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Doctor Black

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  1. Ok. Thanks a lot for your help.
  2. Ok, so how I would I make it so the NPCs in-game recognize that character as an Imperial instead of skipping over race-specific dialogue like it usually does for custom races?
  3. Is there any way to make it so that the morph race option only affects the PC? Say, if I wanted to make an Imperial using the Breton morph, how do I make it so that only my face has the morph and not every Imperial in the game?
  4. Thank you so much! I figured it was the two scene roots thing but wasn't sure how to combine them.
  5. I did use Blender. That's how I was able to combine the legs of the robco jumpsuit with the vault 101 jumpsuit.
  6. I just recently created a new mesh by combining the Robco Jumpsuit with the Vaultsuit. Now, it works in NIFSkope and it works in the GECK, but for some reason, whenever I actually equip it in-game it causes the game to crash. Does anyone have any ideas on how to fix this? Here it is in NIFSkope: http://i2.photobucket.com/albums/y43/Wafflelord/InNIFSkope.png And here it is in the GECK: http://i2.photobucket.com/albums/y43/Wafflelord/InGECK.png
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