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ThomasKra

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About ThomasKra

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    Oblivion/Fallout3/Fallout New Vegas

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  1. My votes: DRM and Yes. Why? Well, want to know why I refuse to buy Mass Effect 3? I think you can guess.
  2. TES Nexus has been split into Morrowind Nexus and Oblivion Nexus. The original TES Nexus web page has been taken offline, but the link to the site still needs to be removed and you will need to update your bookmarks.
  3. Official word is that New Vegas Nexus has stopped communicating with the download servers (you might notice that the error occurs before server selection). Dark0ne is aware of the problem and will be looking into it.
  4. Well, I'm sorry for posting this thread in the site support forums where it belongs anyways. :rolleyes: And no, this thread does not belong in either of those forums, as they are for game-related discussion and support (quest help, mod problems, etc.). This is a site issue, so this thread is better suited here.
  5. Every time I try to download a mod from New Vegas Nexus, I am getting redirected to This page. The contact form link leads to a plain white page containing nothing more than a "File does not exist" message. I am only experiencing this problem on New Vegas Nexus, the rest of the Nexus sites are fine for me.
  6. Thanks for the shout-out. :D In the topic of the word walls: "don't join them, don't get them" is a flawed argument. Denying someone an ENTIRE shout without joining a Guild is fine. You simply won't ever see it outside the Guild and won't be nagged. Besides, if that Shout was found in a Guild-specific dungeon, chances are a person outside the Guild will not be interested in it anyways. Example: my warrior has no need for the Throw Voice shout, so it could be placed in the Thieves Guild dungeon so that obtaining it will be restricted to play-styles that actually have use for it (gives thieves a means of distracting someone, a nice thing to have). Or the Elemental Fury shout, if the whole Shout was restricted to the Companions, again, no problems. Warriors benefit the most from that shout, so the people who have little use for it would never need to be bothered with it. What Skyrim does instead is a PARTIAL denial, and that is bad. Not allowing you the ENTIRE shout can help a roleplayer get more into the role if the right shouts are restricted to the right Guilds. Only denying them a Word, however, is bogus. It means you will constantly be running around with an incomplete Shout that, if you are roleplaying and wish not to join a Guild, you will never be able to finish. That is a nag, and nags are irritating. If you want to play the "choose it or lose it" card, the choice needs to be meaningful. Denying full shouts specific to a Guild's interests is meaningful, denying only single words is aggravating. The Forbidden Legend quest is another, more blatant example if this. Unless you join the College, you will not be permitted to finish this quest. That is NOT a choice, it is an attempt to manipulate the player using carrot-or-stick logic. Same thing with the partial shout denial: if you don't join this Guild, you can't have the rest of this Shout. Again, carrot-and-stick attempt to bait the player into doing something he might not want to do. Even attaching the full Shouts to certain Guilds might be seen like this, which is why I'm going to just ditch all the faction dependencies and make the Word Walls free to access for any and all. Everything this mod addresses are Bethesda attempting to manipulate the player with continuation-or-denial scenarios. Those are not proper choices. Proper choices need to have proper outcomes on BOTH sides. These "choices" I'm removing only have an outcome on one side, the other side is a brick wall.
  7. (On BGS forums) I guess that's that, then. Skyrim will require Steam. On the plus side, no GFWL nonsense like with Fallout 3. EDIT: DO NOT DISCUSS CRACKING IN THIS THREAD. That is an off-limits topic here and it WILL get you banned.
  8. You might want to consider switching to the ESM + ESP method for that mod, as you are approaching the limit of the size of an ESP the CS can handle.
  9. Then it sounds like you want to change the ways you gain skill EXP in this game. That is impossible; the skill uses are hardcoded. You can change the magic skills to give you experience on cast (because those usage conditions do exist), but you cannot change how the skill uses work in any way or and new ones. The closest is Progress, but that only allows you to control how quickly or slowly your skills level up, it does not allow you to add new skill use conditions.
  10. Not quite. You can level up Acrobatics a lot faster by taking fall damage. ;) This is also incorrect. You gain experience for every spell you hit. However, this actually makes things worse, because you can't train with touch or target spells unless you actually hit a target with them, so... (Self spells work because you are hitting something when you cast them, yourself.) However, I know of just the mod for you. Oblivion XP. Don't let the "update" in the title throw you, this file contains the full mod. It essentially changes Oblivion from using the normal skill increase method to using a more traditional experience point system, and you can purchase attribute and skill increases with their respective points when you level up.
  11. No ULS will ever conflict with each other. There are a number of patches that have been made for other conflicting mods, though. All of the best known mods have been patched for compatibility, so you should find everything you need on the patches page.
  12. That is because your script isn't calling for the player to sit down, only to move him to the chair. I am unsure if you can force a player to sit down in a script, but I do know that you can check for if the player is sitting. You might be better off simply asking the player to sit down and continuing the quest when he/she obliges rather than forcing him to sit. Like this: if player.getSitting == 1 ;do stuff set doOnce to 1; defined variable, this will make sure this portion of the script only executes once else ;do something else until the player sits down endif
  13. Even if you could see them, Self Shadows are busted in this game. You aren't missing much.
  14. Is the Bethesda Softworks directory in the Program Files folder?
  15. There are a few similarities in terms of setting and loot, but that is precisely where the relationship ends. Oblivion has no "mundane" skills, the combat is not chance-based single-click, the dungeons are all leveled to your character no matter where you are inside them, and best of all you don't have to deal with any blithering idiots who don't understand how to type simple English and make every other word a swearword that is censor-bypassed. And the vanilla game doesn't have anything as woefully unbalanced as the Godsword of Armadyl. That thing is infamous, and it definitely played a part in the ruining of the game. And before people ask, yes, I have played Runescape, but I left around 2008 when (as the OP says) the game was trashed.
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