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solidus2845

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  1. Thanks a bunch, Slyguy. I actually haven't checked the news today until you linked it to me. I guess that answers our questions about lagging download prompts, downloads cutting off in the middle of the file (resulting in said damaged files). Again, thanks for that! At least I'm not the only one getting the corrupt zip files. I'm not sure that's a result of the bandwidth issues...but hey, at least it's not my end.
  2. So I have played and loved thousands of hours of Oblivion, Fallout 3, and Skyrim. Half of those hours are spent modding from the Nexus and making a few of my own mods for Skyrim. This said, I'm not new to anything used by mods. FOMM, WinRAR, manual installation, NIFSkope, GECk and Creation Kits. I am fairly versed at it all. My Skyrim mod archives are all great. I'm still playing and enjoying Skyrim, but it was time for a change of scenery - I spent $10 to get a digital download of Fallout New Vegas finally. I was apprehensive as to whether or not I could possibly enjoy FONV after being spoiled by the GORGEOUS visuals of Skyrim. But for $10 for the game and all DLC's....how could I go wrong? Now to my point. I'll make it short and sweet. Almost every single file I download from NewVegasNexus is corrupt or gives me an "unexpected end of archive" error prompt. My WinRAR is just fine. Every single file I grab from Skyrim Nexus works great with no error. Are there compatibility issues? Are the files here on New Vegas Nexus older and not compatible with the latest WinRAR version? I am bemused. I basically can't enjoy FONV because....I basically can't mod it in this state. I've downloaded and re-downloaded Project NEVADA three times across two different computers and the result is the same. New Vegas Nexus files are all giving me a corrupt error. Any ideas please? I am desperate to enjoy New Vegas, but my personality won't let me enjoy it without modding.
  3. Nevermind! I made an .ini tweak - "essentialtakenodamage=1" to "essentialtakenodamage=0" Apparently NPC's are simply flagged essential for a brawl, in which case my tweak made them mortal to my fists. So yea, sorreh for the inconvenience! It finally hit me after digging through my files for a few hours.
  4. So I've brawled 3 times now on this character. All three times, the person I'm brawling simply dies when their health reaches 0. I can't stop the brawl, I've gone slow to make sure they have time to submit, etc. It's not a huge issue, I suppose, but is this a bug? Do some people just fight to the death? I've started the cimpanion's quest line (I think the whole "brawler submitting" line is disabled for that very first fight so that you accidentally kill the brawler), so is that the issue? Does that first brawl quest for the companions disable brawlers submitting? Thanks
  5. It's good you found the problem, but your wrong about the silent change part, it's #4 on the new features list: "New features New cinematic kill cameras for projectile weapons and spells New kill moves and animations for melee weapons Shadows on grass available (PC) Smithing skill increases now factor in the created item’s value Improved visual transition when going underwater Improved distance LOD transition for snowy landscapes" Obviously it wasn't a great fix or well tested, but you can blame the beta testers for that one. Except i played the beta for a week straight, had no crashes, and smithing is dreadfully slow crafting anything worth less than 250 gold. Either I'm really really lucky, am careful about the mods I use and their possible incompatibilities, or some things changed drastically between the beta 1.5 and the official 1.5.
  6. I always use offline mode, and judging by these comments on early 1.5 I'm glad. Steam offers nothing I want - Achievements, statistics, friends/chat, a bunch of ads, 10 minutes of "preparing to launch Skyrim." You get the idea. I did jump on and update my platform last week when I wanted to update to the beta 1.5, but immediately set it back to offline mode when I was ready to play. I have never ever ever received an unwanted update to my Skyrim when I started keeping it in offline mode since the very first Skyrim patch that shocked me; So if steam doesn't offer you anything you want, just keep it in offline mode. Forget the automatic update options, just force it offline until you see a mod you want that requires a new version of Skyrim.
  7. Wait, did the official 1.5 patch release today the 21st? I'm still running the 1.5 beta, and it has been flawless. have any of you played the beta 1.5, then updated to 1.5 and started having these problems? I ask because I'll probably want to leave my Skyrim alone.
