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TilTheEndOfTime

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  1. Screenshots of what you like and dislike would be helpful :) Maybe a rough blueprint with descriptive notes
  2. It's against rules to port something from another game. Someone could remake it to almost detail of original, but it's easier to just make one similar.
  3. They didn't move for me when I entered/left/reentered. iirc though, saving and loading from inside the room causes them have a party o.o
  4. Well there's this:Pets of Skyrim
  5. Ah, okay. By the look of things, Starke's Magic Rebalance mod doesn't touch the spells themselves, just adds perks that boost damage of base spells. That's convenient for me. Here you are: http://www.nexusmods.com/skyrim/mods/56945/? on-hit damage should be 13 instead of 8 (before calculations) which is 26% more damage, (based on the damage caused by enemy walking over hazard created) Let me know what you think
  6. Well, here's this xD http://www.nexusmods.com/skyrim/mods/56941/? let me know if you want something changed or whatever
  7. In fairly sure it's impossible to add climbing, There have been many requests for it and it would be a very major thing to have in a game like skyrim, but it hasn't been done...
  8. I'll come up with something and let you see how you like it.
  9. That is kind of awesome in a way. I imagine it would look like bird feathers/porcupine quills and hurt melee attackers...
  10. Lol, mannequins are creepy themselves... I'm not so sure how it'd handle actually. If the room is bare bones, just floor, walls, ceiling, lighting and mannequins. Made in a circle so you don't see them all at once. I think that part would handle well enough. (my PC gets 60fps just about anywhere, and if I spawn in 70 bandits, it drops to 20-30fps) Idk how the game engine would handle 70 actors wearing 70 individual armor sets.
  11. I want to say one of the two major follower overhauls (or both) let's you choose their weapon state, you could just tell them keep weapons drawn. But I'm not sure if that was an option or if it was just 'draw weapons only in combat or draw weapons when I do'
  12. Vanilla skyrim has 3 spider races, by size (normal (small), large, giant) each with a 'poison spit' race ability. It would be possible to duplicate them, and have 3 types of those 3 types. Like: small/ large/ giant--sprinter melee/ poison spitter/ Web flinger. But I dont (currently) know how spawning is handled... If each spider per location is placed itself, that would be really time consuming to replace/add to all locations :o If it's just a spawn area they are pulled into from a pool of choices, that would be a lot simpler. :S
  13. If you make it, I would suggest just adding a level or two to the perk. That will let it stay up to date with your game progession, without being too complicated. Maybe like, if level 1 is +10 unarmed damage, level 2 could be +15, level 3 +20. Something like that. I've been considering doing a minor overhaul like this, just building upon vanilla perks to keep them useful as you progress. I need to check other perk overhauls though, may have been done
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