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Sulo

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Nexus Mods Profile

About Sulo

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  • Country
    Germany
  • Currently Playing
    FNVEdit Manual Patch Extravaganza
  • Favourite Game
    Morrowind, FONV, Elite II, Gothic 2

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  1. Well, we're talking about dimensions here, where you can't be just "prepared". If I compare the status quo to the (good) old tessource times - my, have you guys come a long way. It's fantastic! The comparison to Glastonbury is totally fitting and brilliant, I hope everyone noted this. Apart from a few smaller issues I didn't have many problems, so keep up the good work guys. Success has its price, doesn't it? :)
  2. No problems on my end either, just downloaded both files.
  3. Your profile picture is killing me! :D
  4. Hi, Nexus team! The new reminder function very good but it has a few bugs left yet. I have endorsed all downloaded files and abstained from doing so in a few cases. My download history is completely green/red (with a few exceptions where ratings are disabled). Yet the reminder (in the d/l-popup or the daily reminder pop-up) tells me to take care of 4 files. These 4 files are (coincidentally) the 4 most recent in my tracking centre list, that have an orange version number. I already endorsed them months / years ago. I can't tell if the total number of 4 files is a coincidence or not. I think when the bug occured the first time there were 5 files in the reminder list. If I endorse a file from the d/l-popup or the reminder, it is, of course, being unendorsed (already endorsed at a previous date). So I have to endorse it again. If I do this, the bug is gone until the next endorsement reminder is to come up (depending on my preferences 1d,3d/week). I have set the reminder to daily now and in the last three days it happened every day. Endorsing a file via reminder (thus effectively unendorsing it) doesn't prevent the file from showing up at the next reminder cycle again. It seems to be linked to the tracking centre somehow. Strangely, this only happens in the New Vegas section. At this time, I am active only there because I am playing FNV now and didn't download any files for other games in the last weeks. Already re-logged-in after deleting all old cookies - does nothing. And the other matter: My compelete site activity log (the one in the profile) before the 17.06.2014 has been deleted. Not that it is so important - but I wonder why. Thanks & keep up the good work!
  5. I'm still using FOMM for everything. I'm just totally used to it and do instantly know 'which tool is where'. However, there is a small exception - I am using NMM to manage Skyrim mods. I wanted to get used to the program so I started managing Skyrim with it. But FOMM 14.10.8 is my first choice for everything else. As for your question: when you're used to it, stick to NMM and start the tools individually. But you can also start using FOMM (updated version) because there are many tools included that you're gonna use anyway. With Elminster's "Edit" programs and the GECK/C-Kit I didn't need anything else (I don't do meshes/textures). It's a matter of personal preference - I see that you've already created some mods so you're gonna know what you need.
  6. On my 7th FNV playthrough I'm experiencing an almost flawless game (with a thorough FNVEdit manual patch). I pay my respects to the modders and coders for making it possible!
  7. Hi, where can I change the position of the "xp-reward-meter" that comes onscreen for about 2 seconds after having earned xp? I can't remember that it bothered me in the last playthroughs, or I didn't notice. While having my resistances shown on the right side of the screen, this particular message shows up right inbetween the gauges (HUD extended/oHud/uHud). It's just a cosmetic thing, but hey... :confused: doesn't look too good. Edit 2: After some pathetic attempts I managed to change that, so that the xp-meter is being displayed in the top left corner (1680x1050). Try other values for other resolutions. You have to change the hud_main_menu.xml like that, more or less copy the "x" lines and change x to y and width to height. Here we go:
  8. Good to hear. If the freezing only takes places in the vault it is still an issue, maybe ask around in the author's thread. In a rare case that could be due to faulty hardware - I once had problems with the Underground Hideout and faulty shaders on a graphics card. But that would be too much "assuming" and not enough testing. By looking at your modlist I can't see any "intense" mod that would challenge your hardware, even UCO didn't kill my rig which is like 100 years old or so. The next level would be to fire up the FO3edit, learn the ropes and make a compatibility patch yourself. At least you would be sure what is conflicting with what. Just a hint. Have fun in the capital wasteland and send my greetings to Carol.
  9. http://cdn.memegenerator.net/instances/400x/18530715.jpg Stop complaining. :laugh:
  10. To OP: I am very sorry to say that, but you're quite the shitty host. What do you expect? You perch them into a dusty, old suite guarded by some robots and a living mummy, then you're off for some adventure for weeks and they are supposed to do what? Stand around? At least you could add some books and magazines to the booze and rent some hookers from the Gomorrah, not mentioning food. And leave some cash on the table, in case Boone wants to go gambling. Be a nice boss! They deserve it! :laugh:
  11. Thanks for the lol. This is why nuclear weapons should be banned. Too dangerous for the user... :laugh:
  12. Instead of playing, I have to torment FNVEdit to convince 123 mods to work together. Is this still "playing computer games"?
  13. If I have issues, I try to disable mods en bloc or seperately and then retry the step leading to the ctd. If you can run your game and save with the mentioned mod deactivated, you have your culprit. You suppose the vaultmod crashing your game, then deactivate it and reload without. To be 100% safe, save indoors (in the mart or in Megaton) not in the cell you suppose to be the source of your problems. Now go outside and try to save in regions your game previously crashed. Post your findings then. Edit: Not that I ignore the fact that the vaultmod already crashes your game, I also would want to rule out that the surroundings of the Super-Duper Mart are buggy in some way. I.e. modded raiders or critters.
  14. Sulo

    Tillykke med fødselsdagen, Steffen!
    1. Bernt

      Bernt

      Hej - tak for det :D Det er ikke så ofte jeg ceker dette så jeg blev lidt overrrasket :)
  15. Looks like we are the only two people regularly looking into the VtmB Nexus... Greetings & Pozdro :D
    1. Amig186

      Amig186

      Sorry bro, I only just noticed your comment today (facepalm). Never used the forums much. I reckon there might be more, but the image section is deader than a diablerised Kindred. Guess it's time to upload something new.
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