  8. It should be all hits due to the way it is set up in the CK. It simply looks for your equipped weapon to have the keyword "WeapTypeWarAxe." When you do have a war axe on, the perk allows for something called "apply combat hit spell." Of course, the spell itself is "perkbleed," etc. There are different spells for each weapon material (daedric being the highest at 3 damage for 6 sec). What I have concluded is that the "apply combat hit spell" perk mechanic is entirely broken. I've select any number of other spells for it to apply and none of them work when I hit an enemy with my axe. Nothing is ever applied when this perk mechanic is specified. As such, I've simply created my own weapon-perk mod. Hack and slash = One hand weapon attacks are 10/20/30% faster (only applied with ONE HAND armed, so it is functional with flurry). Bladesman = Attacks with one hand weapons have a chance to crit. Bone breaker = Attacks with one hand weapons ignore 25/50/75% armor. This way you can choose to spent more perks into the tree and all of your one hand weapons benefit. I did the same for two-hand, though I'm not sure if the two hand perk (limbsplitter) is broken like hack and slash. Limbsplitter = Attacks with two hand weapons are 10/20/30% faster. Deep wounds = attacks with two hand weapons have a chance to crit. Skullcrusher = Attacks with two hand weapons ignore 25/50/75% armor. I rather enjoy my new perk setup.
  9. I finally found a post about this and you nailed it. I am on my second character - total opposite of my speedy first playthrough. I am FULL roleplaying. I have camping mods, basic human needs mods, the works. I walk A LOT. I probably walk more than anyone has ever walked before. The snappy diagonal transition has got to go. Why is it SO NICE when overencumbered? I wish there were a fix.
  10. Wow. Uhh. I don't even know what to say, lol. There it is...right...below...new. Thanks for solving this idiotic problem of mine XD
  11. So I want to make a SIMPLE tweak so that my Vormir 2 hand sword shows up in the Steel smithing category instead of Ebony. I open the CK. I go to weapons - AAVormir. I double click it. I go over to keywords where one entry is WeapMaterialEbony. I delete this entry. I right click => new. I type in WeapMaterialSteel - When I try to click ok, i get an error saying "Form's ID not unique. Previous form's ID is type keyword." I found a workaround by copying the stack from a steel sword and pasting it onto Vormir's keywords, but is there some way to just enter the keyword? Thanks for any help.
  12. Yea really. What is TRULY bugging me is the thought of how many other "perks" are there that do absolutely nothing?
  13. Nobody else is a little irritated that this perk is 100% broken? I've now tried all war axe types with rank 3/3 Hack and Slash - It simply does nothing...ever. Rank 3/3 with a daedric war axe should be 18 damage according to the magiceffect in the CK (3 damage a sec over 6 sec). Like I saidI just beefed it up to 10 damage a sec for 10 sec, but it just does nothing no matter what values are used. Anybody else gotten this to work? Hell, has anyone changed it to something useful? I'd settle for any kind of war axe perk that works. It's a bit annoying that maces ignore armor,m swords crit, war axes do nothing.
  14. So I've always been fascinated by the three weapon specialization perks - it's nice being able to specialize in one type. The perks themselves, though, are virtually useless - So I opened up the creation kit to bolster them up to useful levels. Hack and slash was my first interest. However, after bolstering the actual spell value (bleed damage - health) up to a magnitude of 3 for 10 seconds, it's very apparent that this perk DOES NOT WORK AT ALL. This perk uses several keywords to determine whether it fires or not - WeapTypeWarAxe + WeapMaterial. I made all of the material variations of the spell do the same damage. I am using a war axe that does have the keywords WeapTypeWarAxe and WeapMaterialSteel. I am fighting a bear, which is not undead, ghost, or dwarven. By all accounts of this damned scripted event, the enemy should have a fairly powerful DoT on them when I attack with my war axe - 3 damage for 10 seconds. Except absolutely nothing happens. This perk, spell, spell effect, is totally broken and I have no idea how to fix it...Can anyone help?
  15. I tend to be VERY picky when it comes to script extended mods for this reason alone. Right now, though, I have one mod that uses script dragon that I cannot play without....companion hotkey. This mod has made it such a blast to actually play the game with a functioning companion at the push of a button. I hope script dragon is alive and well, but it has only been a few days.
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