haven't seen before, though I've been away from Nexus for a while. Blame pokemon for that) However, the bad thing is that at some point it might turn corrupt. I'm not talking about people stealing content someone else made, it's easy to get it down and I'm quite sure that Valve cares about matters like this. Worst thing that probably happens at some point is that people "manipulate" how stuff looks. Similar to most early access games now. (Good ENB can make crappy weapon look gorgeous.) And the amount of totally garbage mods with small price tags is probably gonna skyrocket at some point. (I haven't inspected how pricing thingy works. Like, can you make a single .esp without additional files and make it cost some money) Anyhow, random ranting and pondering in a hurry, hope you can understand something.
  4. Immersive is basically used for realistic mods. But then again, "realistic" would be much more than what "immersive" describes. Realistic laundry makes it sound like you actually have to clean your clothes, immersive makes it sounds like it exists in certain sense but it's not perfectly realistic. Also, one difference is that realistic is often used when referring to real life, immersive is used when someone is adding something related to ES lore. > Immersive armor fantasy styled armor, looks like it fits into skyrim > Realistic armor Armor that looks like it's based on real life armor Not sure if this is a trolley post going around the park, but I can't be arsed about that anyway. Just filling the boredom with useless comments.
  5. If you manage to do this.. Daym. It'd be awesome. I rarely kill named NPC's, but there are some that must be killed and it'd be awesome to make it even worse for them by being trapped in soul cairn.
  6. If it's made from Skyrim assets and only resemblance is the outlay, there's really nothing they could do about that. AFAIK ogre mod you are referring to was built with ripped content, yes?
  7. What if no such thing exist? Time doesn't make mods. People do.
  8. I'm not sure about Deadly dragons. You could try resetting interiors by waiting 31 days inside your house. (So it re-spawns all dragons etc. which could be the reason this happens)
  9. Well, to me it sounds more like "amused/confused" statement. Like "CURVED. SWORD. HOW COULD SUCH A THING EXIST? HOW DOES IT WORK? YOU CAN'T STAB WITH CURVED SWORD. YOU CAN JUST SLASH WITH IT" I don't really sense fascination with it, it's just something they don't fully comprehend. Though, funny thing is that when you are casting spells they are all like "Put that fire out. Don't hurt anyone", like if they see fireballs everywhere all the time and don't give a flying bidoof about it.
  10. Also, there's tons of quest mods under that category on Nexus. Shadow of Meresis, Undeath, Helgen reborn etc. Also, on workshop, Subscribe to all ThirteenOranges' quest mods. Those area really good
  11. Huh, I thought I wrote and finished my comment. Anyhow, Bizkit is more than right with that one. Many NPC's use spells that are assigned to "lefthand" "righthand" (They are their own spells with different ID), + some variants with different magnitudes. So basically this would end up cluttering magic menu worse than PSB command.
  12. Well, unless someone has ported it to Skyrim, I doubt there's working version of it. As it looks like it's made for oblivion. Can't really recall similar armors either.
  13. What is that you are currently looking for? Wet skin? Boots? Gauntlets? To me it looks like the ENB is making bodies extremely shiny. (Notice the face on the background. It shines similarly like the body)
  14. Not a professional in this kind of matter, but did you copy.. What's the branch called.. BSLightingShader from other mesh to your current one? If I remember correctly, there's issue related to importing/exporting said branch, so you just need to replace it. (Or add new one, in case it's not even there) Also, you do have the rights from original author to modify said mask? Or is it for personal use only?
×
×
  • Create New...