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jammerham

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  1. Or what governs what hair type will be hidden by a helmet? The problem I am running in to is HairMaleNord04 is clipping through the Helm of Yngol and the Ancient Nord Helmet. I see that HairMaleNord16 (mohawk) is hidden by the helmet but HairMaleNord04 is not and surely there has to be something controlling that but I cant seem to find it. Both hair types are identical in the CK save for the model so now I am at a loss. Is there something in the hair nif controlling this?
  2. Or what governs what hair type will be hidden by a helmet? The problem I am running in to is HairMaleNord04 is clipping through the Helm of Yngol and the Ancient Nord Helmet. I see that HairMaleNord16 (mohawk) is hidden by the helmet but HairMaleNord04 is not and surely there has to be something controlling that but I cant seem to find it. Both hair types are identical in the CK save for the model so now I am at a loss. Is there something in the hair nif controlling this?
  3. Hi, Ive been playing Skyrim for a while now and have been amazed at the quality of the vanilla armors compared to Morrowind and Oblivion. I love the Ebony armor set save for one small detail; the collar (or lack thereof). I cant stand looking at the bare base of my characters neck where a collar (like that on the blades and daedric armor) should be. If I were proficient in Blender or 3ds Max I would fix this myself by adding the blades collar onto the ebony mesh, the color and style match for the most part. Also if someone could point me towards good tutorials for creating and editing .nif files in 3ds max, that would be great.
  4. I cant remember the name of a mod I found a while back, but never downloaded. It is an armor/clothing mod. It has armors that are similar to Geonox riot armor and uses some of Toxa01's MW2 armors. I remember the word scorpion in the name or description but I just cant seem to find it.
  5. The ironsights were the easy part. For some reason, i cant move any of the nodes that were already on it. the weapon is off a few degrees on the X axis when i try and hold it. thats the main problem. then i have to get the reload animations working. and its different because it uses the laser pistol reload animations. here is the weapon os maybe you can understand what im talking about. http://i886.photobucket.com/albums/ac68/thorhammer91/lambert.png
  6. Im working on something similar. To fix those sights, you have to add a sighting node in NifSkope. Then you have to move it around to line it up correctly. The easiest way to do this is to open up a weapon that already works flawlessly in new vegas in NifSkppe and copy and paste the sighting node branch onto the weapon you are porting. Make sure it is named sighting node, then move it to where you want the camera to be when you go into ironsights. Im sorry it sounds a little complicated but thats about as simply as I cant put it.
  7. I am porting a weapon from a fallout 3 mod (I dont think I can say which one exactly but it is by Skree000) and I need some help setting all the nodes and such in the right places in NifSkope. If you want to be cool, let me know and I can PM you with all the details. Any help would be greatly appreciated.
  8. Here are some pics of it: http://site.mynet.com/serkat/mynet_resimlerim/theoden.jpg http://www.tolkienforums.com/Theoden_RotK_4.jpg or just a basic rohirrim armor like eomers: http://www.humina.com/kurban/eomer-promo1.jpg (sorry i couldnt find a pic with much greaves or boots, so use your imagination.) Thanks!
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