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CyrusFyre

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    Skyrim, FO4, The Witcher 3, Shadowrun Returns, etc...
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    What day is it? ^_^

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  1. I'm using Vortex 1.8.3 I'm modding a fully updated Skyrim Anniversary Edition from Steam v1.6.640. The problem is that I'm using Arthmoor's mod "The Paarthurnax Dilemma" which I downloaded the most updated version of from his site and it is pointing instead to mod 70849 which is a mod that is hidden by the author, FallenOne. Actually, I've tried using the old one from Nexus just to see if it makes a difference. It does not. Vortex believes that The Paarthurnax Dilemma mod by Arthmoor is this other hidden mod by FallenOne. Also a suggestion: Would it be possible to give users the ability to create a nickname for mods with odd file names so that we could more easily organize them? If such a feature already exists can you please point me to how to use it? Thank you for your time.
  2. Is this the only game this is happening in? I ask because my husband's keyboard has a setting that disables certain keys when activated and he sometimes accidentally activates that setting. (Usually with the cord on his headset when he takes them off.) It's a Logitech keyboard. Also are you playing on Steam, GOG, Disc or where? If Steam or GOG you might try validating or verifying your files to make sure everything is good.
  3. Hi. I'm having an issue with Fallout 3. For over 33 hours I've had almost no issues. Two crashes, which verifying the files fixed and two just odd Fallout 3 behaviors which quitting and loading resolved. It's the smoothest playthrough I've ever had. Until now. I just acquired the Declaration of Independence and Sydney, Dogmeat and I are walking to the Museum of History to sell loot, resupply and take the tunnels to Rivet City. When I first exited the National Archives it appeared as if the textures weren't loading correctly, so I just quit and restarted the game and reloaded my save and it did it again so I tried once more and it seemed fine. Now whenever I get close to the Museum the game either freezes and crashes or turns sort of blackish and crashes. I tried fast travelling to the museum and that worked but then I walked back the way I came and it crashed or turned blackish again. I'm honestly not using as many mods as I often do because I wanted a bit more stability. I do not have any texture replacers although I am using Type 3 and Breeze's for males and the appropriate clothes modifications. I have the GOG GOTY edition of the game. I am using Stewie Tweaks, OneTweak, NVAC, FOSE, the Fallout Anniversary Patcher, Command Extender, Ogg Vorbis Libraries, F3HR and F3VO. I have Antialiasing turned off, Anisotropic filtering is 15, I play in windowed mode, V-sync is on, it is set to HDR, Transparency Multisampling is off, everything else is on the highest setting. My graphics card is an Nvidia GeForce 1080 Ti Founders Edition and I have an Intel Core i7-7700k CPU and 32 GB of RAM. I run on Windows 10. I have tried deleting the Fallout 3 and Broken Steel files and verifying and redownloading them, reapplying the Anniversary Patch to a newly downloaded .exe, disabling all of the Sydney plugins (the main one, the JIP one and the Load Order Fix which is the one designed to work with the Unofficial Fallout 3 Patch), sifting through the mods I have in FO3Edit (but I honestly don't know what exactly I'm looking for). I've turned on Debugging in the Weather mod but it isn't reporting a problem. I really am not sure what to do. There are a bunch of dead super mutants all over the ground between me and my goal so it might be a respawning issue. It might be a graphics setting issue. It might be that I'm using a mod that affects this. Oddly I've travelled through here two or three times before without issue. Only now am I having trouble. This is my load order: I've also included some images of what it looks like when it happens. If anyone has any suggestions I'd be very appreciative. Graphics settings I could try, stability mods or uses that I'm not using or that are better than what I'm using, or maybe which mod or mod combination might be causing this or some tips or advise on what to look for in FO3Edit would all be very welcome. Thank you. UPDATE: It seems to be Sydney that is the problem. Using coc to get to the Museum of History and then quickly taking the tunnels and carefully but quickly making my way to Abraham Washington I managed to turn in the quest. (This took a lot of saving and loading but I made it.) I made another save and then recruited Sydney as a true follower. It still happened as I left Rivet City and headed into the wastes. I quit and then loaded my save but dismissed her to Megaton and it happened less as I left Rivet City and as she left for her walk to Megaton. I was even able to go back to the Museum of History with Dogmeat and wander wherever I wanted to go with absolutely no issues. So, I quit and loaded and instead opted not to recruit her. I've no trouble at all since then. So, I believe that it is her. I just don't know why. These are the mods I'm using that affect her: Sydney Follower VegasStephen's Scrub Hub Sydney Follower UUF3P Compatibility Patch JIP Companions Command and Control They were installed in that order. I have not added or removed any mods since I started this game for stability reasons. At least until I started trying to figure this out. (The saves I'm using are the ones with all the mods still installed since removing them either had no effect or made it worse. Also, I always make a new save, never quicksave and disable autosaves.) I've tried removing JIP alone (crashes immediately). I've tried removing the UUF3P patch (becomes even more unstable if you can imagine). I tried removing the scrubbed esp (same as the UUF3P patch being removed). I've tried removing all of them (instantly crashes or she's in her underwear and then it crashes after a few seconds). I looked in FO3Edit but I don't see any game breaking conflicts but maybe I missed something. This is very disappointing because Sydney is probably my favorite follower mod so I'd love to figure this out. In the meantime, she's just going to have to spend her days drinking herself into a stupor in Underworld. I do hope someone can help me out. Again Thanks. UPDATE 2: Apparently it is not exclusively Sydney that causes issues. It is any follower except for Dogmeat. I went on and continued without Sydney and haven't had any more issues until I was trying to escort Red and Shorty back to Big Town. Suddenly the game has become incredibly unstable and crashes constantly. No weird blackishness just straight up crashing. I escorted Cherry to Rivet City and it only crashed once and I didn't think much of it because it's Fallout 3 and I was skirting the DC ruins and the game is always a bit unstable there. Oddly I didn't have much issue with her (which I did her escort before meeting Sydney) but Sydney, Shorty, and Red are a serious problem. I don't know.
