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TesaPlus

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  1. Then make a new script, paste and copy the old one, and make your changes, e.g. add to the OnActivate event your MessageBox saying "Hello, world!"
  2. Said object has a bunch of properties, one of them being that script you want to alter. You can overwrite any of those properties with your mod. The original property will be gone, and be replaced by the one you devised. Your mod just has to be loaded _after_ the parent mod.
  3. I hope I got you right. :) Right after starting the Construction Set, I go to the Data dialog, and tick off the parent mods that my mod will depend on. I do not set any of them as "active." I make some changes to the parent mods (e.g. alter scripts), and add some new stuff as well, and .. .. save all that in a new file, say, "myCoolMod.esp." Next time I load "myCoolMod.esp" in the Construction Set, I set it as "Active." The parent mods will be loaded automatically, and all further changes go into the "Active" mod, that is, "myCoolMod.esp." When published, "myCoolMod.esp" would require users to have all the parent mods (downloaded seperately) in their load order.
  4. Does it write & save its INI files? (Timestamp!) Perhaps some mod or something else is prohibiting the game from closing correctly. If that's the case you can use the console command >> SAVEINI before actually quitting the game, and see whether this does do anything.
  5. Hi, there's a moving swing. https://www.nexusmods.com/oblivion/mods/48124 Brace yourself, the script is .. umm .. aesthetically lacking. But it works very nicely. The whole business is not as trivial as one might hope, though.
  6. Here's a goblin boss in Snu's Dungeons: https://www.nexusmods.com/oblivion/images/163420 If it isn't ripped then you can probably take it from the mod. In this game, to me trolls appear just as savage beasts. Even ogres seem more clever (at least they can make themselves clothes, shoes even). The latter seem to play the role of Tolkien's trolls, while goblins are more like Tolkien's orcs, aren't they. For goblins names I would also scan Tolkien for orcs names.
  7. I found this man in Nehrim, with Oblivion Character Overhaul for Nehrim installed. -- Pretty? No. -- Beautiful? The least we can say is that he's got himself a face. https://www.nexusmods.com/oblivion/images/155627
  8. Oh, great, so that's a start. Changing eyes in CSE: Open dialog: Character -- Eyes Open dialog and select: Character -- Race -- WoodElf -- Body Data Drag and drop eyes from the Eyes dialog to the Eye Color listbox in the Body Data tab. Yes, CSE is such a sweet piece of software. ^^
  9. First thing I do when that happens is asking Wrye Bash about the load order in the savegame. Red is bad.
  10. I am no more sure what you did, and how, than yourself, but it looks like you have worked on Bethesda's wood elf, not on OCO's, thus overwriting OCO's with Bethesda's (slightly altered). Your sea elves do work because there aren't any in OCO or Vanilla. Here is how I would do things: I load 'Oblivion_Character_Overhaul.ESP' in the Construction Set Extender (but not 'Set as Active').I perform the changes to the wood elf. (Character -- Race -- Body Data -- Eye Colours).I save my changes to My_Cool_Bosmer.ESPI activate My_Cool_Bosmer.ESP in my mod manager.Just my 2 cents.
  11. The last (and only) time I took part in such a thing I've won a Le Creuset pot. x^D
  12. ( EDIT: @Juan: Oops. Followed the link you gave. So, nothing new here ...) Well, there is a tedious and boring method. (1) Load Vvardenfell Imports ESP (2) Take note of any assets used by the item you want (meshes, icons, whatever). (3) Close the CS. Reopen CS, no masters needed (not even Oblivion.esm). (4) Recreate the item you want, filling in the path- and filenames from (2) in their proper places. (EDIT: @Juan: This is news, though. ^^) Can you run Construction Set Extender? If so, steps (2), (4), could be automated with the help of its Coda script language (Get/SetBFCModelPath and friends).
  13. Can you save a small ESP while Vvardenfell Imports's ESP is loaded as master? If so, try this: (1) Load Vvardefell Import into CS. (2) Duplicate the item you want. (3) Save it in your private ESP. It will have Vvardenfell Imports as master. (4) Use Tes4Gecko to remove Vvardenfell Imports's ESP from your ESP's masters list.
  14. Lost Spires. "I like pad Thai, baklava, and Game of Thrones." -- Food wasn't a topic there, booze at most, and I can't comment on GoT. "I have great expectations." -- Sure thing: Lost Spires. ^_^
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