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Sleepytime

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    Skyrim and Fallout 4
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    Fallout 3, Dragon Age, Skyrim

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  1. Site has been in various stages of broken for a while now, its just a bit more broken today than usual.
  2. Cell change just means like going from the main world space into a mine or cave. The "possible relevant objects" usually points to the last couple things you game was doing before it crashed. When you crash does the game freeze up or just close and put you at the desktop? I am not sure what WorldRoot Camera and Shadow Scene Node are but they sound like vanilla core game processes and are both in the list of last things the game was doing before it crashed. I notice you are using the SOS Racemenu plug in from XPMSE but you are not using SOS. This is not good. Get SOSRaceMenu out of your load order and start a new character and see how things go. If you still crash next try disabling Open Cities and make a new save to test things. Nothing wrong with Open Cities itself but its the poster child for mods that dont play nice with other mods. Anything that adds assets to the game's cities would need to be patched to work with Open Cities, Flower Girls and Female Guards are examples of this. You cant trouble shoot anything on a current character since so much info is burned onto the save file with no way to remove it so you must make new characters each time you change something if you wanna do things right.
  3. I can assure you its not SKSE, millions of players including myself use it without issue. I understand you are new to modding but there is some tools and utilities you should be using. Start with these - https://www.nexusmods.com/skyrimspecialedition/mods/33261 https://www.nexusmods.com/skyrimspecialedition/mods/32444 https://www.nexusmods.com/skyrimspecialedition/mods/10547 https://www.nexusmods.com/skyrimspecialedition/mods/21294 The last one, .Net Script Framework, has a crash log that can be very useful to figuring out what is the source of your instability. Without more information like do you crash in the same area of the game world, do you crash while out roaming around or does the crash happen during cell changes and can you trigger the crash or its it totally random it is hard to be much more help. Be 100% sure you are NOT using a mod made for Skyrim LE that has not been ported correctly or meant to be used with Skyrim SE. Anything with a LE mesh file with cause SE to crash for example.
  4. Is ABT below AGO in the load order? It would need to be if both are trying to control arrow speed. You could open the ABT esp with SSEEedit and see exactly what values it changes so worst comes to worst just copy those values over to the AGO esp. Do you use Wyre Bash to make a Bashed Patch? If so Wyre Bash has in the "tweak settings" tab when you go to create the bash patch a setting that lets you adjust the arrow speed value if the fast arrows are what you mostly are after.
  5. Try turning that tree LOD draw distance up a bit, i think High is 40,000 as DynDoLod will lose out to the game's ini files if they are set to low for DynDoLod to show the distance objects.
  6. I have not yet switched to 3.0 since its in alpha and under development. Did you perhaps go to enable 3d trees and instead disable tree LOD gen by accident? Did you remember to install the billboard files for the trees? Is your tree draw distance not maybe set to low? Check this setting in the SkyrimPref ini "fTreeLoadDistance", mine is at 75,000 and i believe that is ultra.
  7. Been pulling my hair out trying to pin down the cause of NPCs taking out their weapon then not putting them away afterward but instead they will hold it with a open hand and go about their business. Only notice it happening with 1h swords. FNIS is up to date and reports no errors and the only mod im using that adds weapon animations is XPMSE. Any ideas?
  8. Also having this happen, only in interiors and changing cells fixes it. It is annoying.
  9. Keep getting a message "There was a problem with your request" every time i try to remove AC Odyssey from the favorites drop down thing.
  10. Try putting XPMSE at the bottom but really load order tends to be a CTD at start up, random CTD and lock ups are usually a sign you are running out of memory or something. Id put XPMSE at the very bottom with ELFX just above it and the CoT.esp files just above ELFX. Put SOS.esm below Sexlab.esm in your load order, Are you using the SKSE plug in to fix the memory block size? Also you should install Crash Fixes and see if that helps. Make sure you run FNIS patcher anytime you add or change any of the animations from Sexlab. https://www.nexusmods.com/skyrim/mods/72725/
  11. Good luck, the only thing that is important is that you set the correct memory amount into ENB Local ini for your system. The rest is pretty straight forward.
  12. Ah, well first off welcome to the wonderful world of Skyrim modding and let me provide you with a few links that should help you out. First you need Sheson's memory block fix so that the memory "block" sizes can be increased, here is a video that explains everything - Next you should use Crash Fixes - https://www.nexusmods.com/skyrim/mods/72725/ Lastly use ENB Boost, even if you do not want to use a ENB for the graphics the memory boost effect of ENB lets you unlock all the power of your graphics card. Here is a video that explains things - Considering your video card only has 3gb of ram you might wanna use Texture Optimizer and resize your textures down to 2048, it really helps with stutters and infinite loading screens due to running out of Vram. I have a 980 Ti and i still use it, but i reduce mine to 4096. https://www.nexusmods.com/skyrim/mods/12801/
  13. What measures have you taken to fix the memory limitations LE has? You have some hefty mods and will pretty easily push past the 256mb default memory block size since a couple of them are DLC sized.
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