-
Posts
363 -
Joined
-
Last visited
wetblanket's Achievements
-
TES4Edit is the quickest way to see exactly what a mod changes/adds.
-
An alternative is Blender Portable. Although I successfully installed Blender and all the Python goodies on XP and Win7 systems, Win8 defeated me. Blender Portable avoids all that malarkey although I've admittedly only used this version for Fallout 3/NV.
-
Retexture Mods and Compatibility Help Needed
wetblanket replied to BronxProdigy's topic in Fallout 3's Discussion
Yes, all up it's simpler. Arkngt actually already told you that in their first post ;) -
Retexture Mods and Compatibility Help Needed
wetblanket replied to BronxProdigy's topic in Fallout 3's Discussion
The only way a re-texture mod can conflict with another mod is if it does more than just re-texture. No esp file, no conflict. Perhaps you could give an example of a re-texture mod you would like to use? -
Textures not showing up properly on meshes
wetblanket replied to rileymarks's topic in Oblivion's Discussion
I think I had the same problem a few years ago. Thread here. edit. fix is at bottom, no need to read the whole thing :) -
Clipping with hockey mask fix (not a hat)
wetblanket replied to Philbur's topic in Fallout 3's Discussion
As far as I know there is no That's one reason why those flags are used, to avoid clipping. I think you have two choices: either create a mashup of a particular hat/mask combo or chop the top off the hockey mask, both options in Blender. -
I would suggest editing the appropriate levelled lists eg. 'CondLaserRifleEnclave1' and 'CondLaserRifleEnclave2' are, as the names suggest, for providing a range of health % (condition) for Enclave laser rifle spawns.
-
This should help.
-
At one time I cleaned up a lot of meshes, mostly hanger pieces, but am a little rusty on it now I'm afraid. A few points off the top of my head: - using Blender 2.49b - selecting Fallout when exporting to nif - having everything on one layer and making sure it's all selected before exporting - being very careful not to delete collision meshes when fixing the object meshes (they have a big circle around them I think) If you post a specific mesh name I could refresh my memory then walk you through it. Good luck.
-
I think it may be the texture you are using (as opposed to the normal map you presumably modded to get the gloss). A smoother texture, ie less variation but still high quality, should help. You could try these in combination with your new normal - they are quite glossy by default.
-
Possibly in this somewhere. Haven't listened to it, just a stab in the dark based on the readme credits.