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Elbethien

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About Elbethien

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  • Website URL
    https://wt8g64050.homepage.t-online.de/arthome/
  • Country
    Germany
  • Currently Playing
    Oblivion
  • Favourite Game
    Oblivion, Far Cry, Tomb Raider, FF, Zelda, Battlefield

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  1. It is done with the weather you can create for that worldspace only. for weather there are settings for sunrise time and such.
  2. So, when I add this script: scn 0aAKSound3 Begin ScriptEffectStart playSound aaaAKsound End Begin ScriptEffectUpdate End Begin ScriptEffectFinish End to the enchantment of the weapon, it works, but the sounds will always play at my position, not on the one who is shooting. What can I do?
  3. This problem is not easy to describe. Let's see. I have OBME and made three new magic effects. I also made three sound sets and want to add one to each magic effect. I want the sound set to play when weapon is fired, not on impact ( my weapons are rifles) But when I put the sound set into "cast sound" only one sound of the set is played per each NPC. Only putting the sound set into "area sound" plays the whole set with all sounds in it at random. I hope you understand my problem. Now I wonder if I can accomplish this with a script set to each weapon, that makes the sound play from the weapons not on impact. But I'm not too good with scripts, so I need help. I only could make a script that works for the player: scn 0aM16Sound Short controlvar Begin GameMode Set controlvar to 0 if ( player.getequipped aaM16 ) && ( player.isWeaponout == 1 ) && ( IsKeyPressed 1 == 1 ) && ( controlvar == 0 ) playSound aaam16 Set controlvar to 1 endif End
  4. Jup, Baurus is mine too. He is cool while also nice and I love the Redguard voices. Both male and female.
  5. I'm not familiar with VORB, but it is possible that it installs more than just stuff into _1stperson.
  6. Nehrim works fine for me, without any edits. Only Cyrodiil has no ground anymore. You could also travel between the worlds by teleport spells or coc, but I recommend this: I just use different saves per each world. One set in Nehrim, and one set in Cyrodiil with all Nehrim esm and esp's off.
  7. If I get you right, this sounds like a broken mesh to me. You can test this by renaming the folder: (in meshes/dungeons/) fortruins to 0fortruins. If you have that folder.
  8. It is easy. If you like to try it yourself: Copy the hand.nif and femalehand.nif from meshes/characters/_male and rename the copies to gautlets.nif Then copy all gautlets.nif of females into the folders in meshes/armor for example, one into: meshes/armor/iron/f and so on. All male gauntlets would go into the "m" folders, like: meshes/armor/iron/m You might have to create all the folders first, if you don't have them.
  9. Can be a bad/broken collision. I can not remember this ever happened in my game. If you have a folder under meshes/ called "clutter" you can try to rename it to "0clutter" to test if it was a mod that broke collisions. If this did not help, do not forget to rename it back to "clutter"
  10. I know this problem when a normal map is missing on creatures. The file texturename_n.dds
  11. I'm going to get to work on the faces today. I will make an esp and name the Face-NPCs something like aaBettyOrcF and aaBettyOrcM, so you can find them quickly on top of each race. Though, I don't think a pretty Orc like on the first-post-picture is not possible XD
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