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hipolipolopigus

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  1. I've been talking with some contacts I have on the "inside" and it looks like a modified source engine would alleviate a hell of a lot of issues and be completely legal. How difficult implementation would be, I can't say, but it's something I'm going to start looking into.
  2. I'm sorry, I'm too busy falling out of my seat with fits of laughter to respond. Have fun with your project.
  3. Oh, and I suppose I invited you to spew insults and start flaming, too? Show me an MMO like Skyrim. That's right, there aren't any (As far as I'm aware). Skyrim is closer to an FPS than any current MMO. Keep up the childish insults! I'm sure you'll look better than me eventually! The only states that we need to save are that of the players and economy. Each player has their own world state which comprises of quests, inventory and faction alignments. Everything else is done at runtime. Oh, more insults! You just keep looking so mature! I've decided to forego C# on the client side of things, I'm confident enough in my understanding of C++. From this, which appears on your front page; Creating new areas isn't the challenge, the challenge lies in converting the old ones. Considering you're completely forbidden from using SKSE, the only other alternative unless you write your own, you've just said that your own project is completely worthless. Papyrus has all that we need to modify the world, Script Dragon provides direct access to the Papyrus VM. You talk a lot too, but you seem to be unable to read. I've had things going on IRL that have demanded my attention, I'm sure you're no different. Real life takes priority, especially when it comes to the level of crap that I've had to deal with in the past 12 months.
  4. Alright, time to jump into the fray and give Ganpot a heart attack :rolleyes: JSON to transmit 6 floats and a few ints from time to time really ? And wasn't C# what you wanted since the beginning ? > Okay, so it turns out that you can't call methods from other processes using their pointers... Stupid security... I want to call methods from Script Dragon by pointer from outside of Skyrim, but it's not letting me T.T Passing function pointers to call them in a different address space seriously ? Recode the whole engine you sure it's a good idea ? Look at OpenMW the game mechanics are simpler and they are not near completion. You do realize that your ideas are not hard or near impossible ? They are just impossible, simple as that it would take an amateur team a life time to recode the whole engine and not simple amateurs... it would take very skilled programmers... Ever the aggressor, huh? :rolleyes: Pardon me for not being the low-level-programming-elite that you clearly are! Actually, it's more than 6 floats. It's an entire state frame difference captured every 30ms. Everything from position and rotation to current animation and combat state. C++ isn't my thing, but I'm sure you've never made a mistake. I've been learning the nuances of C++ in between life (And death) matters, so pardon me for having more important things to take care of. Not recode, no. All it does is translate Papyrus into C# so our server can emulate vanilla quests with minimal work. What that then does is send the appropriate Papyrus commands to the clients by name with a stack of parameters. Server runs "Papyrus", tells client which Papyrus which commands to execute with what parameters. Not hard. No offence here (Oh, who am I kidding? Plenty of offence), but "Skyrim Online" is neither Skyrim nor online, it's "This-one-town-is-the-only-thing-we-can-be-bothered-synchronizing-over-co-op". Don't dish out criticism if you can't take it. My team and I are actually trying instead of defaulting whenever we learn how hard something might be. Leave this thread, you are not welcome here, especially if all you're here to do is be a pathetic, flaming child. Again. In writing it? It's like PHP meets BASIC. Most of the programming for Papyrus will be server-side, but that will be written in C#, only sending names of Papyrus functions to the client to execute. Works so far :happy:
  5. We could definitely use your help :) Feel free to make an application on our forums or if you're looking for some less serious work, feel free to fork out GitHub repo and make pull requests if you think of something neat (Or do a task in a to-be-uploaded To-Do list) (https://github.com/hipolipolopigus/SkyNet)
  6. What exactly do you take us for? As though two people would come up with that impossible name to spell/pronounce? And both sharing the same avatar? No one's questioning whether you own a legal copy or not. Whether you're *distributing* the game however, that's a whole 'nother matter. And it's completely impossible for somebody to copy my name and link to my work? Look, that isn't me. Why would I even bother with cracks if I legally own it? -,- One thing that I have noticed is that they've been using my personal anime directories on my site for webseeds, which is annoying. Frankly while there is no real way to prove that it isn't (Or is) me, the closest thing I can come up with is a lack of smilies :P (You'll notice many of my posts here and on my own site are rampant with them lol) Not that I'm trying to push the issue under the rug, but I'm pretty sure we're not allowed to talk about piracy and the like :L
  7. Have a look at our BethSoft Post, we intend to make it flexible (So you can chuck it on a dedicated server if you wanted an MMO structure or you could host it locally and play over a LAN :))
  8. It would be returned, but that is not my job. Yamashi/Awpsoleet took 80 EUR before he "left" (107 USD at the time) which was all his donations brought us :confused: And I agree with the unique names thing, but I've had this name since... What, 2004? That was when I first used it to register for the Gmail beta. Whomever they are, they took my name. Not the other way around :)
  9. I have never ever posted anything on the Skyrim Online forums. The only thing I've ever posted on his site was this comment on the article about our mod (Which wasn't approved. Funny, that) That Hipolipolopigus is not me. I'm not sure who they are, but they are not me. Obviously, there is little I can do to actually prove that it isn't me which really sucks. You can, however, look at my Steam page to see that I do own Skyrim through Steam.
  10. http://skynet.hipolipolopig.us/index.php?threads/327/ and http://skynet.hipolipolopig.us/index.php?threads/330/ Should clear things up ;) Awpsoleet is using his publicity to slander our mod, make sure you get the whole story and not just fragmented quotes that he deems useful to his cause.
  11. Don't cancel WoW! D: Half the graphics may be from 10 years ago, but it's still good :D (Just completed the Dragon Soul raid at 2am this morning :3 Hadn't played in months Dx) You'll need something to keep you entertained for a while, anyway ;)
  12. There are a handful of ideas that are circulating in regards to mods. We could do one of the following; Client-side mods must match server-side mods. This can be checked and enforced with a hashcheck of active mods. Adopt a Spoutcraft system. The server can send scripts to the client for execution where appropriate. Probably other ideas I haven't thought of :P As for disabling the console and moderators, I can't say. This will require some dev and staff discussion.
  13. I think you'll find that the Audiobooks belong to him :rolleyes:
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