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Nexus Mods Profile

  1. I'll go ask them, then. Good thing I don't release things like this to anybody without talking about it first!
  2. Without actually bundling any Skyrim assets into the package/project...I managed to get Skyrim loading in...Unity. Why? I wanted to make a multiplayer project for Skyrim that ACTUALLY WORKS, and one legal to distribute at that. So I made some C++ dll files. A nif reading dll (open source when done, due to GPL), a DDS reading dll (open source when done as well, GPL) and an esm/esp parsing dll (closed source, made from scratch). So far I got some of Dawnstar loading. (Or any cell of my choosing) Yay!!! Assuming I get green-lit by the Nexus staff (which may or may not happen), I'll eventually post a little game here on the Nexus. Works like this are always questionable, but I'm honestly trying to not step on any toes whatsoever. I will not post anything without asking first.
  3. I'm sorry, but as soon as you all said we don't have the right to charge for mods, you said that the mods indeed don't belong to the authors. They apparently belong to Bethesda. So if they're on Bethesda.net, I don't see what the problem is.
  4. In response to post #35151535. I never said you shouldn't remove them. I just said they're not BS.
  5. In response to post #35130890. You want to keep the forum clean and organized and that's understandable. That doesn't make political comments here a form of "BS", though. It just makes them misplaced comments. :\
  6. I've been trying to jump-start scripting in the Pre-CK Fallout 4 modding community. I made this tool: http://www.nexusmods.com/fallout4/mods/1813/? It converts compiled Skyrim scripts to Fallout 4 ones. I was hoping it would catch on more...
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