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TotallyExoticHD

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About TotallyExoticHD

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    United Kingdom
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    Fallout 4
  • Favourite Game
    Fallout franchise.

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  1. The lighting for my cell is broken, the lights don't have effect. The room is lit, but it should've been dark and lit by lights. The lights have 0 effect. This happened as soon as I started Navmeshing.
  2. How I didn't think of that I do not know. Thanks my friend.
  3. How do I get a trigger to start dialogue? I have my scene and dialogue set up and my trigger in place but I don't understand how I trigger the scene and dialogue. This is the script I wrote for it: Scriptname InvestigationSpeechTrig extends ObjectReference ReferenceAlias Property Christopher Auto Scene Property InvestigationScene Auto Auto State waitingforPlayer Event OnTriggerEnter(ObjectReference akActionRef) If akActionRef == Game.GetPlayer() gotoState("hasbeenTriggered") (InvestigationScene) Self.Disable() EndIf EndEvent EndState State hasbeenTriggered Event OnTriggerEnter(ObjectReference akActionRef) EndEvent EndState
  4. I backup my .esp files whenever I make progress with the file, just to be safe.
  5. One of your mods will cause the crash, either due to a conflict, installed incorrectly or possibly something else.
  6. Whenever I go into a vault cell, the reference window does this: Anyone know why?
  7. I'm trying to get a quest to start when the player tells the NPC that they can go visit a vault that the NPC is from. I want the new quest to start when the dialogue finishes with the NPC, I have tried this but the quest doesn't work, it just goes to the next phase of dialogue even though that part of the phase isn't linked, it's supposed to end the running scene. I've done this : Anyone know how to do it? Thanks. EDIT: ChristopherVaultQuest is the quest I want to start.
  8. I'm trying to get a quest to start when the player tells the NPC that they can go visit a vault that the NPC is from. I want the new quest to start when the dialogue finishes with the NPC, I have tried this but the quest doesn't work, it just goes to the next phase of dialogue even though that part of the phase isn't linked, it's supposed to end the running scene. I've done this : Anyone know how to do it? Thanks. EDIT: ChristopherVaultQuest is the quest I want to start.
  9. Mine was a small frostbite spider... :dry:
  10. It's not a bug, the companions are 'protectors' of Whiterun, so higher members will attack the criminals of the hold.
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