  4. Kept working at it and I think I figured out what was going on. Upon closer inspection it seemed that none of my outdoor saves were working, not just in Goodsprings. But they were all near Goodsprings, so I wasn't sure if that was a factor. So, after trying to remove anything that affected Goodsprings specifically and failing to get good results I decided to start looking at texture mods. After removing my texture packs, I was able to load the game, but the textures looked really off and then suddenly the game crashed again. From that I extrapolated that it was having trouble rendering the textures. I reinstalled the textures and began looking at my graphics settings. Apparently, the setting on my graphics had been reset to having AA on 4 instead of off. I also noticed that it was no longer using the FNV 4GB patcher replaced .exe so I reapplied that as well. Then I tried and (so far, knock on wood) it seems to have solved my problem. I'm just posting this so that I'm not one of those "fixed it, no need to explain" types. Maybe this will help someone else.
  5. I am having an issue where I am crashing in Goodsprings. If start a new game everything is fine until I try to leave Doc Mitchel's house, then it crashes while loading. If I try to load a save in Goodsprings it crashes and if I try to load a save in an interior in Goodsprings it is fine until I try to leave and then it crashes. Always on load. I use Vortex, and Archive Invalidate Invalidated. Here is my load order: I used this as a guide when selecting some of my mods. I've tried disabling Nevada Skies, the Goodsprings buildings and the Braham and even an animated bush I had and none of that worked. I've tried using FNVEdit to look for conflicts, but I didn't see anything glaring about this area or worldspace. I have Windows 10 and use all of the usual help make the game more stable mods (Johnny Guitar, Stewie Tweaks, etc). Any help would be very much appreciated. Thanks.
  6. I am logged in. I unchecked the box and then rechecked it to activate the endorsements line. That did nothing so I logged out and back in. Still nothing. If I filter the mods it seems to have every single one of them as N/A. I'm thinking that it is a bad install and I'm going to just do a complete reinstall with a clean uninstall first. It ultimately won't change my mods when I fix it all again, it will just take a while to reinstall everything but I think this is the best way to make certain that everything is working as advertised. Thanks all for your help and take care.
  7. Actually that feature doesn't seem to be working for me... It is active but there is nothing down the line. No thumbs up icon, I mean, or any icon. Not even when I sort by Endorsed/Abstained/Undecided/NA there is nothing. Starting to wonder if this is a bad Vortex install...
  8. You can endorse from Vortex. Go to Mods Tab > Actions (upper right, gear thingy) > Endorsed (toggle switch). Toggle "Endorsed" and voila! You have a column for endorsing your mods. So you can! Nice! Somehow I completely overlooked that. Thanks!
  9. Possibly. But it still doesn't explain the removal of Ars Metallica and the other three. I should have explained further, and again I apologize, but at that time I only had 218 plugins (esps, esms, espfes and esl's combined and not counting them of course). The reason for the jump in plugins is because I recently added Beyond Skyrim: Bruma, Legacy of the Dragonborn and Ambriel. Bruma and Legacy require a LOT of patches to work with the other mods I have sooo… lol With the exception of Vortex being flexible with some of my mods my game is (surprisingly) stable. And really pretty. Mod authors are amazing. ^_^ And so far so good for now. It seems to be behaving and I've had to start and stop the game (RL *sigh*) several times last night and all the mods stayed put. Overall I still really like Vortex, much better than NMM was. It would be cool if we could endorse mods directly from Vortex like we could with NMM though. That's a feature I do miss.
