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How can I make a script automatically attach to many objects?
stmartin replied to stmartin's topic in Skyrim's Skyrim LE
Wow, there is a lot of information there, thanks a lot! I agree with you about the limitation of the 'modifying actor script' directly approach and will try your suggestion, although I'm still not sure I understand it entirely. I'll do some research anyway and then ask later. A quick question though, how could I add *.pex file manually? Maybe a silly question I know but hell I'm new to this thing.. -
How can I make a script automatically attach to many objects?
stmartin replied to stmartin's topic in Skyrim's Skyrim LE
Thanks for the reply! Yes, actually I have already tried your suggestion. However there is a problem: CK won't save the changed 'actor' script in the active plug-in! Which means the mod can only work on my machine, and can't be shared. Or did I miss something? -
How can I make a script automatically attach to many objects?
stmartin replied to stmartin's topic in Skyrim's Skyrim LE
Thanks for the reply! What I want to achieve is this: when any actor dies, the script activates him/her, which means opening his/her inventory for player the loot, automatically. I have already tried this by modifying 'actor' script directly. It works like a charm. However, the CK does not recognize that I have modified 'actor' script and can't put the file in a plugin, which means I can't share my mod. Any idea how I could work around it? -
I have modified the 'actor' script from Skyrim in CK, saved it and it works in my game. However, I can't save the modifications into a esp plugin because the newly created plug-in does not contain the modification. It seems the esp plug-in can only save modifications on 'object type' such as character and such, but not script files. Could anyone enlighten me how should I package my script-only mod?