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KaminaDrill

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  1. It turns out you cant correctly copy quests as records. as they lose their attached scripts
  2. So how do i do that? In CK i only see duplicate option that just copies a record as new record in an active mod. How do i do deep copy?
  3. Hi! Is there an option to recursively copy a record? Say, i have a spell that references a ME, i could manually copy both records into new mod and then change FormID ME reference to a new one. Is there a script that copies all referenced records as new records as well as fixes where references point so that new mod does not depend on the source.
  4. Figured Im better off copying an existing non-paired idles based framework than getting paired to to what i need them too. Thx for help! :)
  5. Thx! I think im getting a hold of this. I have a question though - i really cant seem to get FNIS to read my animlist that has some middle events in it. Suppose i was trying to add an existing animation (vamprire feed from back) as a new fnis paired idle, and would want it to send an AnimEvent "A" at 2 second mark. How would I properly write that? pa -D3.000000,A/2.000 ET_vampirefeedback ET_paired_vampfeedback.hkx That seems to be what I the docs suggests but it doesnt compile properly. Moreover, when I add that animation without middle events like this: pa -D3.000000 ET_vampirefeedback ET_paired_vampfeedback.hkx It works properly, but when it is played the 2_PairEnd event doesnt seem to trigger that leads to glitchy behaviour (i cant cast spells until i sheathe in first person, then its ok) Is there a way I could fix any of those problems?
  6. I think i posted topic in wrong section, can it be moved to Skyrim Creation Kit and Modders?
  7. Thx! So, there is no way that more than one race would have access to, say, Vampire Lord perk tree as there could only be one race selected?
  8. Hi! Im trying to make a paired scene, that has an entry and exit animations and loops until cancelled by movement/keys. My research led me to FNIS Modders docs, but what i gathered from it is that you can only create finite paired/killmove anims with fixed duration. What im thinking of looks more like a furniture animation, but im not sure it could be paired. Obviously there should be a way to do what i want (I've used mods like sexlab/osa that do just that and much more), can you point me in a right direction? For context - I think i understand trivia behind animations, behaviours and successfully made an idle in 3dsmax.
  9. But i dont see where exactly and cant find any reference on that. Could you elaborate please?
  10. Hi! I would like to have custom race that would have access to a Vampire Lord (Werewolf) perk tree. Is that achievable? Havent googled anything useful on the topic of perk trees actor values other than you cant make new ones, and still dont know how WerewolfBeastRace is tied to its perk tree Actor Value. Is there any hope to have a differently named beast race accessing a perk tree? Thanks for your time.
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