  10. It had an esp. I apologize for not providing enough information. Let me try this the right way. :wink: Vortex version 0.16.15 Skyrim Special Edition 344 mods many of which are texture/mesh replacers with no plugins, 261 Plugins 21 of which are ESPFE and 1 is a light ESM I am running Windows 10 Pro and x64 with a 32GB of RAM and an Intel Core i7-7700K CPU @ 4.20 GHz The mod that most often does this is one of my own making but I've had it do it once before to four mods at once. The mods were Ars Metallica, Trade and Barter Lite, Nordic Cooking and my mod which is an Armour Compilation mod combining community made armours with some personal adjustments and added by hand to a single esp which, as a result, will NEVER be published out of respect for the original mod authors. The mods section had all four as green but when I checked none of them were actually in the plugins list. Ars Metallica and Nordic Cooking had empty folders in the Staging folder and the Armour Compilation and Trade and Barter Lite had the meshes/textures and scripts folders respectively but not the esps. (I suspect the reason Nordic Cooking's was empty is because it only has an esp but that does not explain Ars Metallica). Of course this meant that redeploying the mods did nothing so I reinstalled them and that solved it for them. The custom mod has done it twice since but each time I've made adjustments to it in the CK first. It had been prompting me to save my changes upon redeploying but the last two times it has not, perhaps resulting in what occurred? The other three I have not altered in any way. I hope that helps. I'm not exactly sure what needs to be done on my end at this point. Just making sure the mods are all installed I guess which Skyrim will happily inform me of if I try to load a save with a missing esp. It does not happen often but it has happened. But if there is something I can do to prevent this, if it is user error I'd be happy to follow instructions and fix it. Either way, thanks.
  11. Sometimes mods that are green in the mods list aren't in the plugins list. Redeploying the mods does not solve this, only actually uninstalling and then reinstalling the mod fixes it because Vortex seems to think that it is installed even though the plugin is not there. This has happened multiple times. It usually happens when I'm installing or uninstalling mods. Looking at the Staging Folder it seems to actually be deleting the plugins and the remaining files and folder are still present. For instance an armour mod will be missing the esp but the meshes and textures folders are still there.
  12. @rmm200 I had tried everything that everyone else had suggested and everything looked like it was supposed to but it just wasn't working. The saves would be the correct profile in Vortex but game was only reading the global saves. I double checked the ini and it was correct. Then I performed a purge and redeployed and suddenly Skyrim SE was reading my profile saves again. Thanks for the suggestion. It helped. And for the record it sounds a little buggy to me.
  13. I've been trying to create a patch for Vilja in Skyrim that changes her hair to Apachii's hair 87. I wanted the patch to rely on both mods as masters. This is what I've tried. 1) I use a clean skyrim se installation of only Vilja, Apachii Female Hairs 1.5, USSEP and Alternate Start (for testing purposes). 2) I use Wrye Bash to Emsify Vilja. 3) Load Skyrim, Update, Vilja and Apachii into the ck with no active file. 4) Change Vilja's hairstyle to that of Apachii hair 87. Close the window. Then in the list of NPC's I select Vilja and press ctrl+F4 to export head data. 5) Save the plug-in as Vilja_ApachiiSkyhair_87.esp. 7) I use Wrye Bash to Espify Vilja. 8) Activate the new plug-in Vortex and launch Skryim. I start a new game, quickly get through character generator and start a new life in the Bannered Mare. Vilja is there with her new hairstyle but her face doesn't quite match her body. To check for certain I go through her prologue quest to the point where I change her clothes. It looks off on her dress, her armour and her underwear. She only have vanilla textures and meshes at this point. 9) I try using CC's Vilja Customizer to give her CBBE body and face textures. I load up the game and start a new one, again, then recruit Vilja, do her prologue quest and as soon as I can get her to undress (without CBBE actually installed no armours will look quite right on her but her underwear should) but it appears as if she is wearing a different head on her body. The textures don't match up just as it had done without the mod. If I try skipping the ctrl+F4 step I get the black face bug but with it I get the strangely unmatched bug. I have also tried repeating the steps but doing so with CC's Customizer installed before exporting the head data. I've also tried installing Vilja as loose files and the same. I've tried installing Vilja as loose files and then installing CC's Customizer over them and the same results. I've changed the hair style I'm using. I've changed the hair model Vilja is using as default to the Apachii 87 model rather than just changing the character's hairstyle specifically and it is the same. I've even tried to change the Vilja mod itself (I have a backup) and no joy. I'm not sure what to do here. I know it can be done, others have done it. I also know it is hard and I suspect that's why only a few have done it. I'm obviously doing something wrong but I just don't know what. I'm out of my field here, in a big way. I'm used to working with armour and clothing. People, not so much. I've tried looking for tutorials but I can't seem to find any that address this particular issue. They all say to load it, make the change, export the head data, don't forget to save and enjoy your mod, more or less. If I've missed something (which I clearly have) or if there is a really good tutorial that I just haven't found please send it my way. I'd really like to learn. I don't do as well with video tutorials as I do with written ones but at this point I'll take anything. Thanks for taking the time to read this. I appreciate it. Seidi
  14. Tic the blue box that says FNIS Integration so that it says "No" and that might help. If not then I have no idea.
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