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Epsilon725

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  1. Nexus Mods shouldn't prompt me to endorse a mod I'm blocked from endorsing. When the "You can't endorse that" message pops up it closes the popup for endorsing mods anyway.
  2. I'm making a new gun mod that will have customizable Magazine options and three Customizable Slots that represent gun software lore stuff. Each of the three slots will have three of their own invisible weapon-buffing options. But right now, only the Magazine is customizable. I have designed a "No Upgrade" OMOD for all 3 slots in the gun, and two unique upgrade options for each of the three slots that alter the weapon's damage. But I can't see or select any of them using the workbench in-game. What's going on? How do I three new Object Modification Categories to this new weapon mod?
  3. How did he do it? How does it work? How do you add new Object Modification Categories to moddable objects in this game?
  4. For example, take a copied Marksman Rifle that works like it normally does in vanilla FNV, shooting bullets where you're looking. But when you press K, a 20mm Grenade is fired where you're looking. But K only does this when the customized "Marksman Rifle with UnderBarrel Grenade Launcher" is equipped. Pressing K while equipping anything else does nothing. How would I go about setting this up? What scripts do I need?
  5. How do you mod custom weapons into the game? I want to make a full-auto longer-range underbarrel Grenade launcher, it'll fire grenades are as strong as a bullet from the Serval. If that's not possible, I want to make a longer-range underbarrel DMG Grenade launcher that can fire 7 grenades before reloading is necessary. I'd also like to make an upgraded "Serval 2" and a custom Assault Rifle with its own name, high stats, and description.
  6. I want to make a full-auto longer-range underbarrel Grenade launcher, it'll fire grenades are as strong as a bullet from the Serval. If that's not possible, I want to make a longer-range underbarrel DMG Grenade launcher that can fire 7 grenades before reloading is necessary. I'd also like to make an upgraded "Serval 2" and a custom Assault Rifle with its own name, high stats, and description.
  7. Boomers? Insufferable? Why don't you like the Boomers? (Serious question, I'm not judging you here) Think of what the Mojave Brotherhood does to Veronica (Sentencing her to a lonely life of exile) and to the Followers Doctors she joins (genocides them) all because they think Veronica might have shared the Brotherhood's secrets with them. Think of what they were designed to be from the start back in 1 and 2. Trust me, this makes setting off that self-destruct much easier.
  8. Let's say I'm making a mod that adds a custom weapon that fires normally fires a certain projectile when fired normally, and that's 10mm bullets. But if you zoom in with Right Mouse Button and press E, the gun instead shoots Projectile2, a Dragon's Breath Shotgun Round. And each use of this feature costs 10 bullets of 10mm ammo. This is just an example of what the alt-fire mechanic could be used for. How would I go about coding in a feature like that, or if that doesn't work, a "Press K while this custom 10mm gun is equipped to fire Dragon's Breath ammo for free" feature?
  9. How do I put a Custom Texture on a Creature? I want to put one on a custom Dog Follower without changing the Textures of all other Dogs. I've made a custom texture, and now I want to put it on a custom Creature using the GECK. So I can have a unique dog in this game with my Custom Texture on it, without changing all other Dogs in the game.
  10. Thanks. Edit: Then again... Should I block this guy, or let him rant on my pages and hope he gets banned or something for being such a jerk?
  11. Hi, this site needs a "Block User" button. Actually, two buttons: Block, and Fully Block. A Blocked user will not be able to comment on your mods or posts. A Fully Blocked user will not be able to comment on your mods or posts, OR download or see any of your mods, because their IP address will be blocked from that user's mods.
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