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dinky2012

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  1. I did some more research on the MarkForDelete command. It apparently flags that item as deleted from your savegame, so after a cleanup it is gone. Only option is to load up an old save from before the command was saved. I found a recent save, found the tree still in the worldspace, and was able to add it back to Whiterun, while still keeping it in the worldspace, so you can see the tree from outside the walls. Mission successful.
  2. Seems the issue now is that I had used the MarkForDelete command on the Gildergreen in the main Skyrim worldspace, and while I can add the original dead Gildergreen back to Whiterun (or even the sapling), the healthy version will not show up using the same methods. Is there a way to undo the MarkForDelete command on that reference or will I be better off redownloading the Skyrim.esm?
  3. I am slowly coming up to speed on the 3d objects in the CK and such. I will just attempt this myself. Thanks for the info.
  4. I tried but I am extremely unclear when it comes to loading up any areas or worldspaces. I have edited values for objects before but never had success with anything other than that. I see this as more of a favor and can understand if no one wants to do this. We can all agree that the Gildergreen is a major landmark in Whiterun and now mine, and a few others, are gone. I know for a fact a few other people have had this happen so I know I won't be the only one to benefit from this.
  5. I completed the Blessings of Nature after taking back the sap (not the sapling), and now my Gildergreen is completely missing when I enter Whiterun. It is in the Whiterun in the main Skyrim worldspace, just not when you enter through the city gates or fast travel.. I believe this is due to my once yse of the Open Cities mod. The author claims this isn't from his mod but several have reported it. I no longer use this mod and haven't for a while, but the problem persist. I need a fix for this. I seems simple enough. Just a mod to return the Gildergreen back to it's vanilla spot, post-quest.
  6. He must have just opened it back up because I searched and it never came up. Thanks
  7. That's the thing. I was through the NMM. And I have quadruple checked my subscriptions, NMM, and the mods folder and there is nothing related to the Open Cities. I guess this is why he hid it. Because it can cause an unavoidable dependency regardless of it the game was ever saved with it on or not.
  8. I tried out Open Cities when I found out about it. Went and visited Riften. Thought it was nice but I was worried about it breaking quests. I never saved while it was enabled. Reloaded my game. Plays for hoooouuuurrrrss. Now I finally get to Riften naturally. Start doingthe quest where you obtain the 3 Marks of Dibella from the 3 genltman the woman slept with. Well, I got all 3 Marks. Quest marker keeps telling me to leave Riften. I leave it the marker now says she is standing in the center of Riften while I'm outside the walls. I no clip over Riften to see half the population wondering around inside, guards and all. But I can't go in the buildings and a lot of the textures are see through. This would explain why I couldn't find the blacksmith while in-town. Is there anyway I can reset Riften, I guess, so it's back to normal? EDIT: The reason I ask is because the mod has been made private so I can't simply DL it again
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