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Sivos909

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  1. Currently the only vanilla armor that has both light and heavy (that I can remember off the top of my head) is the dragon armor. However, I think it would be interesting if someone made a light Daedric armor or a heavy leather armor (probably not realistic, but read on and you might get an idea). I don't mean a replacement though, this should strictly be a standalone armor mod so we can still have the vanilla heavy/light. Perhaps something like a heavy version of Dark Brotherhood/Thieves Guild armor that you could either find or buy in their hideouts instead of changing the fact Astrid/Tonilia gives you the light version. A light variant for steel armor could be chain-mail, just an idea. But anyway, I think you basically get the idea. Maybe it's not 100% lore friendly, but it would be interesting for a standalone mod.
  2. If you mean one that can transform an NPC into something else, there's Wabbajack. On the walking stick idea, that would be really awesome.
  3. I've had this idea for a while and finally got around to making a topic about this after seeing a newly uploaded mod of a weapon that shows two two-handed swords crossed on your back (http://skyrim.nexusmods.com/downloads/file.php?id=7391), however, you can't wield both of them, only one. I'm sure you will need the Creation Kit in order to do this, but how about making a perk that allows you to dual wield two-handed weapons? I'm sure many of you are currently reminded of the World of Warcraft warrior talent that allows this, so that's pretty much one place I got the idea, lol. Obviously, the perk would go under the Two-Hand Weapon perk tree, but I'm thinking maybe somewhere around 85-100 so that it shows you actually earned it. 100 is already taken, of course, but there is a gap between 70 to 100, so there are plenty of places to put this. I just think it should be with a higher skill because, obviously, you wouldn't be able to hold two large weapons, one in each hand. Also, it's clear that this will call for the modder to change the animation to one-handed swords once this perk is taken on. Anyway, this is just an idea that I'm sure you guys could just spiral off with.
  4. Yeah I agree that might have been the intention, try playing the game in 3rd person for a bit if you haven't already. Much bigger improvement than Oblivion, lol. Dual wield fighting in 3rd is kind of cool to watch; shooting a bow is pretty interesting as well. Interesting enough, I've been playing most of the time in 3rd person. I don't notice those imperfections too much as stated by the OP, but the improvements requested would be really nice. Not trying to hi-jack your thread, but while we're talking about sheathed weapons. How about having favorite weapons sheathed as well (multiple weapons on the hero)? I don't know if this has been stated. IE: Bow in the back appears, 2-hander appears, and the 1-handers. (assuming you're going nuts to be a weapons master, but I've been using my bow 90 percent of the time with any far off enemies as a assassin/thief). Yeah, I thought about that idea too, I just wasn't thinking of it at the time I posted this, lol. That idea should take off for this game, I was hoping they would do that in FONV (different guns on back or side holsters of your choosing), but the most they did was a backpack where you could carry said weapons. It would be really nice to see a bow on the back and the two axes on the waist of my character, lol.
  5. I love this idea, maybe even make a "vapor" appear off the corpse after a few days to indicate it stinks, lol. Just don't make it too quick, like it takes just two or three days to turn a body into a skeleton. A month would be fast enough, in my opinion. A good vapor, I would say use the one that comes off the ectoplasm when you view it in the inventory (if that's possible).
  6. Yeah I agree that might have been the intention, try playing the game in 3rd person for a bit if you haven't already. Much bigger improvement than Oblivion, lol. Dual wield fighting in 3rd is kind of cool to watch; shooting a bow is pretty interesting as well.
  7. I think this might just be you, or I might not actually understand your problem, but I have not had any problems with the axis's being slower. Unless you mean when you talk to someone and you can move the camera around by dragging your cursor the sides of the screen, that I could agree on, but it's not too annoying for me (that's just me after all). I play an archer and I haven't see any problems. Check your mouse sensitivity in game and on your main computer, it might be too slow somewhere. Or it might be your .ini, something in there might be messing with it, I'm not actually sure though. Also could be your mouse, might not be synced right. Is it just Skyrim this is effecting? Like Oblivion or other games it's alright in?
  8. It just kind of annoys me in a bit that when I sheathe my weapons, the off-hand weapon vanishes. So, this would be going on a more realistic form that the off-hand would just appear on your belt as the main-hand would, but on the opposite side. However, I realize there is a minor problem that you may be able to fix. If you were to wield an axe in your main-hand and a sword in your off, they would both appear on the same side (because axes sheathe on the right side and swords on the left). A way to fix that, if possible, is you could make it appear like how a Samurai would carry two or three katanas (over lapping on the same side). I say that in case it might replace one with the other (such as the axe vanishes from the belt once you sheathe the sword). I just think this idea may bring more realism into the game, not to mention it would look cool when you see your character in 3rd person, lol. I'm sure this was already on someone's mind to start on once the Mod Creator is released (if it's not already). Also, if this idea was already posted, sorry for adding another and if you could please point me to the original post.
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