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stmartin

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  1. Wow, there is a lot of information there, thanks a lot! I agree with you about the limitation of the 'modifying actor script' directly approach and will try your suggestion, although I'm still not sure I understand it entirely. I'll do some research anyway and then ask later. A quick question though, how could I add *.pex file manually? Maybe a silly question I know but hell I'm new to this thing..
  2. Thanks for the reply! Yes, actually I have already tried your suggestion. However there is a problem: CK won't save the changed 'actor' script in the active plug-in! Which means the mod can only work on my machine, and can't be shared. Or did I miss something?
  3. Thanks for the reply! What I want to achieve is this: when any actor dies, the script activates him/her, which means opening his/her inventory for player the loot, automatically. I have already tried this by modifying 'actor' script directly. It works like a charm. However, the CK does not recognize that I have modified 'actor' script and can't put the file in a plugin, which means I can't share my mod. Any idea how I could work around it?
  4. As a topic said. Specifically, i want to make a new script that attach to all actors existing in the game. Because there are simply thousands of actors, the better way would be attach the script automatically instead of manually. Anyone can help? thanks a million.
  5. I have modified the 'actor' script from Skyrim in CK, saved it and it works in my game. However, I can't save the modifications into a esp plugin because the newly created plug-in does not contain the modification. It seems the esp plug-in can only save modifications on 'object type' such as character and such, but not script files. Could anyone enlighten me how should I package my script-only mod?
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